//#include <conio.h>
#include "src/lib/types.h"
+#include "src/lib/16_head.h"
#include "src/lib/bitmap.h"
#include "src/lib/planar.h"
-#include "src/lib/16_head.h"
+#include "src/lib/modex16/planar16.h"
#include "src/lib/16text.h"
+#include "src/lib/modex16/16render.h"
+#include "src/lib/modex16/320x240.h"
+#include "src/lib/modex16/320x200.h"
+#include "src/lib/modex16/256x192.h"
+#include "src/lib/modex16/192x144_.h"
+#include "src/lib/modex16/160x120.h"
//320x240 = 20x15
-//256x192 = 16x12
+//192x144 = 12x9
+
+//temp defines
+#define TILEWH 16
+#define QUADWH TILEWH/2
/* -========================== Types & Macros ==========================- */
#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))
#define PLANE(x) (1<< (x&3))
#define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)
-typedef struct {
- word id; /* the Identification number of the page~ For layering~ */
- byte far* data; /* the data for the page */
- word dx; /* col we are viewing on the virtual screen */
- word dy; /* row we are viewing on the virtual screen */
- word width; /* virtual width of the page */
- word height; /* virtual height of the page */
-} page_t;
-
typedef union
{
byte red;
/* -============================ Functions =============================- */
/* mode switching, page, and plane functions */
void VGAmodeX(sword vq, global_game_variables_t *gv);
-void modexEnter();
+void modexEnter(sword vq, global_game_variables_t *gv);
+long vgaGetMode();
void modexLeave();
-page_t modexDefaultPage();
+void modexsetBaseXMode(page_t *page);
+page_t modexDefaultPage(page_t *p);
page_t modexNextPage(page_t *p);
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);
void modexShowPage(page_t *page);
void modexPanPage(page_t *page, int dx, int dy);
void modexSelectPlane(byte plane);
void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);
-void oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite);
-//void CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite);
-void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);
-void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
-void modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp);
-void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);
-void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
+/* moved to src/lib/modex16/16render.c */
void modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
/* Palette fade and flash effects */
void modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset);
void modexPalUpdate1(byte *p);
void modexPalUpdate0(byte *p);
+void modexPalOverscan(byte *p, word col);
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);
void modexputPixel(page_t *page, int x, int y, byte color);
byte modexgetPixel(page_t *page, int x, int y);
void modexhlin(page_t *page, word xl, word xh, word y, word color);
void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
+void pdump(page_t *pee);
void cls(page_t *page, byte color, byte *Where);
void modexWaitBorder();
/* -======================= Constants & Vars ==========================- */
extern byte far* VGA; /* The VGA Memory */
-extern int old_mode;
+//extern int old_mode;
#define SCREEN_SEG 0xa000
#define VIDEO_INT 0x10
#define SET_MODE 0x00
#define VGA_256_COLOR_MODE 0x13
#define TEXT_MODE 0x03
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 240
-#define PAGE_SIZE (word)(SCREEN_WIDTH/4 * SCREEN_HEIGHT)
+//#define SCREEN_WIDTH 320
+//#define SCREEN_HEIGHT 240
+//#define PAGE_SIZE (word)(SCREEN_WIDTH/4 * SCREEN_HEIGHT)
#define AC_INDEX 0x03c0
#define SC_INDEX 0x03c4
#define INPUT_STATUS_1 0x03da
#define DISPLAY_ENABLE 0x01
#define MAP_MASK 0x02
-#define PAL_READ_REG 0x03C7 /* Color register, read address */
-#define PAL_WRITE_REG 0x03C8 /* Color register, write address */
-#define PAL_DATA_REG 0x03C9 /* Color register, data port */
-#define PAL_SIZE (256 * 3)
+#define PAL_READ_REG 0x03C7 /* Color register, read address */
+#define PAL_WRITE_REG 0x03C8 /* Color register, write address */
+#define PAL_DATA_REG 0x03C9 /* Color register, data port */
+#define PAL_SIZE (256 * 3)
#endif