\r
static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
static byte tmppal[PAL_SIZE];\r
-//int old_mode;\r
\r
/////////////////////////////////////////////////////////////////////////////\r
// //\r
// change to the video mode we were in before we switched to mode 13h\r
modexLeave();\r
in.h.ah = 0x00;\r
- in.h.al = gv->old_mode;\r
+ in.h.al = gv->video.old_mode;\r
int86(0x10, &in, &out);\r
break;\r
- case 1: // init the video\r
+ default: // init the video\r
// get old video mode\r
//in.h.ah = 0xf;\r
//int86(0x10, &in, &out);\r
- gv->old_mode = vgaGetMode();//out.h.al;\r
+ gv->video.old_mode = vgaGetMode();//out.h.al;\r
// enter mode\r
- modex__320x240_256__Enter(gv);\r
- break;\r
- case 2: // init the video\r
- // get old video mode\r
- in.h.ah = 0xf;\r
- int86(0x10, &in, &out);\r
- gv->old_mode = out.h.al;\r
- // enter mode\r
- modex__192x144_256__Enter(gv);\r
+ modexEnter(vq, gv);\r
break;\r
}\r
}\r
\r
/* -========================= Entry Points ==========================- */\r
void\r
-modex__320x240_256__Enter(global_game_variables_t *gv)\r
+modexEnter(sword vq, global_game_variables_t *gv)\r
{\r
word i;\r
dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
-\r
- int CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
- /* width and height */\r
- //TODO WWWW\r
-\r
+ int CRTParmCount;\r
/* common mode X initiation stuff~ */\r
modexsetBaseXMode();\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
-}\r
-\r
-void\r
-modex__192x144_256__Enter(global_game_variables_t *gv)\r
-{\r
- word i;\r
- dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ switch(vq)\r
+ {\r
+ case 0:\r
+ CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
+ /* width and height */\r
+ //TODO add width and height of screen\r
\r
- int CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
- /* width and height */\r
- //TODO WWWW\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
+ }\r
\r
- /* common mode X initiation stuff~ */\r
- modexsetBaseXMode();\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+ break;\r
+ case 1:\r
+ CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
+ /* width and height */\r
+ //TODO add width and height of screen\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
- }\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
+ }\r
\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+ break;\r
}\r
}\r
\r
page.data = VGA;\r
page.dx = 0;\r
page.dy = 0;\r
- page.width = SCREEN_WIDTH;\r
- page.height = SCREEN_HEIGHT;\r
+ page.width = SCREEN_WIDTH;\r
+ page.height = SCREEN_HEIGHT;\r
page.tw = page.width/TILEWH;\r
page.th = page.height/TILEWH;\r
page.id = 0;\r
}\r
}\r
\r
+/* palette dump on display! */\r
+void pdump(page_t *pee)\r
+{\r
+ int mult=(QUADWH);\r
+ int palq=(mult)*TILEWH;\r
+ int palcol=0;\r
+ int palx, paly;\r
+ for(paly=0; paly<palq; paly+=mult){\r
+ for(palx=0; palx<palq; palx+=mult){\r
+ modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
+ palcol++;\r
+ }\r
+ }\r
+}\r
+\r
/////////////////////////////////////////////////////////////////////////////\r
// //\r
// cls() - This clears the screen to the specified color, on the VGA or on //\r