/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
*\r
* This file is part of Project 16.\r
*\r
* Project 16 is free software; you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
+ * the Free Software Foundation; either verson 3 of the License, or\r
* (at your option) any later version.\r
*\r
* Project 16 is distributed in the hope that it will be useful,\r
// setvideo() - This function Manages the video modes //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
union REGS in, out;\r
\r
//int86(0x10, &in, &out);\r
gv->video.old_mode = vgaGetMode();//out.h.al;\r
// enter mode\r
- modexEnter(vq, gv);\r
+ modexEnter(vq, cmem, gv);\r
break;\r
}\r
}\r
static void\r
vgaSetMode(byte mode)\r
{\r
- union REGS regs;\r
-\r
- regs.h.ah = SET_MODE;\r
- regs.h.al = mode;\r
- int86(VIDEO_INT, ®s, ®s);\r
+ int10_setmode(mode);\r
}\r
\r
//---------------------------------------------------\r
// Use the bios to get the current video mode\r
//\r
\r
-long\r
+byte/*FIXME: why long? "long" is 32-bit datatype, VGA modes are 8-bit numbers. */\r
vgaGetMode()\r
{\r
- union REGS rg;\r
-\r
- rg.h.ah = 0x0f;\r
- int86(VIDEO_INT, &rg, &rg);\r
-\r
- return rg.h.al;\r
+ return int10_getmode();\r
}\r
\r
/* -========================= Entry Points ==========================- */\r
-void\r
-modexEnter(sword vq, global_game_variables_t *gv)\r
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
word i;\r
- dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ struct vga_mode_params cm;\r
int CRTParmCount;\r
- /* common mode X initiation stuff~ */\r
- modexsetBaseXMode(gv->video.page);\r
+\r
+ vgaSetMode(VGA_256_COLOR_MODE);\r
+ vga_enable_256color_modex();\r
+ update_state_from_vga();\r
+ vga_read_crtc_mode(&cm);\r
\r
switch(vq)\r
{\r
case 1:\r
- CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=320;\r
- gv->video.page[0].sh=240;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
+ //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
+ /*for(i=0; i<CRTParmCount; i++) {\r
outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 2:\r
- CRTParmCount = sizeof(ModeX_160x120regs) / sizeof(ModeX_160x120regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=120;\r
- gv->video.page[0].sh=160;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 3:\r
- CRTParmCount = sizeof(ModeX_320x200regs) / sizeof(ModeX_320x200regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=320;\r
- gv->video.page[0].sh=200;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_320x200regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 4:\r
- CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
+ }*/\r
/* width and height */\r
- gv->video.page[0].sw=192;\r
- gv->video.page[0].sh=144;\r
+ gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this\r
+ gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this\r
+ /* virtual width and height. match screen, at first */\r
+ gv->video.page[0].height = gv->video.page[0].sh;\r
+ gv->video.page[0].width = gv->video.page[0].sw;\r
+\r
+ // mode X BYTE mode\r
+ cm.word_mode = 0;\r
+ cm.dword_mode = 0;\r
+ // 320x240 mode 60Hz\r
+ cm.horizontal_total=0x5f + 5; /* CRTC[0] -5 */\r
+ cm.horizontal_display_end=0x4f + 1; /* CRTC[1] -1 */\r
+ cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */\r
+ cm.horizontal_blank_end=0x82 + 1; /* CRTC[3] bit 0-4 & CRTC[5] bit 7 */\r
+ cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
+ cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
+ //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
+ //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
+ cm.vertical_total = 0x20D + 2;\r
+ cm.vertical_start_retrace = 0x1EA;\r
+ cm.vertical_end_retrace = 0x1EC;\r
+ cm.vertical_display_end = 480;\r
+ cm.vertical_blank_start = 0x1E7 + 1;\r
+ cm.vertical_blank_end = 0x206 + 1;\r
+ cm.clock_select = 0; /* misc register = 0xE3 25MHz */\r
+ cm.vsync_neg = 1;\r
+ cm.hsync_neg = 1;\r
+ cm.offset = (vga_state.vga_width / (4 * 2)); // 320 wide (40 x 4 pixel groups x 2)\r
+ break;\r
+ case 2: // TODO: 160x120 according to ModeX_160x120regs\r
+ return;\r
+ case 3: // TODO: 160x120 according to ModeX_320x200regs\r
+ return;\r
+ case 4: // TODO: 160x120 according to ModeX_192x144regs\r
+ return;\r
+ case 5: // TODO: 160x120 according to ModeX_256x192regs\r
+ return;\r
+ default:\r
+ return;\r
+ }\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
- }\r
+ vga_state.vga_stride = cm.offset * 2;\r
+ vga_write_crtc_mode(&cm,0);\r
\r
+ /* clear video memory */\r
+ switch (cmem)\r
+ {\r
+ case 1: {\r
/* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
+ dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */\r
+ vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
+ for(i = 0;i < 0x4000; i++) ptr[i] = 0x0000; // 0x4000 x dword = 64KB\r
+ }\r
break;\r
- case 5:\r
- CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=256;\r
- gv->video.page[0].sh=192;\r
+ }\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_256x192regs[i]);\r
- }\r
+// gv->video.page[0].tw = gv->video.page[0].sw/TILEWH;\r
+// gv->video.page[0].th = gv->video.page[0].sh/TILEWH;\r
\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- }\r
- gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
- gv->video.page[0].tilesh = gv->video.page[0].sh/TILEWH;\r
//TODO MAKE FLEXIBLE~\r
- gv->video.page[0].tilemidposscreenx = gv->video.page[0].tilesw;\r
- gv->video.page[0].tilemidposscreeny = (gv->video.page[0].tilesh/2)+1;\r
- #define PAGE_SIZE (word)(gv->video.page[0].sw/4 * gv->video.page[0].sh)\r
+// gv->video.page[0].tilemidposscreenx = gv->video.page[0].tilesw;\r
+// gv->video.page[0].tilemidposscreeny = (gv->video.page[0].tilesh/2)+1;\r
}\r
\r
void\r
modexLeave() {\r
- /* TODO restore original mode and palette */\r
- vgaSetMode(TEXT_MODE);\r
-}\r
-\r
-// setBaseXMode() does the initialization to make the VGA ready to\r
-// accept any combination of configuration register settings. This\r
-// involves enabling writes to index 0 to 7 of the CRT controller (port\r
-// 0x3D4), by clearing the most significant bit (bit 7) of index 0x11.\r
-void\r
-modexsetBaseXMode(page_t *page)\r
-{\r
- word temp;\r
- /* TODO save current video mode and palette */\r
- vgaSetMode(VGA_256_COLOR_MODE);\r
-\r
- /* disable chain4 mode */\r
- outpw(SC_INDEX, 0x0604);\r
-\r
- /* synchronous reset while setting Misc Output */\r
- outpw(SC_INDEX, 0x0100);\r
-\r
- /* select 25 MHz dot clock & 60 Hz scanning rate */\r
- outp(MISC_OUTPUT, 0xe3);\r
-\r
- /* undo reset (restart sequencer) */\r
- outpw(SC_INDEX, 0x0300);\r
-\r
- /* reprogram the CRT controller */\r
- outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
-// temp = inp(CRTC_DATA) & 0x7F;\r
-// outp(CRTC_INDEX, 0x11);\r
- outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */\r
-// outp(CRTC_DATA, temp); /* get current write protect on varios regs */\r
