]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
added stuff to help me study 0.exe it is a complex program wwww what is getting to...
[16.git] / src / lib / scroll16.c
index 06c7fe957142d27bff756850dbeb8e4a30da9369..112610c98d324923af851f6d1e76d1f395367070 100755 (executable)
 \r
 void walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
-//                     modexLeave();\r
-//                     IN_Shutdown();\r
-//                     exit(-5);\r
-\r
        #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
        //printf("player[%d].d=%d\n", pn, player[pn].d);\r
        switch(player[pn].d)\r
@@ -218,7 +214,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
 }\r
 \r
 //panning page\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn)\r
+void panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
        switch(player[pn].d)\r
        {\r
@@ -277,6 +273,66 @@ void panpagemanual(map_view_t *pip, player_t *player, word pn)
        //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
 }\r
 \r
+//panning vmem\r
+void panVmemManual(map_view_t *pip, player_t *player, word pn)\r
+{\r
+       switch(player[pn].d)\r
+       {\r
+               //right movement\r
+               case 3:\r
+                       if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       pip[pip[0].pan->pn].page->dx+=4;\r
+                                       modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+                       }\r
+               break;\r
+\r
+               //left movement\r
+               case 1:\r
+                       if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       pip[pip[0].pan->pn].page->dx-=4;\r
+                                       modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+                       }\r
+               break;\r
+\r
+               //down movement\r
+               case 4:\r
+                       if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh+pip[pip[1].pan->pn].page->tilesh)//+pip[pip[2].pan->pn].page->tilesh+pip[pip[3].pan->pn].page->tilesh)\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       pip[pip[0].pan->pn].page->dy+=4;\r
+                                       modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+                       }\r
+               break;\r
+\r
+               //up movement\r
+               case 0:\r
+                       if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh+pip[pip[1].pan->pn].page->tilesh)//+pip[pip[2].pan->pn].page->tilesh+pip[pip[3].pan->pn].page->tilesh)\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       pip[pip[0].pan->pn].page->dy-=4;\r
+                                       modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+                       }\r
+                       break;\r
+       }\r
+       //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
+}\r
+\r
 /*map_t\r
 allocMap(int w, int h) {\r
        map_t result;\r
@@ -601,15 +657,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        int py;//px,\r
        unsigned int i;\r
 \r
-       /* set up the coordinates */\r
-       mv[0].tx = mv[1].tx = tx;\r
-       mv[0].ty = mv[1].ty = ty;\r
-       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
-       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
-\r
-       /* set up the thresholds */\r
-       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
-       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+       mapinitmapview(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
@@ -633,6 +681,19 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
 }\r
 \r
+void mapinitmapview(map_view_t *mv, int tx, int ty)\r
+{\r
+       /* set up the coordinates */\r
+       mv[0].tx = mv[1].tx = tx;\r
+       mv[0].ty = mv[1].ty = ty;\r
+       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+       /* set up the thresholds */\r
+       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+}\r
+\r
 void near\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
@@ -924,3 +985,95 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
        pip->video->r=1;\r
 }\r
+\r
+/*\r
+ * from zcroll16.c\r
+*/\r
+\r
+boolean boundary_check(int x, int y, int dx, int dy, int h, int w)\r
+{\r
+       return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);\r
+}\r
+\r
+boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)\r
+{\r
+       // Assume everything crosses at most 1 tile at once\r
+       return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
+}\r
+\r
+boolean ZC_walk(entity_t *ent, map_view_t *map_v)\r
+{\r
+       //return 1;\r
+       int dx = 1;\r
+       int dy = 1;\r
+       switch(ent->d)\r
+       {\r
+               case 2:\r
+                       return 0;\r
+               case 1:\r
+                       dx = -dx;\r
+               case 3:\r
+                       dy = 0;\r
+                       break;\r
+               case 0:\r
+                       dy = -dy;\r
+               case 4:\r
+                       dx = 0;\r
+                       break;\r
+       }\r
+       if(coll_check(ent->x, ent->y, dx, dy,  map_v))\r
+       {\r
+               // Allow movement\r
+               // Set speed\r
+               // Start animation\r
+               // Mark next tile as occupied\r
+               // Mark this tile as vacant\r
+               return 1;\r
+       }\r
+       return 0;\r
+}\r
+\r
+void player_walk(player_t *player, map_view_t *map_v){\r
+       int dx=16, dy=16;\r
+       if(ZC_walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       {\r
+               mapScroll(map_v, player);\r
+               // (Un)load stuff?\r
+       }\r
+}\r
+\r
+void near mapScroll(map_view_t *mv, player_t *player)\r
+{\r
+       //word x, y;  /* coordinate for drawing */\r
+       int c = 1;\r
+       int delta;\r
+       mv->delta += player->dx | player->dy;\r
+       delta = mv->delta;\r
+       mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;\r
+       switch(mv->d){\r
+               case 4:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 0:\r
+                       if(!(delta + mv->dxThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->ty += c;\r
+                       }\r
+                       break;\r
+               case 3:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 1:\r
+                       if(!(delta + mv->dyThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->tx += c;\r
+                       }\r
+                       break;\r
+               default:\r
+                       break;\r
+       }\r
+\r
+       mv->video->r=1;\r
+}\r