]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/modex16.c
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[16.git] / src / lib / modex16.c
diff --git a/src/lib/modex16.c b/src/lib/modex16.c
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-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either verson 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-\r
-#include <conio.h>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include "src/lib/modex16.h"\r
-\r
-byte far* VGA=(byte far*) 0xA0000000;   /* this points to video memory. */\r
-\r
-static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
-static byte tmppal[PAL_SIZE];\r
-\r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                                                                                                                                                                                             //\r
-// setvideo() - This function Manages the video modes                                                                                          //\r
-//                                                                                                                                                                                                                                             //\r
-/////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
-{\r
-       union REGS in, out;\r
-\r
-       switch (vq)\r
-       {\r
-               case 0: // deinit the video\r
-                       // change to the video mode we were in before we switched to mode 13h\r
-                       modexLeave();\r
-                       in.h.ah = 0x00;\r
-                       in.h.al = gv->video.old_mode;\r
-                       int86(0x10, &in, &out);\r
-               break;\r
-               default: // init the video\r
-                       // get old video mode\r
-                       //in.h.ah = 0xf;\r
-                       //int86(0x10, &in, &out);\r
-                       gv->video.old_mode = vgaGetMode();//out.h.al;\r
-                       // enter mode\r
-                       modexEnter(vq, cmem, gv);\r
-               break;\r
-       }\r
-}\r
-\r
-static void\r
-vgaSetMode(byte mode)\r
-{\r
-       union REGS regs;\r
-\r
-       regs.h.ah = SET_MODE;\r
-       regs.h.al = mode;\r
-       int86(VIDEO_INT, &regs, &regs);\r
-  //int10_setmode(mode);\r
-}\r
-\r
-//---------------------------------------------------\r
-//\r
-// Use the bios to get the current video mode\r
-//\r
-\r
-byte/*FIXME: why long? "long" is 32-bit datatype, VGA modes are 8-bit numbers. */\r
-vgaGetMode()\r
-{\r
-    return int10_getmode();\r
-}\r
-\r
-/* -========================= Entry  Points ==========================- */\r
-void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
-{\r
-       word i;\r
-       struct vga_mode_params cm;\r
-       int CRTParmCount;\r
-\r
-       vgaSetMode(VGA_256_COLOR_MODE);\r
-       vga_enable_256color_modex();\r
-\r
-       update_state_from_vga();\r
-       vga_read_crtc_mode(&cm);\r
-\r
-       /* reprogram the CRT controller */\r
-       //outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
-       //outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */\r
-\r
-       switch(vq)\r
-       {\r
-               case 1:\r
-                       //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
-                       /*for(i=0; i<CRTParmCount; i++) {\r
-                               outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
-                       }*/\r
-                       /* width and height */\r
-                       gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this\r
-                       gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this\r
-                       /* virtual width and height. match screen, at first */\r
-                       gv->video.page[0].height = gv->video.page[0].sh;\r
-                       gv->video.page[0].width = gv->video.page[0].sw;\r
-\r
-                       // mode X BYTE mode\r
-                       cm.word_mode = 0;\r
-                       cm.dword_mode = 0;\r
-                       // 320x240 mode 60Hz\r
-                       cm.horizontal_total=0x5f + 5; /* CRTC[0]             -5 */\r
-                       cm.horizontal_display_end=0x4f + 1; /* CRTC[1]       -1 */\r
-                       cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */\r
-//                     cm.horizontal_blank_end=0x82 + 1;   /* CRTC[3] bit 0-4 & CRTC[5] bit 7 *///skewing ^^;\r
-                       cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
-                       cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
-                       //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
-                       //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
-                       cm.vertical_total = 0x20D + 2;\r
-                       cm.vertical_start_retrace = 0x1EA;\r
-                       cm.vertical_end_retrace = 0x1EC;\r
-                       cm.vertical_display_end = 480;\r
-                       cm.vertical_blank_start = 0x1E7 + 1;\r
-                       cm.vertical_blank_end = 0x206 + 1;\r
-                       cm.clock_select = 0; /* misc register = 0xE3  25MHz */\r
-                       cm.vsync_neg = 1;\r
-                       cm.hsync_neg = 1;\r
