]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/hb/c6_asm.asm
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / hb / c6_asm.asm
diff --git a/src/lib/hb/c6_asm.asm b/src/lib/hb/c6_asm.asm
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+; Catacomb Apocalypse Source Code\r
+; Copyright (C) 1993-2014 Flat Rock Software\r
+;\r
+; This program is free software; you can redistribute it and/or modify\r
+; it under the terms of the GNU General Public License as published by\r
+; the Free Software Foundation; either version 2 of the License, or\r
+; (at your option) any later version.\r
+;\r
+; This program is distributed in the hope that it will be useful,\r
+; but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+; GNU General Public License for more details.\r
+;\r
+; You should have received a copy of the GNU General Public License along\r
+; with this program; if not, write to the Free Software Foundation, Inc.,\r
+; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+\r
+IDEAL\r
+\r
+MODEL  MEDIUM,C\r
+\r
+INCLUDE        "ID_ASM.EQU"\r
+\r
+VIEWWIDTH      =       (40*8)                  ;33\r
+GC_INDEX       =       03CEh\r
+\r
+DATASEG\r
+EVEN\r
+\r
+;=================== Tables filled in by DrawVWall ==========================\r
+\r
+;\r
+; wallheight has the height (scale number) of that collumn of scaled wall\r
+; it is pre bounded to 1-MAXSCALE (the actuial height on screen is 2*height)\r
+;\r
+wallheight     dw      VIEWWIDTH dup (?)\r
+\r
+;\r
+; wallwidth has the pixel width (1-7) of that collumn\r
+;\r
+wallwidth      dw      VIEWWIDTH dup (?)\r
+\r
+;\r
+; wallseg has the segment of the wall picture\r
+;\r
+wallseg                dw      VIEWWIDTH dup (?)\r
+\r
+;\r
+; wallofs has the offset of the wall picture\r
+;\r
+wallofs                dw      VIEWWIDTH dup (?)\r
+\r
+;============================================================================\r
+\r
+;\r
+; screenbyte is just position/8\r
+;\r
+LABEL          screenbyte      WORD\r
+pos    =       0\r
+REPT           VIEWWIDTH\r
+                       dw      pos/8\r
+pos    =       pos+1\r
+ENDM\r
+\r
+;\r
+; screenbit is (position&7)*16\r
+;\r
+LABEL          screenbit       WORD\r
+pos    =       0\r
+REPT           VIEWWIDTH\r
+                       dw      (pos AND 7)*16\r
+pos    =       pos+1\r
+ENDM\r
+\r
+;\r
+; Use offset: screenbit[]+pixwidth*2\r
+; acess from bitmasks-2+offset for one biased pixwidth\r
+; the low byte of bitmasks is for the first screen byte, the high byte\r
+; is the bitmask for the second screen byte (if non 0)\r
+;\r
+\r
+bitmasks       dw      0080h,00c0h,00e0h,00f0h,00f8h,00fch,00feh,00ffh\r
+                       dw      0040h,0060h,0070h,0078h,007ch,007eh,007fh,807fh\r
+                       dw      0020h,0030h,0038h,003ch,003eh,003fh,803fh,0c03fh\r
+                       dw      0010h,0018h,001ch,001eh,001fh,801fh,0c01fh,0e01fh\r
+                       dw      0008h,000ch,000eh,000fh,800fh,0c00fh,0e00fh,0f00fh\r
+                       dw      0004h,0006h,0007h,8007h,0c007h,0e007h,0f007h,0f807h\r
+                       dw      0002h,0003h,8003h,0c003h,0e003h,0f003h,0f803h,0fc03h\r
+                       dw      0001h,8001h,0c001h,0e001h,0f001h,0f801h,0fc01h,0fe01h\r
+\r
+\r
+;\r
+; wallscalecall is a far pointer to the start of a compiled scaler\r
+; The low word will never change, while the high word is set to\r
+; compscaledirectory[scale]\r
+;\r
+wallscalecall  dd      (65*6)                  ; offset of t_compscale->code[0]\r
+\r
+\r
+PUBLIC wallheight,wallwidth,wallseg,wallofs,screenbyte,screenbit\r
+PUBLIC bitmasks,wallscalecall\r
+\r
+\r
+EXTRN  scaledirectory:WORD                     ; array of MAXSCALE segment pointers to\r
+                                                                       ; compiled scalers\r
+EXTRN  screenseg:WORD                          ; basically just 0xa000\r
+EXTRN  bufferofs:WORD                          ; offset of the current work screen\r
+EXTRN ylookup:WORD\r
+EXTRN screenpage:WORD\r
+\r
+CODESEG\r
