//panning page\r
void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
{\r
-#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);\r
+#define SHOWMVFUN_ VL_ShowPage(pip[0].page, 0, 0);//ZC_ShowMV(pip, 0, 0);\r
switch(player[pn].enti.d)\r
{\r
//right movement\r
//pip[0].ty = pip[1].ty = ty;\r
}\r
\r
+//#if 0\r
+//for backwards compatibility with code i am lazy ww\r
void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
{\r
VL_ShowPage(moo[0].page, vsync, sr);\r