JNZ SCAN_START\r
}\r
}\r
-
+\r
\r
void\r
modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
word nextBmpRow = (word) bmp->width - width;\r
word rowCounter;\r
byte planeCounter = 4;\r
-
+\r
//code is a bit slow here\r
__asm {\r
MOV AX, SCREEN_SEG ; go to the VGA memory\r
}\r
\r
\r
+void\r
+modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {\r
+ /* TODO - adapt from test code */
+ int plane;
+ for(plane=0; plane < 4; plane++)
+ {
+ //fack
+ }\r
+}\r
+\r
+\r
void\r
modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
/* draw the whole sprite */\r