-                       cm.offset = (vga_state.vga_width / (4 * 2)); // 320 wide (40 x 4 pixel groups x 2)\r
-                       break;\r
-               case 2: // TODO: 160x120 according to ModeX_160x120regs\r
-                       return;\r
-               case 3: // TODO: 160x120 according to ModeX_320x200regs\r
-                       return;\r
-               case 4: // TODO: 160x120 according to ModeX_192x144regs\r
-                       return;\r
-               case 5: // TODO: 160x120 according to ModeX_256x192regs\r
-                       return;\r
-               default:\r
-                       return;\r
-       }\r
-\r
-       vga_state.vga_stride = cm.offset * 2;\r
-       vga_write_crtc_mode(&cm,0);\r
-\r
-       /* clear video memory */\r
-       switch (cmem)\r
-       {\r
-               case 1: {\r
-                       /* clear video memory */\r
-                       dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA;      /* used for faster screen clearing */\r
-                       vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
-                       for(i = 0;i < 0x4000; i++) ptr[i] = 0x0000; // 0x4000 x dword = 64KB\r
-               }\r
-               break;\r
-       }\r
-\r
-//     gv->video.page[0].tw = gv->video.page[0].sw/TILEWH;\r
-//     gv->video.page[0].th = gv->video.page[0].sh/TILEWH;\r
-\r
-       //TODO MAKE FLEXIBLE~\r
-//     gv->video.page[0].tilemidposscreenx = gv->video.page[0].tilesw;\r
-//     gv->video.page[0].tilemidposscreeny = (gv->video.page[0].tilesh/2)+1;\r
-}\r
-\r
-void\r
-modexLeave() {\r
-       /* VGAmodeX restores original mode and palette */\r
-       vgaSetMode(TEXT_MODE);\r
-}\r
-\r
-page_t\r
-modexDefaultPage(page_t *p)\r
-{\r
-    page_t page;\r
-\r
-    /* default page values */\r
-       //page.data = VGA;\r
-       //page.data = (byte far *)(vga_state.vga_graphics_ram);\r
-       page.data = (vga_state.vga_graphics_ram);\r
-    page.dx = 0;\r
-    page.dy = 0;\r
-       page.sw = p->sw;\r
-       page.sh = p->sh;\r
-       page.width = p->sw+TILEWHD;\r
-       page.height = p->sh+TILEWHD;\r
-       page.tw = page.sw/TILEWH;\r
-       page.th = page.sh/TILEWH;\r
-       page.tilesw=page.width/TILEWH;\r
-       page.tilesh=page.height/TILEWH;\r
-       page.tilemidposscreenx = page.tw/2;\r
-       page.tilemidposscreeny = (page.th/2)+1;\r
-       page.stridew=page.width/4;\r
-       page.pagesize = (word)(page.stridew)*page.height;\r
-       page.pi=page.width*4;\r
-       page.id = 0;\r
-\r
-    return page;\r
-}\r
-\r
-/* returns the next page in contiguous memory\r
- * the next page will be the same size as p, by default\r
- */\r
-page_t\r
-modexNextPage(page_t *p) {\r
-    page_t result;\r
-\r
-    result.data = p->data + (p->pagesize);\r
-    result.dx = 0;\r
-    result.dy = 0;\r
-       result.sw = p->sw;\r
-       result.sh = p->sh;\r
-    result.width = p->width;\r
-    result.height = p->height;\r
-       result.tw = p->tw;\r
-       result.th = p->th;\r
-       result.tilesw = p->tilesw;\r
-       result.tilesh = p->tilesh;\r
-       result.stridew=p->stridew;\r
-       result.pagesize = p->pagesize;\r
-       result.pi=result.width*4;\r
-       result.id = p->id+1;\r
-\r
-       return result;\r
-}\r
-\r
-//next page with defined dimentions~\r
-page_t\r
-modexNextPageFlexibleSize(page_t *p, word x, word y)\r
-{\r
-       page_t result;\r
-\r
-       result.data = p->data + (p->pagesize);  /* compute the offset */\r
-       result.dx = 0;\r
-       result.dy = 0;\r
-       result.sw = x;\r
-       result.sh = y;\r
-       result.width = x;\r
-       result.height = y;\r
-       result.tw = result.sw/TILEWH;\r
-       result.th = result.sh/TILEWH;\r
-       result.tilesw=result.width/TILEWH;\r
-       result.tilesh=result.height/TILEWH;\r
-       result.id = p->id+1;\r
-       result.stridew=p->sw/4;//result.width/4;\r
-       result.pagesize = (word)(result.stridew)*result.height;\r
-       switch(result.id)\r
-       {\r
-               case 2:\r
-                       result.pi=p->width*4;\r
-               break;\r
-               case 3:\r
-                       result.pi=p->pi;\r
-               break;\r
-       }\r
-\r
-       return result;\r
-}\r
-\r
-void modexCalcVmemRemain(video_t *video)\r
-{\r
-       byte i;\r
-       //printf("\n\n  1st vmem_remain=%u\n", video->vmem_remain);\r
-       for(i=0; i<video->num_of_pages; i++)\r
-       {\r
-               video->vmem_remain-=video->page[i].pagesize;\r
-               //printf("              [%u], video->page[%u].pagesize=%u\n", i, i, video->page[i].pagesize);\r
-               //printf("              [%u], vmem_remain=%u\n", i, video->vmem_remain);\r
-       }\r
-}\r
-\r
-void modexHiganbanaPageSetup(video_t *video)\r
-{\r
-       video->vmem_remain=65535U;\r
-       video->num_of_pages=0;\r
-       (video->page[0]) = modexDefaultPage(&(video->page[0])); video->num_of_pages++;  //video->page[0].width += (TILEWHD); video->page[0].height += (TILEWHD);\r
-       (video->page[1]) = modexNextPage(&(video->page[0]));    video->num_of_pages++;\r
-//0000 (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), (video->page[0]).width, TILEWH*4);              video->num_of_pages++;\r
-//0000 (video->page[3]) = (video->page[2]);            video->num_of_pages++;\r