+\r
+;============================================================================\r
+;\r
+; ScaleWalls\r
+;\r
+; AX   AL is scratched in bit mask setting and scaling\r
+; BX   table index\r
+; CX   pixwidth*2\r
+; DX   GC_INDEX\r
+; SI   offset into wall data to scale from, allways 0,64,128,...4032\r
+; DI    byte at top of screen that the collumn is contained in\r
+; BP   x pixel * 2, index into VIEWWIDTH wide tables\r
+; DS   segment of the wall data to texture map\r
+; ES   screenseg\r
+; SS   addressing DGROUP variables\r
+;\r
+;============================================================================\r
+\r
+PROC   ScaleWalls\r
+PUBLIC ScaleWalls\r
+USES   SI,DI,BP\r
+\r
+       xor     bp,bp                                           ; start at location 0 in the tables\r
+       mov     dx,GC_INDEX+1\r
+       mov     es,[screenseg]\r
+\r
+;\r
+; scale one collumn of data, possibly across two bytes\r
+;\r
+nextcollumn:\r
+\r
+       mov     bx,[wallheight+bp]                      ; height of walls (1-MAXSCALE)\r
+       shl     bx,1\r
+       mov     ax,[ss:scaledirectory+bx]       ; segment of the compiled scaler\r
+       mov [WORD PTR ss:wallscalecall+2],ax\r
+\r
+       mov     cx,[wallwidth+bp]\r
+       or      cx,cx\r
+       jnz     okwidth\r
+       mov     cx,2\r
+       jmp     next\r
+\r
+okwidth:\r
+       shl     cx,1\r
+       mov     ds,[wallseg+bp]\r
+       mov     si,[wallofs+bp]\r
+\r
+       mov     di,[screenbyte+bp]                      ; byte at the top of the scaled collumn\r
+       add     di,[ss:bufferofs]                       ; offset of current page flip\r
+       mov     bx,[screenbit+bp]                       ; 0-7 << 4\r
+       add     bx,cx\r
+       mov     ax,[ss:bitmasks-2+bx]\r
+       out     dx,al                                           ; set bit mask register\r
+       call [DWORD PTR ss:wallscalecall]               ; scale the line of pixels\r
+       or      ah,ah                                           ; is there anything in the second byte?\r
+       jnz     secondbyte\r
+;\r
+; next\r
+;\r
+next:\r
+       add     bp,cx\r
+       cmp     bp,VIEWWIDTH*2\r
+       jb      nextcollumn\r
+       jmp     done\r
+\r
+;\r
+; draw a second byte for vertical strips that cross two bytes\r
+;\r
+secondbyte:\r
+       mov     al,ah\r
+       inc     di                                                              ; next byte over\r
+       out     dx,al                                                   ; set bit mask register\r
+       call [DWORD PTR ss:wallscalecall]       ; scale the line of pixels\r
+;\r
+; next\r
+;\r
+       add     bp,cx\r
+       cmp     bp,VIEWWIDTH*2\r
+       jb      nextcollumn\r
+\r
+done:\r
+       mov     ax,ss\r
+       mov     ds,ax\r
+       ret\r
+\r
+ENDP\r
+\r
+;---------------------------------------------------------------------------\r
+;\r
+; RadarBlip()\r
+;\r
+; Displays a 'blip' (1 pixel wide X 2 pixel high) on the radar at\r
+; an (X,Y) relative to (RADAR_X,RADAR_Y) (defined below...)\r
+;\r
+;---------------------------------------------------------------------------\r
+\r
+PROC   RadarBlip x:WORD, y:WORD, color:WORD\r
+USES   SI,DI\r
+PUBLIC RadarBlip\r
+\r
+       mov     ax,[screenseg]\r
+\r
+       mov     es,ax\r
+       xor     di,di\r
+\r
+       lea     si,[ylookup]\r
+       add     si,[y]\r
+       add     si,[y]\r
+       add     di,[si]\r
+\r
+       mov     ax,[x]\r
+       shr     ax,1\r
+       shr     ax,1\r
+       shr     ax,1\r
+       add     di,ax\r
+\r
+       mov     ax,[x]\r
+       and     ax,7\r
+       mov     cl,al\r
+       mov     ah,080h\r
+       shr     ah,cl\r
+       cli\r
+       mov     al,GC_BITMASK\r
+       mov     dx,GC_INDEX\r
+       out     dx,ax\r
+       sti\r
+\r
+       mov     ax,[color]\r
+       mov     ah,[es:di]                                              ; read into latches\r
+       mov     [es:di],al                                              ; write latches / color bit\r
+\r
+       ret\r
+\r
+ENDP\r
+\r
+END\r
+\r