+ /* VGAmodeX restores original mode and palette */\r
+ vgaSetMode(TEXT_MODE);\r
}\r
\r
page_t\r
page_t page;\r
\r
/* default page values */\r
- page.data = VGA;\r
+ //page.data = VGA;\r
+ //page.data = (byte far *)(vga_state.vga_graphics_ram);\r
+ page.data = (vga_state.vga_graphics_ram);\r
page.dx = 0;\r
page.dy = 0;\r
page.sw = p->sw;\r
page.sh = p->sh;\r
- page.width = p->sw;\r
- page.height = p->sh;\r
+ page.width = p->sw+TILEWHD;\r
+ page.height = p->sh+TILEWHD;\r
page.tw = page.sw/TILEWH;\r
page.th = page.sh/TILEWH;\r
+ page.tilesw=page.width/TILEWH;\r
+ page.tilesh=page.height/TILEWH;\r
page.tilemidposscreenx = page.tw/2;\r
page.tilemidposscreeny = (page.th/2)+1;\r
- page.tilesw=p->tilesw;\r
- page.tilesh=p->tilesh;\r
- //pageSize = p->sw*p->sh;\r
+ page.pagesize = (sdiword)(page.width/4)*page.height;\r
page.id = 0;\r
\r
return page;\r
modexNextPage(page_t *p) {\r
page_t result;\r
\r
- result.data = p->data + (p->width/4)*p->height;\r
+ result.data = p->data + (p->pagesize);\r
result.dx = 0;\r
result.dy = 0;\r
result.width = p->width;\r
result.height = p->height;\r
- result.tw = p->width/TILEWH;\r
- result.th = p->height/TILEWH;\r
+ result.tw = p->tw;\r
+ result.th = p->th;\r
+ result.tilesw = p->tilesw;\r
+ result.tilesh = p->tilesh;\r
result.id = p->id+1;\r
+ result.pagesize = p->pagesize;\r
\r
return result;\r
-// return modexNextPageFlexibleSize(&p, p->width, p->height);\r
}\r
\r
//next page with defined dimentions~\r
{\r
page_t result;\r
\r
- result.data = p->data + (p->width/4)*p->height; /* compute the offset */\r
+ result.data = p->data + (p->pagesize); /* compute the offset */\r
result.dx = 0;\r
result.dy = 0;\r
result.width = x;\r
result.height = y;\r
- result.tw = p->width/TILEWH;\r
- result.th = p->height/TILEWH;\r
+ result.tw = result.sw/TILEWH;\r
+ result.th = result.sh/TILEWH;\r
+ result.tilesw=result.width/TILEWH;\r
+ result.tilesh=result.height/TILEWH;\r
result.id = p->id+1;\r
+ result.pagesize = (sdiword)(result.width/4)*result.height;\r
\r
return result;\r
}\r
\r
+void modexCalcVmemRemain(video_t *video)\r
+{\r
+ byte i;\r
+ //printf("\n\n 1st vmem_remain=%ld\n", video->vmem_remain);\r
+ for(i=0; i<=video->num_of_pages-1; i++)\r
+ {\r
+ video->vmem_remain-=video->page[i].pagesize;\r
+ //printf(" [%u], video->page[i].pagesize=%ld\n", i, video->page[i].pagesize);\r
+ //printf(" [%u], vmem_remain=%ld\n", i, video->vmem_remain);\r
+ }\r
+}\r
+\r
+void modexHiganbanaPageSetup(video_t *video)\r
+{\r
+ video->vmem_remain=262144L;\r
+ video->num_of_pages=0;\r
+ (video->page[0]) = modexDefaultPage(&(video->page[0])); video->num_of_pages++;\r
+ //video->page[0].width += (TILEWHD); video->page[0].height += (TILEWHD);\r
+ (video->page[1]) = modexNextPage(&(video->page[0])); video->num_of_pages++;\r
+ //(video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), video->page[0].width, video->page[0].sh-40); video->num_of_pages++;\r
+ //(video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), TILEWH, TILEWH); video->num_of_pages++;\r
+ modexCalcVmemRemain(video);\r
+ video->p=0;\r
+}\r
\r
void\r
modexShowPage(page_t *page) {\r
outp(AC_INDEX, (page->dx & 0x03) << 1);\r
}\r
\r
-\r
void\r
modexPanPage(page_t *page, int dx, int dy) {\r
page->dx = dx;\r
page->dy = dy;\r
}\r
\r
-\r
void\r
modexSelectPlane(byte plane) {\r
outp(SC_INDEX, MAP_MASK); /* select plane */\r
outp(SC_DATA, plane);\r
}\r
\r
-\r
void\r
modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) {\r
word pageOff = (word) page->data;\r
}\r
\r
__asm {\r
+ PUSHF\r
+ PUSH ES\r
+ PUSH AX\r
+ PUSH BX\r
+ PUSH CX\r
+ PUSH DX\r
+ PUSH SI\r
+ PUSH DI\r
MOV AX, SCREEN_SEG ; go to the VGA memory\r
MOV ES, AX\r
MOV DI, poffset ; go to the first pixel\r
ADD DI, nextRow ; go to the next row\r
DEC h\r
JNZ SCAN_START\r
+ POP DI\r
+ POP SI\r
+ POP DX\r
+ POP CX\r
+ POP BX\r
+ POP AX\r
+ POP ES\r
+ POPF\r
}\r
}\r
\r
-//TODO! ADD CLIPPING!!\r
-//memory management needs to be added\r
-//void\r
-//modexDrawBmpRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp)\r
-void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
-{\r
- int plane;\r
- int px, py, i;\r
- px=x;\r
- py=y;\r
- for(plane=0; plane < 4; plane++) {\r
- i=(rx/4)+((rx/4)*ry);\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < py+rh; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
-// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
-// printf("buff %u==%s\n", y, *buff);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=rw]), rw/4);\r
- //}\r
- }\r
- x=px;\r
- y=py;\r
- }\r
-}\r
-\r
-\r
-/*temp*/\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite)\r
-{\r
- int plane;\r
- int px, py, i;\r
-// byte near *buff;\r
- px=x;\r
- py=y;\r
-// buff = _nmalloc(p->pwidth+1);\r
- // TODO Make this fast. It's SLOOOOOOW\r
-// for(plane=0; plane < 4; plane++) {\r
-// i=0;\r
-// modexSelectPlane(PLANE(plane+x));\r
-// for(px = plane; px < p->width; px+=4) {\r
-// offset=px;\r
-// for(py=0; py<p->height/2; py++) {\r
-// //SELECT_ALL_PLANES();\r
-// if(!sprite || p->plane[offset])\r
-// page->data = &(p->plane[offset][i++]);\r
-// offset+=p->width;\r
-// offset++;\r
-// }\r
-// }\r
-// }\r
- for(plane=0; plane < 4; plane++) {\r
- i=0;\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < py+p->height; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
-// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
-// printf("buff %u==%s\n", y, *buff);\r
-// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
- //}\r
- }\r
- x=px;\r
- y=py;\r
- }\r
-// _nfree(buff);\r
-}\r
-\r
-void\r
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
- }\r
-}\r
-\r
-void\r
-modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the region (the entire freakin bitmap) */\r
- modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-void\r
-modexDrawBmpRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word) page->data + y*(page->width/4) + x/4;\r
- byte far *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
-/* printf("bmp->data=%Fp\n",bmp->data);\r
- printf("*bmp->data=%Fp\n",*(bmp->data));\r
- printf("&bmp->data=%Fp\n",&(bmp->data));*/\r
-\r
- //code is a bit slow here\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- MOVSB ; copy the pixel\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
-\r
-void\r
-modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the whole sprite */\r
- modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-void\r
-modexDrawSpriteRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word)page->data + y*(page->width/4) + x/4;\r
- byte *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- LODSB\r
- DEC SI\r
- CMP AL, 0\r
- JNE DRAW_PIXEL ; draw non-zero pixels\r
-\r
- INC DI ; skip the transparent pixel\r
- ADD SI, 1\r
- JMP NEXT_PIXEL\r
- DRAW_PIXEL:\r
- MOVSB ; copy the pixel\r