-       (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), TILEWH*4, TILEWH*4);            video->num_of_pages++;\r
-//     (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].width, 176);     video->num_of_pages++;\r
-       (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].sw, 208);        video->num_of_pages++;\r
-//     (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), video->page[0].width, 172);     video->num_of_pages++;\r
-//     (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), 72, 128);               video->num_of_pages++;\r
-       modexCalcVmemRemain(video);\r
-       video->p=0;\r
-       video->r=1;\r
-}\r
-\r
-void\r
-modexShowPage(page_t *page) {\r
-    word high_address;\r
-    word low_address;\r
-    word offset;\r
-    byte crtcOffset;\r
-\r
-    /* calculate offset */\r
-    offset = (word) page->data;\r
-    offset += page->dy * (page->width >> 2 );\r
-    offset += page->dx >> 2;\r
-\r
-    /* calculate crtcOffset according to virtual width */\r
-    crtcOffset = page->width >> 3;\r
-\r
-    high_address = HIGH_ADDRESS | (offset & 0xff00);\r
-    low_address  = LOW_ADDRESS  | (offset << 8);\r
-\r
-    /* wait for appropriate timing and then program CRTC */\r
-    //while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
-    outpw(CRTC_INDEX, high_address);\r
-    outpw(CRTC_INDEX, low_address);\r
-    outp(CRTC_INDEX, 0x13);\r
-    outp(CRTC_DATA, crtcOffset);\r
-\r
-    /*  wait for one retrace */\r
-    //while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
-\r
-    /* do PEL panning here */\r
-    outp(AC_INDEX, 0x33);\r
-    outp(AC_INDEX, (page->dx & 0x03) << 1);\r
-}\r
-\r
-void\r
-modexPanPage(page_t *page, int dx, int dy) {\r
-    page->dx = dx;\r
-    page->dy = dy;\r
-}\r
-\r
-void\r
-modexSelectPlane(byte plane) {\r
-    outp(SC_INDEX, MAP_MASK);    /* select plane */\r
-    outp(SC_DATA,  plane);\r
-}\r
-\r
-void\r
-modexClearRegion(page_t *page, int x, int y, int w, int h, byte  color) {\r
-    word pageOff = (word) page->data;\r
-    word xoff=x/4;       /* xoffset that begins each row */\r
-    word scanCount=w/4;  /* number of iterations per row (excluding right clip)*/\r
-    word poffset = pageOff + y*(page->stridew) + xoff; /* starting offset */\r
-    word nextRow = page->stridew-scanCount-1;  /* loc of next row */\r
-    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */\r
-    byte rclip[] = {0x00, 0x01, 0x03, 0x07};\r
-    byte left = lclip[x&0x03];\r
-    byte right = rclip[(x+w)&0x03];\r
-\r
-    /* handle the case which requires an extra group */\r
-    if((x & 0x03) && !((x+w) & 0x03)) {\r
-      right=0x0f;\r
-    }\r
-\r
-       //printf("modexClearRegion(x=%u, y=%u, w=%u, h=%u, left=%u, right=%u)\n", x, y, w, h, left, right);\r
-\r
-    __asm {\r
-           PUSHF\r
-           PUSH ES\r
-           PUSH AX\r
-           PUSH BX\r
-           PUSH CX\r
-           PUSH DX\r
-           PUSH SI\r
-           PUSH DI\r
-               MOV AX, SCREEN_SEG      ; go to the VGA memory\r
-               MOV ES, AX\r
-               MOV DI, poffset  ; go to the first pixel\r
-               MOV DX, SC_INDEX        ; point to the map mask\r
-               MOV AL, MAP_MASK\r
-               OUT DX, AL\r
-               INC DX\r
-               MOV AL, color      ; get ready to write colors\r
-       SCAN_START:\r
-               MOV CX, scanCount       ; count the line\r
-               MOV BL, AL            ; remember color\r
-               MOV AL, left        ; do the left clip\r
-               OUT DX, AL            ; set the left clip\r
-               MOV AL, BL            ; restore color\r
-               STOSB              ; write the color\r
-               DEC CX\r
-               JZ SCAN_DONE        ; handle 1 group stuff\r
-\r
-               ;-- write the main body of the scanline\r
-               MOV BL, AL            ; remember color\r
-               MOV AL, 0x0f        ; write to all pixels\r
-               OUT DX, AL\r
-               MOV AL, BL            ; restore color\r
-               REP STOSB              ; write the color\r
-       SCAN_DONE:\r
-               MOV BL, AL            ; remeber color\r
-               MOV AL, right\r
-               OUT DX, AL            ; do the right clip\r
-               MOV AL, BL            ; restore color\r
-               STOSB              ; write pixel\r
-               ADD DI, nextRow  ; go to the next row\r
-               DEC h\r
-               JNZ SCAN_START\r
-           POP DI\r
-           POP SI\r
-           POP DX\r
-           POP CX\r
-           POP BX\r
-           POP AX\r
-           POP ES\r
-           POPF\r
-    }\r
-}\r
-\r
-/* moved to src/lib/modex16/16render.c */\r
-\r
-/* copy a region of video memory from one page to another.\r
- * It assumes that the left edge of the tile is the same on both\r
- * regions and the memory areas do not overlap.\r
- */\r
-void\r
-modexCopyPageRegion(page_t *dest, page_t *src,\r
-                   word sx, word sy,\r
-                   word dx, word dy,\r
-                   word width, word height)\r
-{\r
-    word doffset = (word)dest->data + dy*(dest->stridew) + dx/4;\r
-    word soffset = (word)src->data + sy*(src->stridew) + sx/4;\r
-    word scans   = vga_state.vga_stride;                               //++++0000 the quick and dirty fix of the major issue with p16 video display wwww\r
-    word nextSrcRow = src->stridew - scans - 1;\r
