#define SW 320 // width in pixels of vga mode\r
#define SH 200 // height in pixels of vga mode\r
#define NUM_COLORS 256 // number of colors in vga mode\r
+//static lgq=NUM_COLORS/(1/8)\r
+//static hgq=NUM_COLORS/(1/8)\r
/*#define SW 320\r
#define SH 200\r
#define NUM_COLORS 4*/ // cga\r
void plotpixel(int x, int y, byte color, byte *Where);\r
void plotpixelfast(int x, int y, byte color, byte *Where);\r
void BlockMove();\r
-void etesuto(int x, int y);\r
-void qtesuto(int x, int y, int color);\r
+void eraseplayer(int x, int y);\r
+void drawplayer(int x, int y, int color);\r
int colortest();\r
int colorz();\r
-void ssd(int svq);\r
-int ding(int q);\r
+void ssd(int svq);
+void pdump(int mult);
+void tulip();
+int ding(int q);
\r
#endif/*_DOSLIB_GFX_H_*/\r