/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
*\r
* This file is part of Project 16.\r
*\r
* Project 16 is free software; you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
+ * the Free Software Foundation; either verson 3 of the License, or\r
* (at your option) any later version.\r
*\r
* Project 16 is distributed in the hope that it will be useful,\r
// setvideo() - This function Manages the video modes //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
union REGS in, out;\r
\r
//int86(0x10, &in, &out);\r
gv->video.old_mode = vgaGetMode();//out.h.al;\r
// enter mode\r
- modexEnter(vq, gv);\r
+ modexEnter(vq, cmem, gv);\r
break;\r
}\r
}\r
static void\r
vgaSetMode(byte mode)\r
{\r
- union REGS regs;\r
-\r
- regs.h.ah = SET_MODE;\r
- regs.h.al = mode;\r
- int86(VIDEO_INT, ®s, ®s);\r
+ int10_setmode(mode);\r
}\r
\r
//---------------------------------------------------\r
// Use the bios to get the current video mode\r
//\r
\r
-long\r
+byte/*FIXME: why long? "long" is 32-bit datatype, VGA modes are 8-bit numbers. */\r
vgaGetMode()\r
{\r
- union REGS rg;\r
-\r
- rg.h.ah = 0x0f;\r
- int86(VIDEO_INT, &rg, &rg);\r
-\r
- return rg.h.al;\r
+ return int10_getmode();\r
}\r
\r
/* -========================= Entry Points ==========================- */\r
-void\r
-modexEnter(sword vq, global_game_variables_t *gv)\r
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
word i;\r
- dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */\r
+ struct vga_mode_params cm;\r
int CRTParmCount;\r
- /* common mode X initiation stuff~ */\r
- modexsetBaseXMode(gv->video.page);\r
+\r
+ vgaSetMode(VGA_256_COLOR_MODE);\r
+ vga_enable_256color_modex();\r
+ update_state_from_vga();\r
+ vga_read_crtc_mode(&cm);\r
\r
switch(vq)\r
{\r
case 1:\r
- CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=320;\r
- gv->video.page[0].sh=240;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 2:\r
- CRTParmCount = sizeof(ModeX_160x120regs) / sizeof(ModeX_160x120regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=120;\r
- gv->video.page[0].sh=160;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 3:\r
- CRTParmCount = sizeof(ModeX_320x200regs) / sizeof(ModeX_320x200regs[0]);\r
+ //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
/* width and height */\r
- gv->video.page[0].sw=320;\r
- gv->video.page[0].sh=200;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_320x200regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 4:\r
- CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=192;\r
- gv->video.page[0].sh=144;\r
-\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
- }\r
-\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
- break;\r
- case 5:\r
- CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
- /* width and height */\r
- gv->video.page[0].sw=256;\r
- gv->video.page[0].sh=192;\r
+ gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this\r
+ gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this\r
+\r
+ // 320x240 mode 60Hz\r
+ cm.horizontal_total=0x5f + 5; /* CRTC[0] -5 */\r
+ cm.horizontal_display_end=0x4f + 1; /* CRTC[1] -1 */\r
+ cm.horizontal_blank_start=0x50 + 1; /* CRTC[2] */\r
+ cm.horizontal_blank_end=0x82 + 1; /* CRTC[3] bit 0-4 & CRTC[5] bit 7 */\r
+ cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
+ cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
+ //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
+ //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
+ cm.vertical_total = 0x20D + 2;\r
+ cm.vertical_start_retrace = 0x1EA;\r
+ cm.vertical_end_retrace = 0x1EC;\r
+ cm.vertical_display_end = 480;\r
+ cm.vertical_blank_start = 0x1E7 + 1;\r
+ cm.vertical_blank_end = 0x206 + 1;\r
+ cm.clock_select = 0; /* misc register = 0xE3 25MHz */\r
+ cm.vsync_neg = 1;\r
+ cm.hsync_neg = 1;\r
+ vga_state.vga_stride=0x58;\r
+ cm.offset=0x2c;\r
+ break;\r
+ case 2: // TODO: 160x120 according to ModeX_160x120regs\r
+ return;\r
+ case 3: // TODO: 160x120 according to ModeX_320x200regs\r
+ return;\r