-    word nextDestRow = dest->stridew - scans - 1;\r
-    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */\r
-    byte rclip[] = {0x00, 0x01, 0x03, 0x07};\r
-    byte left = lclip[sx&0x03];\r
-    byte right = rclip[(sx+width)&0x03];\r
-\r
-       /* handle the case which requires an extra group */\r
-       if((sx & 0x03) && !((sx+width) & 0x03)) {\r
-               right=0x0f;\r
-       }\r
-\r
-//     printf("modexCopyPageRegion(src->stridew=%u, dest->stridew=%u, sx=%u, sy=%u, dx=%u, dy=%u, width=%u, height=%u, left=%u, right=%u)\n", src->stridew, dest->stridew, sx, sy, dx, dy, width, height, left, right);\r
-\r
-    __asm {\r
-           PUSHF\r
-           PUSH ES\r
-           PUSH AX\r
-           PUSH BX\r
-           PUSH CX\r
-           PUSH DX\r
-           PUSH SI\r
-           PUSH DI\r
-\r
-               MOV AX, SCREEN_SEG      ; work in the vga space\r
-               MOV ES, AX            ;\r
-               MOV DI, doffset  ;\r
-               MOV SI, soffset  ;\r
-\r
-               MOV DX, GC_INDEX        ; turn off cpu bits\r
-               MOV AX, 0008h      ;\r
-               OUT DX, AX\r
-\r
-               MOV AX, SC_INDEX        ; point to the mask register\r
-               MOV DX, AX            ;\r
-               MOV AL, MAP_MASK        ;\r
-               OUT DX, AL            ;\r
-               INC DX            ;\r
-\r
-       ROW_START:\r
-               PUSH DS\r
-               MOV AX, ES\r
-               MOV DS, AX\r
-               MOV CX, scans      ; the number of latches\r
-\r
-               MOV AL, left        ; do the left column\r
-               OUT DX, AL            ;\r
-               MOVSB              ;\r
-               DEC CX            ;\r
-\r
-               MOV AL, 0fh          ; do the inner columns\r
-               OUT DX, AL\r
-               REP MOVSB              ; copy the pixels\r
-\r
-               MOV AL, right      ; do the right column\r
-               OUT DX, AL\r
-               MOVSB\r
-               POP DS\r
-\r
-               MOV AX, SI            ; go the start of the next row\r
-               ADD AX, nextSrcRow      ;\r
-               MOV SI, AX            ;\r
-               MOV AX, DI            ;\r
-               ADD AX, nextDestRow     ;\r
-               MOV DI, AX            ;\r
-\r
-               DEC height            ; do the rest of the actions\r
-               JNZ ROW_START      ;\r
-\r
-               MOV DX, GC_INDEX+1      ; go back to CPU data\r
-               MOV AL, 0ffh        ; none from latches\r
-               OUT DX, AL            ;\r
-\r
-           POP DI\r
-           POP SI\r
-           POP DX\r
-           POP CX\r
-           POP BX\r
-           POP AX\r
-           POP ES\r
-           POPF\r
-    }\r
-}\r
-\r
-\r
-/* fade and flash */\r
-void\r
-modexFadeOn(word fade, byte *palette) {\r
-    fadePalette(-fade, 64, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-modexFadeOff(word fade, byte *palette) {\r
-    fadePalette(fade, 0, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-modexFlashOn(word fade, byte *palette) {\r
-    fadePalette(fade, -64, 64/fade+1, palette);\r
-}\r
-\r
-\r
-void\r
-modexFlashOff(word fade, byte *palette) {\r
-    fadePalette(-fade, 0, 64/fade+1, palette);\r
-}\r
-\r
-\r
-static void\r
-fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {\r
-    word i;\r
-    byte dim = start;\r
-\r
-    /* handle the case where we just update */\r
-    if(iter == 0) {\r
-       modexPalUpdate1(palette);\r
-       return;\r
-    }\r
-\r
-    while(iter > 0) {  /* FadeLoop */\r
-       for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
-           tmppal[i] = palette[i] - dim;\r
-           if(tmppal[i] > 127) {\r
-               tmppal[i] = 0;\r
-           } else if(tmppal[i] > 63) {\r
-               tmppal[i] = 63;\r
-           }\r
-       }\r
-       modexPalUpdate1(tmppal);\r
-       iter--;\r
-       dim += fade;\r
-    }\r
-}\r
-\r
-\r
-/* save and load */\r
-void\r
-modexPalSave(byte *palette) {\r
-    int  i;\r
-\r
-    outp(PAL_READ_REG, 0);      /* start at palette entry 0 */\r
-    for(i=0; i<PAL_SIZE; i++) {\r
-       palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
-    }\r
-}\r
-\r
-\r
-byte *\r
-modexNewPal() {\r
-    byte *ptr;\r
-    ptr = malloc(PAL_SIZE);\r
-\r
-    /* handle errors */\r
-    if(!ptr) {\r
-       printf("Could not allocate palette.\n");\r
-       exit(-1);\r
-    }\r
-\r
-    return ptr;\r
-}\r
-\r
-\r
-void\r
-modexLoadPalFile(byte *filename, byte **palette) {\r
-    FILE *file;\r
-    byte *ptr;\r
-\r
-    /* free the palette if it exists */\r
-    if(*palette) {\r
-       free(*palette);\r
-    }\r
-\r
-    /* allocate the new palette */\r
-    *palette = modexNewPal();\r
-\r
-    /* open the file */\r
-    file = fopen(filename, "rb");\r
-    if(!file) {\r
-       printf("Could not open palette file: %s\n", filename);\r
-       exit(-2);\r
-    }\r
-\r
-    /* read the file */\r
-    ptr = *palette;\r
-    while(!feof(file)) {\r
-       *ptr++ = fgetc(file);\r
-    }\r
-\r
-    fclose(file);\r
-}\r
-\r
-\r
-void\r
-modexSavePalFile(char *filename, byte *pal) {\r
-    unsigned int i;\r
-    FILE *file;\r
-\r
-    /* open the file for writing */\r
-    file = fopen(filename, "wb");\r
-    if(!file) {\r
-       printf("Could not open %s for writing\n", filename);\r
-       exit(-2);\r
