]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
hmm where else is PM used... added PM_NextFrame
[16.git] / src / lib / scroll16.c
index a78c99820637862235de9801504f1e15b919fedb..415df9643c591ed73527fde1426d18ac2a92d4b1 100755 (executable)
@@ -36,7 +36,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -69,7 +69,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -102,7 +102,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -135,7 +135,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -178,7 +178,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -191,7 +191,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -204,7 +204,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -217,7 +217,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
+                       if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -338,7 +338,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= mv[0].page->sw + mv[0].map->tiles->tileWidth;\r
-       if(mv[0].tx >= 0 && mv[0].tx+mv[0].page->ti.tw < mv[0].map->width)\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
@@ -361,7 +361,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= 0;\r
-       if(mv[0].tx > 0 && mv[0].tx+mv[0].page->ti.tw <= mv[0].map->width)\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
@@ -384,7 +384,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= 0;\r
-       if(mv[0].ty > 0 && mv[0].ty+mv[0].page->ti.th <= mv[0].map->height)\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
@@ -407,7 +407,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= mv[0].page->sh + mv[0].map->tiles->tileHeight;\r
-       if(mv[0].ty >= 0 && mv[0].ty+mv[0].page->ti.th < mv[0].map->height)\r
+       if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
@@ -502,9 +502,9 @@ sword chkmap(map_t *map, word q)
                //initiate a null map!\r
                map->width=MAPW;///2;\r
                map->height=MAPH;///2;\r
-//             map->layerdata[0].data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
+//             map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte));\r
                map->layerdata[0].data = &x;\r
-               map->tiles = malloc(sizeof(tiles_t));\r
+               //map->tiles = fmfafflflfofc(sizeof(tiles_t));\r
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
 //             map->tiles->data = &bp;\r
@@ -568,8 +568,6 @@ void near
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
        word rx, ry;\r
-       //word textx=0, texty=0;\r
-       //if(i==0) i=2;\r
 //     printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n");\r
        switch(i)\r
        {\r
@@ -578,8 +576,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
                break;\r
                default:\r
-                       rx = (((i-1) % ((t->pcximg->width)/t->tileWidth)) * t->tileWidth);\r
-                       ry = (((i-1) / ((t->pcximg->height)/t->tileHeight)) * t->tileHeight);\r
+                       rx = (((i-1) % ((t->spri->sprite_vrl_cont->vrl_header->width)/t->tileWidth)) * t->tileWidth);\r
+                       ry = (((i-1) / ((t->spri->sprite_vrl_cont->vrl_header->height)/t->tileHeight)) * t->tileHeight);\r
 #ifndef TILERENDER\r
                        if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
 #else\r
@@ -695,7 +693,7 @@ void shinku(global_game_variables_t *gv)
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
         //      though it should be. Instead it's NULL as a neAr pointer but contains a non-null\r
         //      segment value, so testing against NULL doesn't work. It is initialized properly if\r
-        //      you call start_timer() though which uses neAr malloc. Rather than fight with that,\r
+        //      you call start_timer() though which uses neAr mAlloc. Rather than fight with that,\r
         //      I decided it would be better to declare a temp buffer statically and sprintf to that.\r
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
@@ -743,6 +741,7 @@ void shinku(global_game_variables_t *gv)
                gv->video.dorender =!gv->video.dorender ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
        }\r
+       PM_NextFrame(gv);\r
 }\r
 \r
 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r
@@ -796,13 +795,13 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)
        }\r
        player[pn].enti.dire+=dd;\r
        //setting xy position\r
-       player[pn].enti.spri->x = x;\r
-       player[pn].enti.spri->y = y;\r
+       player[pn].enti.spri.x = x;\r
+       player[pn].enti.spri.y = y;\r
 \r
        if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction\r
        {\r
                //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
-               set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+               set_anim_by_id(&player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);      if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
                if(!dd)//changed direction while NOT moving!\r
                {\r
@@ -877,6 +876,10 @@ void player_walk(player_t *player, map_view_t *map_v){
        }\r
 }\r
 \r
+/*\r
+ *     end\r
+ */\r
+\r
 void mapScroll(map_view_t *mv, player_t *player)\r
 {\r
        //word x, y;  /* coordinate for drawing */\r