+++ /dev/null
-//\r
-// WL_MENU.H\r
-//\r
-#ifdef SPEAR\r
-\r
-#define BORDCOLOR 0x99\r
-#define BORD2COLOR 0x93\r
-#define DEACTIVE 0x9b\r
-#define BKGDCOLOR 0x9d\r
-//#define STRIPE 0x9c\r
-\r
-#define MenuFadeOut() VL_FadeOut(0,255,0,0,51,10)\r
-\r
-#else\r
-\r
-#define BORDCOLOR 0x29\r
-#define BORD2COLOR 0x23\r
-#define DEACTIVE 0x2b\r
-#define BKGDCOLOR 0x2d\r
-#define STRIPE 0x2c\r
-\r
-#define MenuFadeOut() VL_FadeOut(0,255,43,0,0,10)\r
-\r
-#endif\r
-\r
-#define READCOLOR 0x4a\r
-#define READHCOLOR 0x47\r
-#define VIEWCOLOR 0x7f\r
-#define TEXTCOLOR 0x17\r
-#define HIGHLIGHT 0x13\r
-#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)\r
-\r
-\r
-#define MENUSONG WONDERIN_MUS\r
-\r
-#ifndef SPEAR\r
-#define INTROSONG NAZI_NOR_MUS\r
-#else\r
-#define INTROSONG XTOWER2_MUS\r
-#endif\r
-\r
-#define SENSITIVE 60\r
-#define CENTER SENSITIVE*2\r
-\r
-#define MENU_X 76\r
-#define MENU_Y 55\r
-#define MENU_W 178\r
-#ifndef SPEAR\r
-#define MENU_H 13*10+6\r
-#else\r
-#define MENU_H 13*9+6\r
-#endif\r
-\r
-#define SM_X 48\r
-#define SM_W 250\r
-\r
-#define SM_Y1 20\r
-#define SM_H1 4*13-7\r
-#define SM_Y2 SM_Y1+5*13\r
-#define SM_H2 4*13-7\r
-#define SM_Y3 SM_Y2+5*13\r
-#define SM_H3 3*13-7\r
-\r
-#define CTL_X 24\r
-#define CTL_Y 70\r
-#define CTL_W 284\r
-#define CTL_H 13*7-7\r
-\r
-#define LSM_X 85\r
-#define LSM_Y 55\r
-#define LSM_W 175\r
-#define LSM_H 10*13+10\r
-\r
-#define NM_X 50\r
-#define NM_Y 100\r
-#define NM_W 225\r
-#define NM_H 13*4+15\r
-\r
-#define NE_X 10\r
-#define NE_Y 23\r
-#define NE_W 320-NE_X*2\r
-#define NE_H 200-NE_Y*2\r
-\r
-#define CST_X 20\r
-#define CST_Y 48\r
-#define CST_START 60\r
-#define CST_SPC 60\r
-\r
-\r
-//\r
-// TYPEDEFS\r
-//\r
-typedef struct {\r
- int x,y,amount,curpos,indent;\r
- } CP_iteminfo;\r
-\r
-typedef struct {\r
- int active;\r
- char string[36];\r
- void (* routine)(int temp1);\r
- } CP_itemtype;\r
-\r
-typedef struct {\r
- int allowed[4];\r
- } CustomCtrls;\r
-\r
-extern CP_itemtype far MainMenu[],far NewEMenu[];\r
-extern CP_iteminfo MainItems;\r
-\r
-//\r
-// FUNCTION PROTOTYPES\r
-//\r
-void SetupControlPanel(void);\r
-void CleanupControlPanel(void);\r
-\r
-void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items);\r
-int HandleMenu(CP_iteminfo *item_i,\r
- CP_itemtype far *items,\r
- void (*routine)(int w));\r
-void ClearMScreen(void);\r
-void DrawWindow(int x,int y,int w,int h,int wcolor);\r
-void DrawOutline(int x,int y,int w,int h,int color1,int color2);\r
-void WaitKeyUp(void);\r
-void ReadAnyControl(ControlInfo *ci);\r
-void TicDelay(int count);\r
-void CacheLump(int lumpstart,int lumpend);\r
-void UnCacheLump(int lumpstart,int lumpend);\r
-void StartCPMusic(int song);\r
-int Confirm(char far *string);\r
-void Message(char far *string);\r
-void CheckPause(void);\r
-void ShootSnd(void);\r
-void CheckSecretMissions(void);\r
-void BossKey(void);\r
-\r
-void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w));\r
-void DrawHalfStep(int x,int y);\r
-void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which);\r
-void SetTextColor(CP_itemtype far *items,int hlight);\r
-void DrawMenuGun(CP_iteminfo *iteminfo);\r
-void DrawStripes(int y);\r
-\r
-void DefineMouseBtns(void);\r
-void DefineJoyBtns(void);\r
-void DefineKeyBtns(void);\r
-void DefineKeyMove(void);\r
-void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type);\r
-\r
-void DrawMainMenu(void);\r
-void DrawSoundMenu(void);\r
-void DrawLoadSaveScreen(int loadsave);\r
-void DrawNewEpisode(void);\r
-void DrawNewGame(void);\r
-void DrawChangeView(int view);\r
-void DrawMouseSens(void);\r
-void DrawCtlScreen(void);\r
-void DrawCustomScreen(void);\r
-void DrawLSAction(int which);\r
-void DrawCustMouse(int hilight);\r
-void DrawCustJoy(int hilight);\r
-void DrawCustKeybd(int hilight);\r
-void DrawCustKeys(int hilight);\r
-void PrintCustMouse(int i);\r
-void PrintCustJoy(int i);\r
-void PrintCustKeybd(int i);\r
-void PrintCustKeys(int i);\r
-\r
-void PrintLSEntry(int w,int color);\r
-void TrackWhichGame(int w);\r
-void DrawNewGameDiff(int w);\r
-void FixupCustom(int w);\r
-\r
-void CP_NewGame(void);\r
-void CP_Sound(void);\r
-int CP_LoadGame(int quick);\r
-int CP_SaveGame(int quick);\r
-void CP_Control(void);\r
-void CP_ChangeView(void);\r
-void CP_ExitOptions(void);\r
-void CP_Quit(void);\r
-void CP_ViewScores(void);\r
-int CP_EndGame(void);\r
-int CP_CheckQuick(unsigned scancode);\r
-void CustomControls(void);\r
-void MouseSensitivity(void);\r
-\r
-void CheckForEpisodes(void);\r
-\r
-//\r
-// VARIABLES\r
-//\r
-extern int SaveGamesAvail[10],StartGame,SoundStatus;\r
-extern char SaveGameNames[10][32],SaveName[13];\r
-\r
-enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE}; // FOR INPUT TYPES\r
-\r
-#ifndef USO_FIX1\r
-extern\r
-#endif\r
-enum\r
-{\r
- newgame,\r
- soundmenu,\r
- control,\r
- loadgame,\r
- savegame,\r
- changeview,\r
-\r
-#ifndef GOODTIMES\r
-#ifndef SPEAR\r
- readthis,\r
-#endif\r
-#endif\r
-\r
- viewscores,\r
- backtodemo,\r
- quit\r
-} menuitems;\r
-\r
-//\r
-// WL_INTER\r
-//\r
-typedef struct {\r
- int kill,secret,treasure;\r
- long time;\r
- } LRstruct;\r
-\r
-extern LRstruct LevelRatios[];\r
-\r
-void Write (int x,int y,char *string);\r
-void NonShareware(void);\r
-int GetYorN(int x,int y,int pic);\r
-\r
-\r