]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/hb/c3_main.c
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / hb / c3_main.c
diff --git a/src/lib/hb/c3_main.c b/src/lib/hb/c3_main.c
new file mode 100755 (executable)
index 0000000..684cb32
--- /dev/null
@@ -0,0 +1,756 @@
+/* Catacomb 3-D Source Code\r
+ * Copyright (C) 1993-2014 Flat Rock Software\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+// C3_MAIN.C\r
+\r
+#include "C3_DEF.H"\r
+#pragma hdrstop\r
+\r
+/*\r
+=============================================================================\r
+\r
+                                                  CATACOMB 3-D\r
+\r
+                                         An Id Software production\r
+\r
+                                                  by John Carmack\r
+\r
+=============================================================================\r
+*/\r
+\r
+/*\r
+=============================================================================\r
+\r
+                                                LOCAL CONSTANTS\r
+\r
+=============================================================================\r
+*/\r
+\r
+\r
+/*\r
+=============================================================================\r
+\r
+                                                GLOBAL VARIABLES\r
+\r
+=============================================================================\r
+*/\r
+\r
+memptr         scalesegs[NUMPICS];\r
+char           str[80],str2[20];\r
+unsigned       tedlevelnum;\r
+boolean                tedlevel;\r
+gametype       gamestate;\r
+exittype       playstate;\r
+\r
+/*\r
+=============================================================================\r
+\r
+                                                LOCAL VARIABLES\r
+\r
+=============================================================================\r
+*/\r
+\r
+\r
+\r
+//===========================================================================\r
+\r
+// JAB Hack begin\r
+#define        MyInterrupt     0x60\r
+void interrupt (*intaddr)();\r
+void interrupt (*oldintaddr)();\r
+       char    *JHParmStrings[] = {"no386",nil};\r
+\r
+void\r
+jabhack(void)\r
+{\r
+extern void far jabhack2(void);\r
+extern int far CheckIs386(void);\r
+\r
+       int     i;\r
+\r
+       oldintaddr = getvect(MyInterrupt);\r
+\r
+       for (i = 1;i < _argc;i++)\r
+               if (US_CheckParm(_argv[i],JHParmStrings) == 0)\r
+                       return;\r
+\r
+       if (CheckIs386())\r
+       {\r
+               jabhack2();\r
+               setvect(MyInterrupt,intaddr);\r
+       }\r
+}\r
+\r
+void\r
+jabunhack(void)\r
+{\r
+       setvect(MyInterrupt,oldintaddr);\r
+}\r
+//     JAB Hack end\r
+\r
+//===========================================================================\r
+\r
+/*\r
+=====================\r
+=\r
+= NewGame\r
+=\r
+= Set up new game to start from the beginning\r
+=\r
+=====================\r
+*/\r
+\r
+void NewGame (void)\r
+{\r
+       memset (&gamestate,0,sizeof(gamestate));\r
+       gamestate.mapon = 0;\r
+       gamestate.body = MAXBODY;\r
+}\r
+\r
+//===========================================================================\r
+\r
+#define RLETAG 0xABCD\r
+\r
+/*\r
+==================\r
+=\r
+= SaveTheGame\r
+=\r
+==================\r
+*/\r
+\r
+boolean        SaveTheGame(int file)\r
+{\r
+       word    i,compressed,expanded;\r
+       objtype *o;\r
+       memptr  bigbuffer;\r
+\r
+       if (!CA_FarWrite(file,(void far *)&gamestate,sizeof(gamestate)))\r
+               return(false);\r
+\r
+       expanded = mapwidth * mapheight * 2;\r
+       MM_GetPtr (&bigbuffer,expanded);\r
+\r
+       for (i = 0;i < 3;i+=2)  // Write planes 0 and 2\r
+       {\r
+//\r
+// leave a word at start of compressed data for compressed length\r
+//\r