-    }\r
-\r
-    /* write the data to the file */\r
-    fwrite(pal, 1, PAL_SIZE, file);\r
-    fclose(file);\r
-}\r
-\r
-\r
-/* blanking */\r
-void\r
-modexPalBlack() {\r
-    fadePalette(-1, 64, 1, tmppal);\r
-}\r
-\r
-\r
-void\r
-modexPalWhite() {\r
-    fadePalette(-1, -64, 1, tmppal);\r
-}\r
-\r
-\r
-/* utility */\r
-void\r
-modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)\r
-{\r
-       byte *p = bmp->palette;\r
-       word w=0;\r
-       word q=0;\r
-       word qq=0;\r
-       static word a[PAL_SIZE];        //palette array of change values!\r
-       word z=0, aq=0, aa=0, pp=0;\r
-\r
-       //modexWaitBorder();\r
-       vga_wait_for_vsync();\r
-       if((*i)==0)\r
-       {\r
-               memset(a, -1, sizeof(a));\r
-               outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       }\r
-       else if(qp==0)\r
-       {\r
-               q=(*i);\r
-       }\r
-       else\r
-       {\r
-               q=(*i);\r
-               qq=(*i)/3;\r
-//           printf("q: %02d\n", (q));\r
-//           printf("qq: %02d\n", (qq));\r
-               //printf("      (*i)-q=%02d\n", (*i)-q);\r
-               outp(PAL_WRITE_REG, qq);  /* start at the beginning of palette */\r
-       }\r
-       if((*i)<PAL_SIZE/2 && w==0)\r
-       {\r
-               for(; (*i)<PAL_SIZE/2; (*i)++)\r
-               {\r
-                       //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
-//____           if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
-                       if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
-                       {\r
-                               w++;\r
-                               break;\r
-                       }\r
-                       else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
-                       {\r
-                               //printf("qp=%d\n", qp);\r
-                               //printf("            (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
-                               printf("                %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
-                               //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
-                               if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
-                               else\r
-                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
-                               else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
-                               printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
-                       }\r
-               }\r
-               //if(qp>0) printf("qp=%d\n", qp);\r
-               //if(qp>0) printf("                                          (*i)=%d\n", (*i)/3);\r
-       }\r
-       //modexWaitBorder();      /* waits one retrace -- less flicker */\r
-       vga_wait_for_vsync();\r
-       if((*i)>=PAL_SIZE/2 && w==0)\r
-       {\r
-               for(; (*i)<PAL_SIZE; (*i)++)\r
-               {\r
-//____           if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
-                       if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
-                       {\r
-                               w++;\r
-                               break;\r
-                       }\r
-                       else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
-                       {\r
-                               //printf("qp=%d\n", qp);\r
-                               //printf("            (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
-                               printf("                %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
-                               //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
-                               if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
-                               else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
-                               printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
-                       }\r
-               }\r
-               //printf("                                            (*i)=%d\n", (*i)/3);\r
-       }\r
-\r
-printf("\nqqqqqqqq\n\n");\r
-\r
-       //palette checker~\r
-       if(q>0 && qp==0)\r
-       {\r
-               long lq;\r
-               long bufSize = (bmp->width * bmp->height);\r
-               pp = q;\r
-               //printf("1(*i)=%02d\n", (*i)/3);\r
-               //printf("1z=%02d\n", z/3);\r
-               modexchkcolor(bmp, &q, &a, &aa, &z, i);\r
-               //printf("2(*i)=%02d\n", (*i)/3);\r
-               //printf("2z=%02d\n", z/3);\r
-               aq=0;\r
-aqpee:\r
-               while(aq<=aa)\r
-               {\r
-//                   printf("a[%02d]=(%d)\n", aq, a[aq]);\r
-                       if(a[aq]==-1) aq++;\r
-                       else { aqoffset++; break; }\r
-               }\r
-//update the image data here!\r
-       for(lq=0; lq<bufSize; lq++)\r
-       {\r
-                               /*\r
-                                                                       note to self\r
-                                                                       use a[qp] instead of bmp->offset for this spot!\r
-                                                                       NO! wwww\r
-                               */\r
