void VGAmodeX(sword vq, global_game_variables_t *gv);
void modex__320x240_256__Enter(global_game_variables_t *gv);
void modexLeave();
+void modexsetBaseXMode(void);
page_t modexDefaultPage();
page_t modexNextPage(page_t *p);
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);