]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/modex16.c
use write sequencer function
[16.git] / src / lib / modex16.c
index 97b894f4ea734459a6829f7b35046eac4dea70b1..0aa6904b1daa289ca79646d456cb9a4f5122ef17 100755 (executable)
@@ -1,11 +1,11 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
  *\r
  * This file is part of Project 16.\r
  *\r
  * Project 16 is free software; you can redistribute it and/or modify\r
  * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
+ * the Free Software Foundation; either verson 3 of the License, or\r
  * (at your option) any later version.\r
  *\r
  * Project 16 is distributed in the hope that it will be useful,\r
@@ -35,7 +35,7 @@ static byte tmppal[PAL_SIZE];
 // setvideo() - This function Manages the video modes                                                                                          //\r
 //                                                                                                                                                                                                                                             //\r
 /////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
 {\r
        union REGS in, out;\r
 \r
@@ -54,7 +54,7 @@ void VGAmodeX(sword vq, global_game_variables_t *gv)
                        //int86(0x10, &in, &out);\r
                        gv->video.old_mode = vgaGetMode();//out.h.al;\r
                        // enter mode\r
-                       modexEnter(vq, gv);\r
+                       modexEnter(vq, cmem, gv);\r
                break;\r
        }\r
 }\r
@@ -86,32 +86,68 @@ vgaGetMode()
 }\r
 \r
 /* -========================= Entry  Points ==========================- */\r
-void\r
-modexEnter(sword vq, global_game_variables_t *gv)\r
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
 {\r
        word i;\r
        dword far*ptr=(dword far*)VGA;      /* used for faster screen clearing */\r
        int CRTParmCount;\r
        /* common mode X initiation stuff~ */\r
-       modexsetBaseXMode(gv->video.page);\r
+       modexsetBaseXMode();\r
 \r
        switch(vq)\r
        {\r
                case 1:\r
-                       CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
+                       //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
                        /* width and height */\r
-                       gv->video.page[0].sw=320;\r
-                       gv->video.page[0].sh=240;\r
+                       gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this\r
+                       gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this\r
 \r
                        /* send the CRTParms */\r
-                       for(i=0; i<CRTParmCount; i++) {\r
+                       /*for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
-                       }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
+                       }*/\r
+                       {\r
+                       struct vga_mode_params cm;\r
+                       vga_read_crtc_mode(&cm);\r
+\r
+//     0x5f00,         /* Horizontal total */\r
+//     0x4f01,         /* horizontal display enable end */\r
+//     0x5002,         /* Start horizontal blanking */\r
+//     0x8203,         /* End horizontal blanking */\r
+//     0x5404,         /* Start horizontal retrace */\r
+//     0x8005,         /* End horizontal retrace */\r
+//     0x0d06,          /* vertical total */\r
+//     0x3e07,          /* overflow (bit 8 of vertical counts) */\r
+//     0x4109,          /* cell height (2 to double-scan */\r
+//     0xea10,          /* v sync start */\r
+//     0xac11,          /* v sync end and protect cr0-cr7 */\r
+//     0xdf12,          /* vertical displayed */\r
+//     0x2813,         /* offset/logical width */\r
+//     0x0014,          /* turn off dword mode */\r
+//     0xe715,          /* v blank start */\r
+//     0x0616,          /* v blank end */\r
+//     0xe317            /* turn on byte mode */\r
+\r
+                       // 320x240 mode 60Hz\r
+                       cm.horizontal_total=0x5f + 5; /* CRTC[0]             -5 */\r
+                       cm.horizontal_display_end=0x4f + 1; /* CRTC[1]       -1 */\r
+                       cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */\r
+                       cm.horizontal_blank_end=0x82 + 1;   /* CRTC[3] bit 0-4 & CRTC[5] bit 7 */\r
+                       cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
+                       cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
+                       //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
+                       //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
+                       cm.vertical_total = 0x20D + 2;\r
+                       cm.vertical_start_retrace = 0x1EA;\r
+                       cm.vertical_end_retrace = 0x1EC;\r
+                       cm.vertical_display_end = 480;\r
+                       cm.vertical_blank_start = 0x1E7 + 1;\r
+                       cm.vertical_blank_end = 0x206 + 1;\r
+                       cm.clock_select = 0; /* misc register = 0xE3  25MHz */\r
+                       cm.vsync_neg = 1;\r
+                       cm.hsync_neg = 1;\r
+\r
+                       vga_write_crtc_mode(&cm,0);\r
                        }\r
                break;\r
                case 2:\r
@@ -124,12 +160,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 3:\r
                        CRTParmCount = sizeof(ModeX_320x200regs) / sizeof(ModeX_320x200regs[0]);\r
@@ -141,12 +171,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_320x200regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 4:\r
                        CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
@@ -158,12 +182,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 5:\r
                        CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
@@ -175,12 +193,16 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_256x192regs[i]);\r
                        }\r
+               break;\r
+       }\r
 \r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
+       /* clear video memory */\r
+       switch (cmem)\r
+       {\r
+               case 1:\r
+               /* clear video memory */\r
+               vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
+               for(i=0; i<0x8000; i++) ptr[i] = 0x0000;\r
                break;\r
        }\r
        gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
@@ -193,8 +215,8 @@ modexEnter(sword vq, global_game_variables_t *gv)
 \r
 void\r
 modexLeave() {\r
-    /* TODO restore original mode and palette */\r
-    vgaSetMode(TEXT_MODE);\r
+       /* TODO restore original mode and palette */\r
+       vgaSetMode(TEXT_MODE);\r
 }\r
 \r
 //    setBaseXMode() does the initialization to make the VGA ready to\r
@@ -202,30 +224,12 @@ modexLeave() {
 //    involves enabling writes to index 0 to 7 of the CRT controller (port\r
 //    0x3D4), by clearing the most significant bit (bit 7) of index 0x11.\r
 void\r
-modexsetBaseXMode(page_t *page)\r
+modexsetBaseXMode()\r
 {\r
-       word temp;\r
        /* TODO save current video mode and palette */\r
        vgaSetMode(VGA_256_COLOR_MODE);\r
-\r
-       /* disable chain4 mode */\r
-       outpw(SC_INDEX, 0x0604);\r
-\r
-       /* synchronous reset while setting Misc Output */\r
-       outpw(SC_INDEX, 0x0100);\r
-\r
-       /* select 25 MHz dot clock & 60 Hz scanning rate */\r
-       outp(MISC_OUTPUT, 0xe3);\r
-\r
-       /* undo reset (restart sequencer) */\r
-       outpw(SC_INDEX, 0x0300);\r
-\r
-       /* reprogram the CRT controller */\r
-       outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
-//     temp = inp(CRTC_DATA) & 0x7F;\r
-//     outp(CRTC_INDEX, 0x11);\r
-       outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */\r
-//     outp(CRTC_DATA, temp);  /* get current write protect on varios regs */\r
+       vga_enable_256color_modex();\r
+       update_state_from_vga();\r
 }\r
 \r
 page_t\r