+               compressed = (unsigned)CA_RLEWCompress ((unsigned huge *)mapsegs[i]\r
+                       ,expanded,((unsigned huge *)bigbuffer)+1,RLETAG);\r
+\r
+               *(unsigned huge *)bigbuffer = compressed;\r
+\r
+               if (!CA_FarWrite(file,(void far *)bigbuffer,compressed+2) )\r
+               {\r
+                       MM_FreePtr (&bigbuffer);\r
+                       return(false);\r
+               }\r
+       }\r
+\r
+       for (o = player;o;o = o->next)\r
+               if (!CA_FarWrite(file,(void far *)o,sizeof(objtype)))\r
+               {\r
+                       MM_FreePtr (&bigbuffer);\r
+                       return(false);\r
+               }\r
+\r
+       MM_FreePtr (&bigbuffer);\r
+\r
+       return(true);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==================\r
+=\r
+= LoadTheGame\r
+=\r
+==================\r
+*/\r
+\r
+boolean        LoadTheGame(int file)\r
+{\r
+       unsigned        i,x,y;\r
+       objtype         *obj,*prev,*next,*followed;\r
+       unsigned        compressed,expanded;\r
+       unsigned        far *map,tile;\r
+       memptr          bigbuffer;\r
+\r
+       if (!CA_FarRead(file,(void far *)&gamestate,sizeof(gamestate)))\r
+               return(false);\r
+\r
+       SetupGameLevel ();              // load in and cache the base old level\r
+\r
+       expanded = mapwidth * mapheight * 2;\r
+       MM_GetPtr (&bigbuffer,expanded);\r
+\r
+       for (i = 0;i < 3;i+=2)  // Read planes 0 and 2\r
+       {\r
+               if (!CA_FarRead(file,(void far *)&compressed,sizeof(compressed)) )\r
+               {\r
+                       MM_FreePtr (&bigbuffer);\r
+                       return(false);\r
+               }\r
+\r
+               if (!CA_FarRead(file,(void far *)bigbuffer,compressed) )\r
+               {\r
+                       MM_FreePtr (&bigbuffer);\r
+                       return(false);\r
+               }\r
+\r
+               CA_RLEWexpand ((unsigned huge *)bigbuffer,\r
+                       (unsigned huge *)mapsegs[i],expanded,RLETAG);\r
+       }\r
+\r
+       MM_FreePtr (&bigbuffer);\r
+//\r
+// copy the wall data to a data segment array again, to handle doors and\r
+// bomb walls that are allready opened\r
+//\r
+       memset (tilemap,0,sizeof(tilemap));\r
+       memset (actorat,0,sizeof(actorat));\r
+       map = mapsegs[0];\r
+       for (y=0;y<mapheight;y++)\r
+               for (x=0;x<mapwidth;x++)\r
+               {\r
+                       tile = *map++;\r
+                       if (tile<NUMFLOORS)\r
+                       {\r
+                               tilemap[x][y] = tile;\r
+                               if (tile>0)\r
+                                       (unsigned)actorat[x][y] = tile;\r
+                       }\r
+               }\r
+\r
+\r
+       // Read the object list back in - assumes at least one object in list\r
+\r
+       InitObjList ();\r
+       new = player;\r
+       while (true)\r
+       {\r
+               prev = new->prev;\r
+               next = new->next;\r
+               if (!CA_FarRead(file,(void far *)new,sizeof(objtype)))\r
+                       return(false);\r
+               followed = new->next;\r
+               new->prev = prev;\r
+               new->next = next;\r
+               actorat[new->tilex][new->tiley] = new;  // drop a new marker\r
+\r
+               if (followed)\r
+                       GetNewObj (false);\r
+               else\r
+                       break;\r
+       }\r
+\r
+       return(true);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==================\r
+=\r
+= ResetGame\r
+=\r
+==================\r
+*/\r
+\r
+void ResetGame(void)\r
+{\r
+       NewGame ();\r
+\r
+       ca_levelnum--;\r
+       ca_levelbit>>=1;\r