-\r
-                               /*\r
-                               Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
-                               */\r
-\r
-               //(offset/bmp->offset)*bmp->offset\r
-\r
-\r
-               //printf("%02d ",bmp->data[lq]+bmp->offset);\r
-               //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
-               //printf("%02d_", bmp->data[lq]+bmp->offset);\r
-               /*if(bmp->data[lq]+bmp->offset==aq)\r
-               {\r
-                       //printf("%02d", bmp->data[lq]);\r
-                       //printf("\n%02d\n", bmp->offset);\r
-                       printf("aq=%02d ", aq);\r
-                       printf("a[aq]=%02d      ", a[aq]);\r
-                       printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
-                       printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
-                       //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
-//++++           bmp->data[lq]=a[aq]-aqpp;\r
-//                   printf("_%d ", bmp->data[lq]);\r
-                       //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
-               }\r
-               else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
-               {\r
-                       if(bmp->data[lq]+bmp->offset >= aq)\r
-                       {\r
-                               bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
-                               //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
-                       }\r
-                       else bmp->data[lq]+=(bmp->offset-aqpp);\r
-               }*/\r
-\r
-               //printf("%02d`", bmp->data[lq]);\r
-               //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
-       }\r
-\r
-//printf("           aq=%02d\n", aq);\r
-//printf("           aa=%02d\n", aa);\r
-\r
-       //update the palette~\r
-       modexPalUpdate(bmp, &pp, aq, aqoffset);\r
-       (*i)=pp;\r
-\r
-       if(aq<aa){ pp=q; aq++; goto aqpee; }\r
-       }\r
-}\r
-\r
-void\r
-modexPalUpdate1(byte *p)\r
-{\r
-       int i;\r
-       //modexWaitBorder();\r
-       vga_wait_for_vsync();\r
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       for(i=0; i<PAL_SIZE/2; i++)\r
-       {\r
-               outp(PAL_DATA_REG, p[i]);\r
-       }\r
-       //modexWaitBorder();      /* waits one retrace -- less flicker */\r
-       vga_wait_for_vsync();\r
-       for(; i<PAL_SIZE; i++)\r
-       {\r
-               outp(PAL_DATA_REG, p[(i)]);\r
-       }\r
-}\r
-\r
-void\r
-modexPalUpdate0(byte *p)\r
-{\r
-       int i;\r
-       //modexWaitBorder();\r
-       vga_wait_for_vsync();\r
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       for(i=0; i<PAL_SIZE/2; i++)\r
-       {\r
-               outp(PAL_DATA_REG, rand());\r
-       }\r
-       //modexWaitBorder();      /* waits one retrace -- less flicker */\r
-       vga_wait_for_vsync();\r
-       for(; i<PAL_SIZE; i++)\r
-       {\r
-               outp(PAL_DATA_REG, rand());\r
-       }\r
-}\r
-\r
-void\r
-modexPalOverscan(word col)\r
-{\r
-       //modexWaitBorder();\r
-       vga_wait_for_vsync();\r
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       outp(PAL_DATA_REG, col);\r
-}\r
-\r
-//color checker~\r
-//i want to make another vesion that checks the palette when the palette is being appened~\r
-void modexchkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
-{\r
-               byte *pal;\r
-               word zz=0;\r
-               pal = modexNewPal();\r
-               modexPalSave(pal);\r
-               //printf("q: %02d\n", (*q));\r
-               printf("chkcolor start~\n");\r
-               printf("1                              (*z): %d\n", (*z)/3);\r
-               printf("1                              (*i): %d\n", (*i)/3);\r
-//           printf("1 offset of color in palette    (*q): %d\n", (*q)/3);\r
-               printf("wwwwwwwwwwwwwwww\n");\r
-               //check palette for dups\r
-               for(; (*z)<PAL_SIZE; (*z)+=3)\r
-               {\r
-                       //printf("\n        z: %d\n", (*z));\r
-                       //printf("            q: %d\n", (*q));\r
-                       //printf("            z+q: %d\n\n", ((*z)+(*q)));\r
-                       //if((*z)%3==0)\r
-                       //{\r
-//----                   if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
-                               if((*z)==(*i))\r
-                               {\r
-//                                   printf("\n%d    [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-//                                   printf("%d      [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
-//0000                           (*z)-=3;\r
-                                       break;\r
-                               }\r
-                               else for(zz=0; zz<(*q); zz+=3)\r
-                               {\r
-                                       //printf("zz: %02d\n", zz/3);\r
-                                       if(zz%3==0)\r
-                                       {\r
-                                               if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])    //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
-                                               {\r
-//                                                   (*z)-=3;\r
