//this function is quite messy ^^; sorry! it is a quick and dirty fix~
static int dump(const char *js, jsmntok_t *t, size_t count, int indent, /*char *js_sv,*/ map_t *map, int q/*, int *w*/) {
int i, j, k;
+ bitmap_t bp;
if (count == 0) {
return 0;
}
FUCK well i am stuck.... wwww
*/
- map->data[q] = (byte)strtol(js+t->start, &(char *)t->end, 10);
+ map->data[q] = (byte)strtol(js+t->start, &(char *)t->end, 10)%4;
// printf("%d[%d]", q, map->data[q]);
}
else
// printf("\n%.*s[xx[%d|%d]xx]\n", (t+1)->end - (t+1)->start, js+(t+1)->start, &(t+1)->size, (t+1)->size);
map->data = malloc(sizeof(byte) * (t+1)->size);
map->tiles = malloc(sizeof(tiles_t));
- map->tiles->data = malloc(sizeof(bitmap_t));
- //map->tiles->data = bitmapLoadPcx("data/chikyuu.pcx");
- map->tiles->data->data = malloc((16/**2*/)*16);
- map->tiles->data->width = (16/**2*/);\r
- map->tiles->data->height= 16;\r
+ //map->tiles->data = malloc(sizeof(bitmap_t));
+ bp = bitmapLoadPcx("data/ed.pcx");
+ map->tiles->data = &bp;
+ //map->tiles->data->data = malloc((16/**2*/)*16);
+ //map->tiles->data->width = (16/**2*/);\r
+ //map->tiles->data->height= 16;\r
map->tiles->tileHeight = 16;\r
map->tiles->tileWidth = 16;\r
map->tiles->rows = 1;\r