void VGAmodeX(sword vq, global_game_variables_t *gv);
void modex__320x240_256__Enter(global_game_variables_t *gv);
void modex__192x144_256__Enter(global_game_variables_t *gv);
+long vgaGetMode();
void modexLeave();
void modexsetBaseXMode(void);
page_t modexDefaultPage();