-//                                                   (*i)-=3;\r
-//                                                   printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
-//                                                   printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
-                                                       break;\r
-                                               }\r
-                                               else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
-                                               {\r
-//                                                   printf("\n\nwwwwwwwwwwwwwwww\n");\r
-//                                                   printf("  zq: %d  [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
-//                                                   printf("  zz: %d  [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
-//                                                   //printf("      zv: %d  [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
-//                                                   printf("  z : %d  [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-//++++                                           (*i)--;\r
-//                                                   (*z)--;\r
-                                                       //expand dong here\r
-/*\r
-planned features that i plan to implement~\r
-image that has values on the pallete list!\r
-wwww\r
-no... wait.... no wwww\r
-*/\r
-                                                       //for(zzii=0; zzii<3; zzii++)\r
-                                                       //{\r
-                                                               //printf("z+q: %d\n\n", ((*z)+(*q)));\r
-                                                               a[(((*z)+(*q)))]=zz;\r
-                                                       //}\r
-                                                       (*aa)=(((*z)+(*q)));\r
-                                                       printf("!!                                    a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
-//                                                   printf("\n              aa: %d\n\n", (*aa));\r
-//                                                   printf("  a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
-//                                                   printf("wwwwwwwwwwwwwwww\n\n");\r
-                                               }\r
-                                               /*else\r
-                                               {\r
-                                                       printf("================\n");\r
-                                                       printf("zq: %d  [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
-                                                       printf("zz: %d  [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
-                                                       printf("z : %d  [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
-                                                       printf("================\n");\r
-                                               }*/\r
-                                               //printf("[%d]", (zz+q));\r
-                                       }\r
-                               }\r
-               }\r
-               printf("wwwwwwwwwwwwwwww\n");\r
-               printf("2                              (*z): %d\n", (*z)/3);\r
-               printf("2                              (*i): %d\n", (*i)/3);\r
-//           printf("2 offset of color in palette    (*q): %d\n", (*q)/3);\r
-               printf("chkcolor end~\n");\r
-               free(pal);\r
-}\r
-\r
-void modexputPixel(page_t *page, int x, int y, byte color)\r
-{\r
-       word pageOff = (word) page->data;\r
-       /* Each address accesses four neighboring pixels, so set\r
-          Write Plane Enable according to which pixel we want\r
-          to modify.  The plane is determined by the two least\r
-          significant bits of the x-coordinate: */\r
-       modexSelectPlane(PLANE(x));\r
-       //outp(SC_INDEX, 0x02);\r
-       //outp(SC_DATA, 0x01 << (x & 3));\r
-\r
-       /* The offset of the pixel into the video segment is\r
-          offset = (width * y + x) / 4, and write the given\r
-          color to the plane we selected above.  Heed the active\r
-          page start selection. */\r
-       VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff] = color;\r
-\r
-}\r
-\r
-byte modexgetPixel(page_t *page, int x, int y)\r
-{\r
-       word pageOff = (word) page->data;\r
-       /* Select the plane from which we must read the pixel color: */\r
-       outpw(GC_INDEX, 0x04);\r
-       outpw(GC_INDEX+1, x & 3);\r
-\r
-       return VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff];\r
-\r
-}\r
-\r
-void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
-{\r
-       word s, o, w;\r
-       word x_draw = x;\r
-       word addr = (word) romFontsData.l;\r
-       word addrq = (page->width/4) * y + (x / 4) + ((word)page->data);\r
-       word addrr = addrq;\r
-       byte c;\r
-\r
-       s=romFonts[t].seg;\r
-       o=romFonts[t].off;\r
-       w=romFonts[t].charSize;\r
-       romFontsData.chw=0;\r
-\r
-       for(; *str != '\0'; str++)\r
-       {\r