+ case 4: // TODO: 160x120 according to ModeX_192x144regs\r
+ return;\r
+ case 5: // TODO: 160x120 according to ModeX_256x192regs\r
+ return;\r
+ default:\r
+ return;\r
+ }\r
\r
- /* send the CRTParms */\r
- for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_256x192regs[i]);\r
- }\r
+ vga_write_crtc_mode(&cm,0);\r
\r
- /* clear video memory */\r
- outpw(SC_INDEX, 0x0f02);\r
- for(i=0; i<0x8000; i++) {\r
- ptr[i] = 0x0000;\r
- }\r
+ /* clear video memory */\r
+ switch (cmem)\r
+ {\r
+ case 1:\r
+ /* clear video memory */\r
+ vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
+ for(i=0; i<0x8000; i++) ptr[i] = 0x0000;\r
break;\r
}\r
gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
\r
void\r
modexLeave() {\r
- /* TODO restore original mode and palette */\r
- vgaSetMode(TEXT_MODE);\r
-}\r
-\r
-// setBaseXMode() does the initialization to make the VGA ready to\r
-// accept any combination of configuration register settings. This\r
-// involves enabling writes to index 0 to 7 of the CRT controller (port\r
-// 0x3D4), by clearing the most significant bit (bit 7) of index 0x11.\r
-void\r
-modexsetBaseXMode(page_t *page)\r
-{\r
- word temp;\r
- /* TODO save current video mode and palette */\r
- vgaSetMode(VGA_256_COLOR_MODE);\r
-\r
- /* disable chain4 mode */\r
- outpw(SC_INDEX, 0x0604);\r
-\r
- /* synchronous reset while setting Misc Output */\r
- outpw(SC_INDEX, 0x0100);\r
-\r
- /* select 25 MHz dot clock & 60 Hz scanning rate */\r
- outp(MISC_OUTPUT, 0xe3);\r
-\r
- /* undo reset (restart sequencer) */\r
- outpw(SC_INDEX, 0x0300);\r
-\r
- /* reprogram the CRT controller */\r
- outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
-// temp = inp(CRTC_DATA) & 0x7F;\r
-// outp(CRTC_INDEX, 0x11);\r
- outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */\r
-// outp(CRTC_DATA, temp); /* get current write protect on varios regs */\r
+ /* TODO restore original mode and palette */\r
+ vgaSetMode(TEXT_MODE);\r
}\r
\r
page_t\r
page_t page;\r
\r
/* default page values */\r
- page.data = VGA;\r
+ page.data = vga_state.vga_graphics_ram;//VGA;\r
page.dx = 0;\r
page.dy = 0;\r
page.sw = p->sw;\r
}\r
}\r
\r
-//TODO! ADD CLIPPING!!\r
-//memory management needs to be added\r
-//void\r
-//modexDrawBmpRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp)\r
-void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
-{\r
- int plane;\r
- //const int px, py;\r
- int i;\r
- const int px=x-page->dx;\r
- const int py=y-page->dy;\r
- for(plane=0; plane < 4; plane++) {\r
- i=(rx/4)+((p->pwidth)*ry);\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < py+rh; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
-// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
-// printf("buff %u==%s\n", y, *buff);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=rw]), rw/4);\r
- //}\r
- }\r
- x=px;\r
- y=py;\r
- }\r
-}\r
-\r
-\r
-/*temp*/\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite)\r
-{\r
- int plane;\r
- int i;\r
-// byte near *buff;\r
- const int px=x;\r
- const int py=y;\r
-// buff = _nmalloc(p->pwidth+1);\r
- // TODO Make this fast. It's SLOOOOOOW\r
-// for(plane=0; plane < 4; plane++) {\r
-// i=0;\r
-// modexSelectPlane(PLANE(plane+x));\r
-// for(px = plane; px < p->width; px+=4) {\r
-// offset=px;\r
-// for(py=0; py<p->height/2; py++) {\r
-// //SELECT_ALL_PLANES();\r
-// if(!sprite || p->plane[offset])\r
-// page->data = &(p->plane[offset][i++]);\r
-// offset+=p->width;\r
-// offset++;\r
-// }\r
-// }\r
-// }\r
- for(plane=0; plane < 4; plane++) {\r
- i=0;\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < py+p->height; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
-// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
-// printf("buff %u==%s\n", y, *buff);\r
-// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
- //}\r
- }\r
- x=px;\r
- y=py;\r
- }\r
-// _nfree(buff);\r
-}\r
-\r
-void\r
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
-{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