- NEXT_PIXEL:\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
+/* moved to src/lib/modex16/16render.c */\r
\r
/* copy a region of video memory from one page to another.\r
* It assumes that the left edge of the tile is the same on both\r
{\r
word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;\r
word soffset = (word)src->data + sy*(src->width/4) + sx/4;\r
- word scans = width/4;\r
+ word scans = vga_state.vga_stride;\r
word nextSrcRow = src->width/4 - scans - 1;\r
word nextDestRow = dest->width/4 - scans - 1;\r
byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */\r
byte right = rclip[(sx+width)&0x03];\r
\r
__asm {\r
+ PUSHF\r
+ PUSH ES\r
+ PUSH AX\r
+ PUSH BX\r
+ PUSH CX\r
+ PUSH DX\r
+ PUSH SI\r
+ PUSH DI\r
+\r
MOV AX, SCREEN_SEG ; work in the vga space\r
MOV ES, AX ;\r
MOV DI, doffset ;\r
MOV DX, GC_INDEX+1 ; go back to CPU data\r
MOV AL, 0ffh ; none from latches\r
OUT DX, AL ;\r
+\r
+ POP DI\r
+ POP SI\r
+ POP DX\r
+ POP CX\r
+ POP BX\r
+ POP AX\r
+ POP ES\r
+ POPF\r
}\r
}\r
\r
static word a[PAL_SIZE]; //palette array of change values!\r
word z=0, aq=0, aa=0, pp=0;\r
\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
if((*i)==0)\r
{\r
memset(a, -1, sizeof(a));\r
//if(qp>0) printf("qp=%d\n", qp);\r
//if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
if((*i)>=PAL_SIZE/2 && w==0)\r
{\r
for(; (*i)<PAL_SIZE; (*i)++)\r
pp = q;\r
//printf("1(*i)=%02d\n", (*i)/3);\r
//printf("1z=%02d\n", z/3);\r
- chkcolor(bmp, &q, &a, &aa, &z, i);\r
+ modexchkcolor(bmp, &q, &a, &aa, &z, i);\r
//printf("2(*i)=%02d\n", (*i)/3);\r
//printf("2z=%02d\n", z/3);\r
aq=0;\r
modexPalUpdate1(byte *p)\r
{\r
int i;\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
for(i=0; i<PAL_SIZE/2; i++)\r
{\r
outp(PAL_DATA_REG, p[i]);\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
for(; i<PAL_SIZE; i++)\r
{\r
outp(PAL_DATA_REG, p[(i)]);\r
modexPalUpdate0(byte *p)\r
{\r
int i;\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
for(i=0; i<PAL_SIZE/2; i++)\r
{\r
outp(PAL_DATA_REG, rand());\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
for(; i<PAL_SIZE; i++)\r
{\r
outp(PAL_DATA_REG, rand());\r
void\r
modexPalOverscan(byte *p, word col)\r
{\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
outp(PAL_DATA_REG, col);\r
}\r
\r
//color checker~\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
-void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
+void modexchkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
{\r
byte *pal;\r
word zz=0;\r
\r
}\r
\r
-void modexhlin(page_t *page, word xl, word xh, word y, word color)\r
-{\r
- word x;\r
- word yy=0;\r
-\r
- for(x=0;x<xh*4;x+=4)\r
- {\r
- if(x+4>=page[0].sw-1){ x=0; yy+=4; }\r
- modexClearRegion(page, x+xl, y+yy, 4, 4, color);\r
- }\r
- //modexputPixel(page, x+xl, y, color);\r
-}\r
-\r
void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
{\r
- word i, s, o, w, j, xp;\r
- byte l[1024];\r
- word addr = (word) l;\r
- word chw=0;\r
+ word s, o, w;\r
+ word x_draw = x;\r
+ word addr = (word) romFontsData.l;\r
+ word addrq = (page->width/4) * y + (x / 4) + ((word)page->data);\r
+ word addrr = addrq;\r
byte c;\r
- //byte near *bakapee;\r
-\r
- switch(t)\r
- {\r
- case 0:\r
- w=14;\r
- break;\r
- case 1:\r
- w=8;\r
- break;\r
- case 2:\r
- w=8;\r
- break;\r
- case 3:\r
- w=16;\r
- break;\r
- default:\r
- t=3;\r
- w=16;\r
- break;\r
- }\r
\r
s=romFonts[t].seg;\r
o=romFonts[t].off;\r
+ w=romFonts[t].charSize;\r