-       c = (*str);\r
-       if(c=='\n')\r
-       {\r
-               x = x_draw;\r
-               romFontsData.chw = 0;\r
-               addrq += (page->width / 4) * 8;\r
-               addrr = addrq;\r
-               y += 8;\r
-               continue;\r
-       }\r
-\r
-       // load the character into romFontsData.l\r
-       // no need for inline assembly!\r
-       // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.\r
-               _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);\r
-               modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);\r
-               x_draw += 8; /* track X for edge of screen */\r
-               addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
-       }\r
-}\r
-\r
-void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
-{\r
-       word i, s, o, w, j, xp;\r
-       byte l[1024];\r
-       word addr = (word) l;\r
-       word chw=0;\r
-       byte c;\r
-\r
-       switch(t)\r
-       {\r
-               case 0:\r
-                       w=14;\r
-               break;\r
-               case 1:\r
-                       w=8;\r
-               break;\r
-               case 2:\r
-                       w=8;\r
-               break;\r
-               case 3:\r
-                       w=16;\r
-               break;\r
-               default:\r
-                       t=3;\r
-                       w=16;\r
-               break;\r
-       }\r
-\r
-       s=romFonts[t].seg;\r
-       o=romFonts[t].off;\r
-\r
-       for(; *str != '\0'; str++)\r
-       {\r
-       c = (*str);\r
-       if((c=='\n'/* || c=="\\r
-"*/)/* || chw>=page->width*/)\r
-       {\r
-               chw=0;\r
-               y+=w;\r
-               continue;\r
-       }\r
-       //load the letter 'A'\r
-       __asm {\r
-           PUSHF\r
-           PUSH ES\r
-           PUSH AX\r
-           PUSH BX\r
-           PUSH CX\r
-           PUSH DX\r
-           PUSH SI\r
-           PUSH DI\r
-\r
-               MOV DI, addr\r
-               MOV SI, o\r
-               MOV ES, s\r
-               SUB AH, AH\r
-               MOV AL, c       ; the letter\r
-               MOV CX, w\r
-               MUL CX\r
-               ADD SI, AX      ;the address of charcter\r
-       L1:     MOV AX, ES:SI\r
-               MOV DS:DI, AX\r
-               INC SI\r
-               INC DI\r
-               DEC CX\r
-               JNZ L1\r
-\r
-           POP DI\r
-           POP SI\r
-           POP DX\r
-           POP CX\r
-           POP BX\r
-           POP AX\r
-           POP ES\r
-           POPF\r
-       }\r
-\r
-               for(i=0; i<w; i++)\r
-               {\r
-                       j=1<<8;\r
-                       xp=0;\r
-                       while(j)\r
-                       {\r
-                               //modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);\r
-                               modexClearRegion(page, (x+xp+chw)*8, (y+i)*8, 8, 8, l[i] & j ? col:bgcol);\r
-                               xp++;\r
-                               j>>=1;\r
-                       }\r
-               }\r
-               chw += xp;\r
-       }\r
-}\r
-\r
-/* palette dump on display! */\r
-void modexpdump(page_t *pee)\r
-{\r
-       int mult=(QUADWH);\r
-       int palq=(mult)*TILEWH;\r
-       int palcol=0;\r
-       int palx, paly;\r
-       for(paly=0; paly<palq; paly+=mult){\r
-               for(palx=0; palx<palq; palx+=mult){\r
-                               modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
-                       palcol++;\r
-               }\r
-       }\r
-}\r
-\r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                                                                                              //\r
-// cls() - This clears the screen to the specified color, on the VGA or on //\r
-//              the Virtual screen.                                                                                     //\r
-//                                                                                                                                              //\r
-/////////////////////////////////////////////////////////////////////////////\r
-void modexcls(page_t *page, byte color, byte *Where)\r
-{\r
-       //modexClearRegion(page, 0, 0, page->width, page->height, color);\r
-       /* set map mask to all 4 planes */\r
-       outpw(SC_INDEX, 0xff02);\r
-       //_fmemset(VGA, color, 16000);\r
-       _fmemset(Where, color, page->width*(page->height)/4);\r
-}\r
-\r
-void\r
-modexWaitBorder() {\r
-       while(inp(INPUT_STATUS_1)  & 8)  {\r
-       // spin\r
-       }\r
-\r
-       while(!(inp(INPUT_STATUS_1)  & 8))  {\r
-       //spin\r
-       }\r
-}\r
-\r
-void modexprintmeminfo(video_t *v)\r
-{\r
-       byte i;\r
-       printf("video memory remaining: %u\n", v->vmem_remain);\r
-       printf("page ");\r
-       for(i=0; i<v->num_of_pages;i++)\r
-       {\r
-               printf("        [%u]=", i);\r
-               printf("(%Fp)", (v->page[i].data));\r
-               printf(" size=%u        ", v->page[i].pagesize);\r
-               printf("w=%lu  h=%lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height);\r
-               printf("sw=%lu  sh=%lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh);\r
-               printf("pi=%u", v->page[i].pi);\r
-               printf("\n");\r
-       }\r
-}\r