+       CA_ClearMarks();\r
+       ca_levelbit<<=1;\r
+       ca_levelnum++;\r
+}\r
+\r
+//===========================================================================\r
+\r
+\r
+/*\r
+==========================\r
+=\r
+= ShutdownId\r
+=\r
+= Shuts down all ID_?? managers\r
+=\r
+==========================\r
+*/\r
+\r
+void ShutdownId (void)\r
+{\r
+  US_Shutdown ();\r
+#ifndef PROFILE\r
+  SD_Shutdown ();\r
+  IN_Shutdown ();\r
+#endif\r
+  VW_Shutdown ();\r
+  CA_Shutdown ();\r
+  MM_Shutdown ();\r
+}\r
+\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= InitGame\r
+=\r
+= Load a few things right away\r
+=\r
+==========================\r
+*/\r
+\r
+void InitGame (void)\r
+{\r
+       unsigned        segstart,seglength;\r
+       int                     i,x,y;\r
+       unsigned        *blockstart;\r
+\r
+//     US_TextScreen();\r
+\r
+       MM_Startup ();\r
+       VW_Startup ();\r
+#ifndef PROFILE\r
+       IN_Startup ();\r
+       SD_Startup ();\r
+#endif\r
+       US_Startup ();\r
+\r
+//     US_UpdateTextScreen();\r
+\r
+       CA_Startup ();\r
+       US_Setup ();\r
+\r
+       US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame);\r
+\r
+//\r
+// load in and lock down some basic chunks\r
+//\r
+\r
+       CA_ClearMarks ();\r
+\r
+       CA_MarkGrChunk(STARTFONT);\r
+       CA_MarkGrChunk(STARTTILE8);\r
+       CA_MarkGrChunk(STARTTILE8M);\r
+       CA_MarkGrChunk(HAND1PICM);\r
+       CA_MarkGrChunk(HAND2PICM);\r
+       CA_MarkGrChunk(ENTERPLAQUEPIC);\r
+\r
+       CA_CacheMarks (NULL);\r
+\r
+       MM_SetLock (&grsegs[STARTFONT],true);\r
+       MM_SetLock (&grsegs[STARTTILE8],true);\r
+       MM_SetLock (&grsegs[STARTTILE8M],true);\r
+       MM_SetLock (&grsegs[HAND1PICM],true);\r
+       MM_SetLock (&grsegs[HAND2PICM],true);\r
+       MM_SetLock (&grsegs[ENTERPLAQUEPIC],true);\r
+\r
+       fontcolor = WHITE;\r
+\r
+\r
+//\r
+// build some tables\r
+//\r
+       for (i=0;i<MAPSIZE;i++)\r
+               nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;\r
+\r
+       for (i=0;i<PORTTILESHIGH;i++)\r
+               uwidthtable[i] = UPDATEWIDE*i;\r
+\r
+       blockstart = &blockstarts[0];\r
+       for (y=0;y<UPDATEHIGH;y++)\r
+               for (x=0;x<UPDATEWIDE;x++)\r
+                       *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;\r
+\r
+       BuildTables ();                 // 3-d tables\r
+\r
+       SetupScaling ();\r
+\r
+#ifndef PROFILE\r
+//     US_FinishTextScreen();\r
+#endif\r
+\r
+//\r
+// reclaim the memory from the linked in text screen\r
+//\r
+       segstart = FP_SEG(&introscn);\r
+       seglength = 4000/16;\r
+       if (FP_OFF(&introscn))\r
+       {\r
+               segstart++;\r
+               seglength--;\r
+       }\r
+\r
+       MML_UseSpace (segstart,seglength);\r
+\r
+       VW_SetScreenMode (GRMODE);\r
+       VW_ColorBorder (3);\r
+       VW_ClearVideo (BLACK);\r
+\r
+//\r
+// initialize variables\r
+//\r
+       updateptr = &update[0];\r
+       *(unsigned *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE;\r
+       bufferofs = 0;\r
+       displayofs = 0;\r
+       VW_SetLineWidth(SCREENWIDTH);\r
+}\r
+\r
+//===========================================================================\r
+\r
+void clrscr (void);            // can't include CONIO.H because of name conflicts...\r
+\r
+/*\r
+==========================\r
+=\r
+= Quit\r
+=\r
+==========================\r
+*/\r
+\r
+void Quit (char *error)\r
+{\r
+       unsigned        finscreen;\r
+\r
+#if 0\r
+       if (!error)\r
+       {\r
+               CA_SetAllPurge ();\r
+               CA_CacheGrChunk (PIRACY);\r
+               finscreen = (unsigned)grsegs[PIRACY];\r
+       }\r
+#endif\r
+\r
+       ShutdownId ();\r
+       if (error && *error)\r
+       {\r
+         puts(error);\r
