}\r
}\r
\r
-void modexDrawCharPBuf(page_t *page, int x/*for planar selection only*/, int y/*redundant, remove*/, word t, word col, word bgcol, word addr)\r
+void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr)\r
{\r
/* vertical drawing routine by joncampbell123.\r
*\r
* optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register.\r
* so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap.\r
- * \r
+ *\r
* NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */\r
word drawaddr;\r
word colm, row;\r