+ romFontsData.chw=0;\r
\r
for(; *str != '\0'; str++)\r
{\r
c = (*str);\r
- if((c=='\n'/* || c=="\\r
-"*/) || chw\r
->=page->width)\r
+ if(c=='\n')\r
{\r
- chw=0;\r
- y+=w;\r
+ x = x_draw;\r
+ romFontsData.chw = 0;\r
+ addrq += (page->width / 4) * 8;\r
+ addrr = addrq;\r
+ y += 8;\r
continue;\r
}\r
- //load the letter 'A'\r
- __asm {\r
- MOV DI, addr\r
- MOV SI, o\r
- MOV ES, s\r
- SUB AH, AH\r
- MOV AL, c ; the letter\r
- MOV CX, w\r
- MUL CX\r
- ADD SI, AX ;the address of charcter\r
- L1: MOV AX, ES:SI\r
- MOV DS:DI, AX\r
- INC SI\r
- INC DI\r
- DEC CX\r
- JNZ L1\r
- }\r
- //bakapee = _nmalloc(sizeof(byte)*8);\r
-//TODO: OPTIMIZE THIS!!!!\r
- for(i=0; i<w; i++)\r
- {\r
- /*modexSelectPlane(PLANE(x));\r
- j=1<<8;\r
- *bakapee=(l[i] & j ? col:bgcol);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy+i)) + ((x+page->dx+chw) / 4)), bakapee, 8);*/\r
- j=1<<8;\r
- xp=0;\r
- while(j)\r
- {\r
- modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);\r
- xp++;\r
- j>>=1;\r
- }\r
- }\r
- chw += xp;\r
+\r
+ // load the character into romFontsData.l\r
+ // no need for inline assembly!\r
+ // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.\r
+ _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);\r
+ modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);\r
+ x_draw += 8; /* track X for edge of screen */\r
+ addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
}\r
- //_nfree(bakapee);\r
}\r
\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
}\r
//load the letter 'A'\r
__asm {\r
+ PUSHF\r
+ PUSH ES\r
+ PUSH AX\r
+ PUSH BX\r
+ PUSH CX\r
+ PUSH DX\r
+ PUSH SI\r
+ PUSH DI\r
+\r
MOV DI, addr\r
MOV SI, o\r
MOV ES, s\r
INC DI\r
DEC CX\r
JNZ L1\r
+\r
+ POP DI\r
+ POP SI\r
+ POP DX\r
+ POP CX\r
+ POP BX\r
+ POP AX\r
+ POP ES\r
+ POPF\r
}\r
\r
for(i=0; i<w; i++)\r
}\r
\r
/* palette dump on display! */\r
-void pdump(page_t *pee)\r
+void modexpdump(page_t *pee)\r
{\r
int mult=(QUADWH);\r
int palq=(mult)*TILEWH;\r
// the Virtual screen. //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void cls(page_t *page, byte color, byte *Where)\r
+void modexcls(page_t *page, byte color, byte *Where)\r
{\r
//modexClearRegion(page, 0, 0, page->width, page->height, color);\r
/* set map mask to all 4 planes */\r
outpw(SC_INDEX, 0xff02);\r
//_fmemset(VGA, color, 16000);\r
- _fmemset(Where, color, page->width*(page->height));\r
+ _fmemset(Where, color, page->width*(page->height)/4);\r
}\r
\r
void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
- /* spin */\r
+ // spin\r
}\r
\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
- /* spin */\r
+ // spin\r
}\r
}\r
+\r
+void bios_cls() {\r
+ VGA_ALPHA_PTR ap;\r
+ VGA_RAM_PTR rp;\r
+ unsigned char m;\r
+\r
+ m = int10_getmode();\r
+ if ((rp=vga_state.vga_graphics_ram) != NULL && !(m <= 3 || m == 7)) {\r
+ unsigned int i,im;\r
+\r
+ im = (FP_SEG(vga_state.vga_graphics_ram_fence) - FP_SEG(vga_state.vga_graphics_ram));\r
+ if (im > 0xFFE) im = 0xFFE;\r
+ im <<= 4;\r
+ for (i=0;i < im;i++) vga_state.vga_graphics_ram[i] = 0;\r
+ }\r
+ else if ((ap=vga_state.vga_alpha_ram) != NULL) {\r
+ unsigned int i,im;\r
+\r
+ im = (FP_SEG(vga_state.vga_alpha_ram_fence) - FP_SEG(vga_state.vga_alpha_ram));\r
+ if (im > 0x7FE) im = 0x7FE;\r
+ im <<= 4 - 1; /* because ptr is type uint16_t */\r
+ for (i=0;i < im;i++) vga_state.vga_alpha_ram[i] = 0x0720;\r
+ }\r
+ else {\r
+ printf("WARNING: bios cls no ptr\n");\r
+ }\r
+}\r