- for(plane=0; plane < 4; plane++) {\r
- modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
- }\r
- }\r
-}\r
-\r
-void\r
-modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the region (the entire freakin bitmap) */\r
- modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-void\r
-modexDrawBmpRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word) page->data + y*(page->width/4) + x/4;\r
- byte far *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
-/* printf("bmp->data=%Fp\n",bmp->data);\r
- printf("*bmp->data=%Fp\n",*(bmp->data));\r
- printf("&bmp->data=%Fp\n",&(bmp->data));*/\r
-\r
- //code is a bit slow here\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- MOVSB ; copy the pixel\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
-\r
-void\r
-modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
- /* draw the whole sprite */\r
- modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
-}\r
-\r
-void\r
-modexDrawSpriteRegion(page_t *page, int x, int y,\r
- int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word)page->data + y*(page->width/4) + x/4;\r
- byte *data = bmp->data;//+bmp->offset;\r
- word bmpOffset = (word) data + ry * bmp->width + rx;\r
- word width = rw;\r
- word height = rh;\r
- byte plane = 1 << ((byte) x & 0x03);\r
- word scanCount = width/4 + (width%4 ? 1 :0);\r
- word nextPageRow = page->width/4 - scanCount;\r
- word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
- byte planeCounter = 4;\r
-\r
- __asm {\r
- MOV AX, SCREEN_SEG ; go to the VGA memory\r
- MOV ES, AX\r
-\r
- MOV DX, SC_INDEX ; point at the map mask register\r
- MOV AL, MAP_MASK ;\r
- OUT DX, AL ;\r
-\r
- PLANE_LOOP:\r
- MOV DX, SC_DATA ; select the current plane\r
- MOV AL, plane ;\r
- OUT DX, AL ;\r
-\r
- ;-- begin plane painting\r
- MOV AX, height ; start the row counter\r
- MOV rowCounter, AX ;\r
- MOV DI, poffset ; go to the first pixel\r
- MOV SI, bmpOffset ; go to the bmp pixel\r
- ROW_LOOP:\r
- MOV CX, width ; count the columns\r
- SCAN_LOOP:\r
- LODSB\r
- DEC SI\r
- CMP AL, 0\r
- JNE DRAW_PIXEL ; draw non-zero pixels\r
-\r
- INC DI ; skip the transparent pixel\r
- ADD SI, 1\r
- JMP NEXT_PIXEL\r
- DRAW_PIXEL:\r
- MOVSB ; copy the pixel\r
- NEXT_PIXEL:\r
- SUB CX, 3 ; we skip the next 3\r
- ADD SI, 3 ; skip the bmp pixels\r
- LOOP SCAN_LOOP ; finish the scan\r
-\r
- MOV AX, nextPageRow\r
- ADD DI, AX ; go to the next row on screen\r
- MOV AX, nextBmpRow\r
- ADD SI, AX ; go to the next row on bmp\r
-\r
- DEC rowCounter\r
- JNZ ROW_LOOP ; do all the rows\r
- ;-- end plane painting\r
-\r
- MOV AL, plane ; advance to the next plane\r
- SHL AL, 1 ;\r
- AND AL, 0x0f ; mask the plane properly\r
- MOV plane, AL ; store the plane\r
-\r
- INC bmpOffset ; start bmp at the right spot\r
-\r
- DEC planeCounter\r
- JNZ PLANE_LOOP ; do all 4 planes\r
- }\r
-}\r
+/* moved to src/lib/modex16/16render.c */\r
\r
/* copy a region of video memory from one page to another.\r
* It assumes that the left edge of the tile is the same on both\r
static word a[PAL_SIZE]; //palette array of change values!\r
word z=0, aq=0, aa=0, pp=0;\r
\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
if((*i)==0)\r
{\r
memset(a, -1, sizeof(a));\r
//if(qp>0) printf("qp=%d\n", qp);\r
//if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
if((*i)>=PAL_SIZE/2 && w==0)\r
{\r
for(; (*i)<PAL_SIZE; (*i)++)\r
pp = q;\r
//printf("1(*i)=%02d\n", (*i)/3);\r
//printf("1z=%02d\n", z/3);\r
- chkcolor(bmp, &q, &a, &aa, &z, i);\r
+ modexchkcolor(bmp, &q, &a, &aa, &z, i);\r
//printf("2(*i)=%02d\n", (*i)/3);\r
//printf("2z=%02d\n", z/3);\r
aq=0;\r
modexPalUpdate1(byte *p)\r
{\r
int i;\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
for(i=0; i<PAL_SIZE/2; i++)\r
{\r
outp(PAL_DATA_REG, p[i]);\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
for(; i<PAL_SIZE; i++)\r
{\r
outp(PAL_DATA_REG, p[(i)]);\r
modexPalUpdate0(byte *p)\r
{\r
int i;\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
for(i=0; i<PAL_SIZE/2; i++)\r
{\r
outp(PAL_DATA_REG, rand());\r
}\r
- modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ //modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ vga_wait_for_vsync();\r
for(; i<PAL_SIZE; i++)\r
{\r
outp(PAL_DATA_REG, rand());\r
void\r
modexPalOverscan(byte *p, word col)\r
{\r
- modexWaitBorder();\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
outp(PAL_DATA_REG, col);\r
}\r
\r
//color checker~\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
-void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
+void modexchkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
{\r
byte *pal;\r
word zz=0;\r
\r
}\r
\r
-void modexhlin(page_t *page, word xl, word xh, word y, word color)\r
-{\r
- word x;\r
- word yy=0;\r
-\r
- for(x=0;x<xh*4;x+=4)\r
- {\r
- if(x+4>=page[0].sw-1){ x=0; yy+=4; }\r
- modexClearRegion(page, x+xl, y+yy, 4, 4, color);\r
- }\r
- //modexputPixel(page, x+xl, y, color);\r
-}\r
-\r
void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
{\r
- word i, s, o, w, j, xp;\r
- byte l[1024];\r
- word addr = (word) l;\r
- word chw=0;\r
+ word s, o, w;\r
+ word addr = (word) romFontsData.l;\r
+ word addrq = (page->width/4) * y + (x / 4) + ((word)page->data);\r
byte c;\r
- //byte near *bakapee;\r
-\r
- switch(t)\r
- {\r
- case 0:\r
- w=14;\r
- break;\r
- case 1:\r
- w=8;\r
- break;\r
- case 2:\r
- w=8;\r
- break;\r
- case 3:\r
- w=16;\r
- break;\r
- default:\r
- t=3;\r
- w=16;\r
- break;\r
- }\r
\r
s=romFonts[t].seg;\r
o=romFonts[t].off;\r
+ w=romFonts[t].charSize;\r
+ romFontsData.chw=0;\r
\r
for(; *str != '\0'; str++)\r
{\r
c = (*str);\r
if((c=='\n'/* || c=="\\r
-"*/) || chw\r
+"*/) || romFontsData.chw\r
>=page->width)\r
{\r
- chw=0;\r
- y+=w;\r
+ romFontsData.chw=0;\r
+ y+=romFonts[t].charSize;\r
continue;\r
}\r
//load the letter 'A'\r
DEC CX\r
JNZ L1\r
}\r
- //bakapee = _nmalloc(sizeof(byte)*8);\r
//TODO: OPTIMIZE THIS!!!!\r
- for(i=0; i<w; i++)\r
- {\r
- /*modexSelectPlane(PLANE(x));\r
- j=1<<8;\r
- *bakapee=(l[i] & j ? col:bgcol);\r
- _fmemcpy(page->data + (((page->width/4) * (y+page->dy+i)) + ((x+page->dx+chw) / 4)), bakapee, 8);*/\r
- j=1<<8;\r
- xp=0;\r
- while(j)\r
- {\r
- modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);\r
- xp++;\r
- j>>=1;\r
- }\r
- }\r
- chw += xp;\r
+ modexDrawCharPBuf(page, x, y, t, col, bgcol, addrq);\r
+\r
+ //if(!q) getch();\r
}\r
- //_nfree(bakapee);\r
}\r
\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
}\r
\r
/* palette dump on display! */\r
-void pdump(page_t *pee)\r
+void modexpdump(page_t *pee)\r
{\r
int mult=(QUADWH);\r
int palq=(mult)*TILEWH;\r
// the Virtual screen. //\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
-void cls(page_t *page, byte color, byte *Where)\r
+void modexcls(page_t *page, byte color, byte *Where)\r
{\r
//modexClearRegion(page, 0, 0, page->width, page->height, color);\r
/* set map mask to all 4 planes */\r
outpw(SC_INDEX, 0xff02);\r
//_fmemset(VGA, color, 16000);\r
- _fmemset(Where, color, page->width*(page->height));\r
+ _fmemset(Where, color, page->width*(page->height)/4);\r
}\r
\r
-void\r
+/*void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
- /* spin */\r
+ // spin\r
}\r
\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
- /* spin */\r
+ // spin\r
}\r
+}*/\r
+\r
+void bios_cls() {\r
+ VGA_ALPHA_PTR ap;\r
+ VGA_RAM_PTR rp;\r
+ unsigned char m;\r
+\r
+ m = int10_getmode();\r
+ if ((rp=vga_state.vga_graphics_ram) != NULL && !(m <= 3 || m == 7)) {\r
+ unsigned int i,im;\r
+\r
+ im = (FP_SEG(vga_state.vga_graphics_ram_fence) - FP_SEG(vga_state.vga_graphics_ram));\r
+ if (im > 0xFFE) im = 0xFFE;\r
+ im <<= 4;\r
+ for (i=0;i < im;i++) vga_state.vga_graphics_ram[i] = 0;\r
+ }\r
+ else if ((ap=vga_state.vga_alpha_ram) != NULL) {\r
+ unsigned int i,im;\r
+\r
+ im = (FP_SEG(vga_state.vga_alpha_ram_fence) - FP_SEG(vga_state.vga_alpha_ram));\r
+ if (im > 0x7FE) im = 0x7FE;\r
+ im <<= 4 - 1; /* because ptr is type uint16_t */\r
+ for (i=0;i < im;i++) vga_state.vga_alpha_ram[i] = 0x0720;\r
+ }\r
+ else {\r
+ printf("WARNING: bios cls no ptr\n");\r
+ }\r
}\r