/* -============================ Functions =============================- */
/* mode switching, page, and plane functions */
+void VGAmodeX(sword vq, global_game_variables_t *gv);
void modexEnter();
void modexLeave();
page_t modexDefaultPage();
void modexPalUpdate0(byte *p);
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);
void modexputPixel(page_t *page, int x, int y, byte color);
+byte modexgetPixel(page_t *page, int x, int y);
+void modexhlin(page_t *page, word xl, word xh, word y, word color);
void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
void modexWaitBorder();
/* -======================= Constants & Vars ==========================- */
extern byte far* VGA; /* The VGA Memory */
+extern int old_mode;
#define SCREEN_SEG 0xa000
#define VIDEO_INT 0x10
#define SET_MODE 0x00