]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / scroll16.c
index 95996534a670668bfc13c9a958837594a6ad6ded..0e73d83b99492fb9eec83d1e8c5d7c8801fa6d82 100755 (executable)
@@ -36,7 +36,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -69,7 +69,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -102,7 +102,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -135,7 +135,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -178,7 +178,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -191,7 +191,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -204,7 +204,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -217,7 +217,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -338,6 +338,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= mv[0].page->sw + mv[0].map->tiles->tileWidth;\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
@@ -360,6 +361,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= 0;\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
@@ -382,6 +384,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= 0;\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
@@ -404,6 +407,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= mv[0].page->sh + mv[0].map->tiles->tileHeight;\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
@@ -455,7 +459,7 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
 //===========================================================================\r
 //TODO: put player in starting position of assigned spot on map\r
 //default player position on the viewable map\r
-void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
 {\r
        player[pn].enti.tx = x + pip[0].tx;\r
        player[pn].enti.ty = y + pip[0].ty;\r
@@ -498,9 +502,9 @@ sword chkmap(map_t *map, word q)
                //initiate a null map!\r
                map->width=MAPW;///2;\r
                map->height=MAPH;///2;\r
-//             map->layerdata[0].data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
+//             map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte));\r
                map->layerdata[0].data = &x;\r
-               map->tiles = malloc(sizeof(tiles_t));\r
+               //map->tiles = fmfafflflfofc(sizeof(tiles_t));\r
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
 //             map->tiles->data = &bp;\r
@@ -564,8 +568,6 @@ void near
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
        word rx, ry;\r
-       //word textx=0, texty=0;\r
-       //if(i==0) i=2;\r
 //     printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n");\r
        switch(i)\r
        {\r
@@ -574,8 +576,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
                break;\r
                default:\r
-                       rx = (((i-1) % ((t->pcximg->width)/t->tileWidth)) * t->tileWidth);\r
-                       ry = (((i-1) / ((t->pcximg->height)/t->tileHeight)) * t->tileHeight);\r
+                       rx = (((i-1) % ((t->spri->sprite_vrl_cont.vrl_header->width)/t->tileWidth)) * t->tileWidth);\r
+                       ry = (((i-1) / ((t->spri->sprite_vrl_cont.vrl_header->height)/t->tileHeight)) * t->tileHeight);\r
 #ifndef TILERENDER\r
                        if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
 #else\r
@@ -602,16 +604,14 @@ if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexp
        for(    mv->dx=poopoffset;      mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;       mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
                if(i>=0){\r
                        mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
-                       for(z=1;z<=2;z++){\r
+                       for(z=1;z<=2;z++)\r
                                if(mv->map->layerdata[z].data[i]){\r
                                        sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
                                        //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
                                }\r
-                       }\r
                }\r
                i++; /* next! */\r
-       }\r
-if(pagedelayrendermap) delay(200);\r
+       } if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
@@ -628,16 +628,14 @@ if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexp
        for(    mv->dy=poopoffset;      mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;      mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
                if(i>=0){\r
                        mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
-                       for(z=1;z<=2;z++){\r
+                       for(z=1;z<=2;z++)\r
                                if(mv->map->layerdata[z].data[i]){\r
                                        sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
                                        //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
                                }\r
-                       }\r
                }\r
                i += mv->map->width;\r
-       }\r
-if(pagedelayrendermap) delay(200);\r
+       } if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
@@ -649,12 +647,11 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
        for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
                if(i>=0){       /* we are in the map, so copy! */\r
                        mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
-                       for(z=1;z<=2;z++){\r
+                       for(z=1;z<=2;z++)\r
                                if(mv->map->layerdata[z].data[i]){\r
                                        sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
                                        //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
                                }\r
-                       }\r
                }\r
                i++; /* next! */\r
        }\r
@@ -672,12 +669,11 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
                if(i>=0){       /* we are in the map, so copy away! */\r
                        mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
-                       for(z=1;z<=2;z++){\r
+                       for(z=1;z<=2;z++)\r
                                if(mv->map->layerdata[z].data[i]){\r
                                        sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
                                        //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
                                }\r
-                       }\r
                }\r
                i += mv->map->width;\r
        }\r
@@ -697,7 +693,7 @@ void shinku(global_game_variables_t *gv)
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
         //      though it should be. Instead it's NULL as a neAr pointer but contains a non-null\r
         //      segment value, so testing against NULL doesn't work. It is initialized properly if\r
-        //      you call start_timer() though which uses neAr malloc. Rather than fight with that,\r
+        //      you call start_timer() though which uses neAr mAlloc. Rather than fight with that,\r
         //      I decided it would be better to declare a temp buffer statically and sprintf to that.\r
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
@@ -745,6 +741,7 @@ void shinku(global_game_variables_t *gv)
                gv->video.dorender =!gv->video.dorender ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
        }\r
+       PM_NextFrame(gv);\r
 }\r
 \r
 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r
@@ -798,13 +795,13 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)
        }\r
        player[pn].enti.dire+=dd;\r
        //setting xy position\r
-       player[pn].enti.spri->x = x;\r
-       player[pn].enti.spri->y = y;\r
+       player[pn].enti.spri.x = x;\r
+       player[pn].enti.spri.y = y;\r
 \r
        if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction\r
        {\r
                //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
-               set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+               set_anim_by_id(&player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);      if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
                if(!dd)//changed direction while NOT moving!\r
                {\r
@@ -879,6 +876,10 @@ void player_walk(player_t *player, map_view_t *map_v){
        }\r
 }\r
 \r
+/*\r
+ *     end\r
+ */\r
+\r
 void mapScroll(map_view_t *mv, player_t *player)\r
 {\r
        //word x, y;  /* coordinate for drawing */\r