+         exit(1);\r
+       }\r
+\r
+#if 0\r
+       if (!NoWait)\r
+       {\r
+               movedata (finscreen,0,0xb800,0,4000);\r
+               bioskey (0);\r
+               clrscr();\r
+       }\r
+#endif\r
+\r
+       exit(0);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==================\r
+=\r
+= TEDDeath\r
+=\r
+==================\r
+*/\r
+\r
+void   TEDDeath(void)\r
+{\r
+       ShutdownId();\r
+       execlp("TED5.EXE","TED5.EXE","/LAUNCH",NULL);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+=====================\r
+=\r
+= DemoLoop\r
+=\r
+=====================\r
+*/\r
+\r
+static char *ParmStrings[] = {"easy","normal","hard",""};\r
+\r
+void   DemoLoop (void)\r
+{\r
+       int     i,level;\r
+\r
+//\r
+// check for launch from ted\r
+//\r
+       if (tedlevel)\r
+       {\r
+               NewGame();\r
+               gamestate.mapon = tedlevelnum;\r
+               restartgame = gd_Normal;\r
+               for (i = 1;i < _argc;i++)\r
+               {\r
+                       if ( (level = US_CheckParm(_argv[i],ParmStrings)) == -1)\r
+                               continue;\r
+\r
+                       restartgame = gd_Easy+level;\r
+                       break;\r
+               }\r
+               GameLoop();\r
+               TEDDeath();\r
+       }\r
+\r
+\r
+//\r
+// main game cycle\r
+//\r
+       displayofs = bufferofs = 0;\r
+       VW_Bar (0,0,320,200,0);\r
+\r
+       while (1)\r
+       {\r
+               CA_CacheGrChunk (TITLEPIC);\r
+               bufferofs = SCREEN2START;\r
+               displayofs = SCREEN1START;\r
+               VWB_DrawPic (0,0,TITLEPIC);\r
+               MM_SetPurge (&grsegs[TITLEPIC],3);\r
+               UNMARKGRCHUNK(TITLEPIC);\r
+               FizzleFade (bufferofs,displayofs,320,200,true);\r
+\r
+               if (!IN_UserInput(TickBase*3,false))\r
+               {\r
+                       CA_CacheGrChunk (CREDITSPIC);\r
+                       VWB_DrawPic (0,0,CREDITSPIC);\r
+                       MM_SetPurge (&grsegs[CREDITSPIC],3);\r
+                       UNMARKGRCHUNK(CREDITSPIC);\r
+                       FizzleFade (bufferofs,displayofs,320,200,true);\r
+\r
+               }\r
+\r
+               if (!IN_UserInput(TickBase*3,false))\r
+               {\r
+highscores:\r
+                       DrawHighScores ();\r
+                       FizzleFade (bufferofs,displayofs,320,200,true);\r
+                       IN_UserInput(TickBase*3,false);\r
+               }\r
+\r
+               if (IN_IsUserInput())\r
+               {\r
+                       US_ControlPanel ();\r
+\r
+                       if (restartgame || loadedgame)\r
+                       {\r
+                               GameLoop ();\r
+                               goto highscores;\r
+                       }\r
+               }\r
+\r
+       }\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= SetupScalePic\r
+=\r
+==========================\r
+*/\r
+\r
+void SetupScalePic (unsigned picnum)\r
+{\r
+       unsigned        scnum;\r
+\r
+       scnum = picnum-FIRSTSCALEPIC;\r
+\r
+       if (shapedirectory[scnum])\r
+       {\r
+               MM_SetPurge (&(memptr)shapedirectory[scnum],0);\r
+               return;                                 // allready in memory\r
+       }\r
+\r
+       CA_CacheGrChunk (picnum);\r
+       DeplanePic (picnum);\r
+       shapesize[scnum] = BuildCompShape (&shapedirectory[scnum]);\r
+       grneeded[picnum]&= ~ca_levelbit;\r
+       MM_FreePtr (&grsegs[picnum]);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= SetupScaleWall\r
+=\r
+==========================\r
+*/\r
+\r
+void SetupScaleWall (unsigned picnum)\r
+{\r
+       int             x,y;\r
+       unsigned        scnum;\r
