\r
/* allocate the pixel storage for the tiles */\r
ts.data = malloc(sizeof(byte*) * ts.ntiles);\r
- ts.data[0] = malloc(sizeof(byte) * ts.ntiles * twidth * theight);\r
+ //ts.data[0] = malloc(sizeof(byte) * ts.ntiles * twidth * theight);\r
for(i=1; i < ts.ntiles; i++) {\r
ts.data[i] = ts.data[i-1] + twidth * theight;\r
}\r