]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
optimize for XT i did ww
[16.git] / src / lib / scroll16.c
index d649446f314ca186ffa22bdd3bf81bb6295c18c8..0e9949425c037d794f20db0e9c2ad2ff94dfb96f 100755 (executable)
@@ -819,7 +819,7 @@ void shinku(global_game_variables_t *gv)
        if(gv->video.r){
                /* block copy pattern to where we will draw the sprite */
                vga_setup_wm1_block_copy();
-               _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+               _fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
                //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
                /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
                vga_restore_rm0wm0();