+       byte    far *dest;\r
+\r
+       scnum = picnum-FIRSTWALLPIC;\r
+\r
+       if (walldirectory[scnum])\r
+       {\r
+               MM_SetPurge (&walldirectory[scnum],0);\r
+               return;                                 // allready in memory\r
+       }\r
+\r
+       CA_CacheGrChunk (picnum);\r
+       DeplanePic (picnum);\r
+       MM_GetPtr(&walldirectory[scnum],64*64);\r
+       dest = (byte far *)walldirectory[scnum];\r
+       for (x=0;x<64;x++)\r
+               for (y=0;y<64;y++)\r
+                       *dest++ = spotvis[y][x];\r
+       grneeded[picnum]&= ~ca_levelbit;\r
+       MM_FreePtr (&grsegs[picnum]);\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= SetupScaling\r
+=\r
+==========================\r
+*/\r
+\r
+void SetupScaling (void)\r
+{\r
+       int             i,x,y;\r
+       byte    far *dest;\r
+\r
+//\r
+// build the compiled scalers\r
+//\r
+       for (i=1;i<=VIEWWIDTH/2;i++)\r
+               BuildCompScale (i*2,&scaledirectory[i]);\r
+}\r
+\r
+//===========================================================================\r
+\r
+int    showscorebox;\r
+\r
+void RF_FixOfs (void)\r
+{\r
+}\r
+\r
+void HelpScreens (void)\r
+{\r
+}\r
+\r
+\r
+/*\r
+==================\r
+=\r
+= CheckMemory\r
+=\r
+==================\r
+*/\r
+\r
+#define MINMEMORY      335000l\r
+\r
+void   CheckMemory(void)\r
+{\r
+       unsigned        finscreen;\r
+\r
+       if (mminfo.nearheap+mminfo.farheap+mminfo.EMSmem+mminfo.XMSmem\r
+               >= MINMEMORY)\r
+               return;\r
+\r
+       CA_CacheGrChunk (OUTOFMEM);\r
+       finscreen = (unsigned)grsegs[OUTOFMEM];\r
+       ShutdownId ();\r
+       movedata (finscreen,7,0xb800,0,4000);\r
+       gotoxy (1,24);\r
+       exit(1);\r
+}\r
+\r
+//===========================================================================\r
+\r
+\r
+/*\r
+==========================\r
+=\r
+= main\r
+=\r
+==========================\r
+*/\r
+\r
+void main (void)\r
+{\r
+       short i;\r
+\r
+       if (stricmp(_argv[1], "/VER") == 0)\r
+       {\r
+               printf("Catacomb 3-D version 1.22  (Rev 1)\n");\r
+               printf("Copyright 1991-93 Softdisk Publishing\n");\r
+               printf("Developed for use with 100%% IBM compatibles\n");\r
+               printf("that have 640K memory and DOS version 3.3 or later\n");\r
+               printf("and EGA graphics or better.\n");\r
+               exit(0);\r
+       }\r
+\r
+       if (stricmp(_argv[1], "/?") == 0)\r
+       {\r
+               printf("Catacomb 3-D version 1.22\n");\r
+               printf("Copyright 1991-93 Softdisk Publishing\n\n");\r
+               printf("Syntax:\n");\r
+               printf("CAT3D [/<switch>]\n\n");\r
+               printf("Switch       What it does\n");\r
+               printf("/?           This Information\n");\r
+               printf("/VER         Display Program Version Information\n");\r
+               printf("/COMP        Fix problems with SVGA screens\n");\r
+               printf("/NOAL        No AdLib or SoundBlaster detection\n");\r
+               printf("/NOJOYS      Tell program to ignore joystick\n");\r
+               printf("/NOMOUSE     Tell program to ignore mouse\n");\r
+               printf("/HIDDENCARD  Overrides video detection\n\n");\r
+               printf("Each switch must include a '/' and multiple switches\n");\r
+               printf("must be seperated by at least one space.\n\n");\r
+\r
+               exit(0);\r
+       }\r
+\r
+       jabhack();\r
+\r
+       InitGame ();\r
+\r
+       CheckMemory ();\r
+\r
+       LoadLatchMem ();\r
+\r
+#ifdef PROFILE\r
+       NewGame ();\r
+       GameLoop ();\r
+#endif\r
+\r
+//NewGame ();\r
+//GameLoop ();\r
+\r
+       DemoLoop();\r
+       Quit("Demo loop exited???");\r
+}\r