/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
*
* This file is part of Project 16.
*
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
- modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data);
+ PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
#endif
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
- modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data);
+ PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
#endif
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
- modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data);
+ PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
#endif
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
- modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data);
+ PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
#endif
}
/* draw the next column */
- x= mv[id].page->sw + mv[id].map->tiles->tileWidth;
+ x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
if(id==0)
- mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x, player, mv->page->dx);
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
//}
}
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
//}
}
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
//}
}
}
/* draw the next row */
- y= mv[id].page->sh + mv[id].map->tiles->tileHeight;
+ y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
if(id==0)
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+15, y, player, mv->page->dy);
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
//}
}
switch(t->debug_text)
{
case 0:
-#ifndef SPRITE
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)*2);
+#ifndef TILERENDER
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
//cannot print number value du to it being slow as bakapee
#else
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
#endif
break;
case 1:
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
/*for(texty=0; texty<2; texty++)
{
word bgcol = 0;
word type = 1;
//t=(((*(gv->clock))-gv->clock_start) /18.2);
- sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
- modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee);
+ //sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
+ printf("%f fps", (double)gv->kurokku.tiku/ticktock(gv));
+ //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1);
//(gv->clock_start)=*(gv->clock);
gv->kurokku.tiku=0;
}
}
}
-void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch)
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
{
- sword x = player[playnum].x;
- sword y = player[playnum].y;
+ sword x = player[pn].x;
+ sword y = player[pn].y;
#ifdef SPRITE
word dire=32; //direction
#else
word dire=8; //direction
#endif
sword qq; //scroll offset
- word ls = player[playnum].persist_aniframe;
+ word ls = player[pn].persist_aniframe;
if(scrollswitch==0) qq = 0;
- else qq = ((player[playnum].q)*(player[playnum].speed));
+ else qq = ((player[pn].q)*(player[pn].speed));
x-=4;
y-=TILEWH;
- switch (player[playnum].d)
+ switch (player[pn].d)
{
case 0:
//up
- dire*=player[playnum].d;
+ dire*=player[pn].d;
y-=qq;
break;
case 3:
// right
- dire*=(player[playnum].d-2);
+ dire*=(player[pn].d-2);
x+=qq;
break;
case 2:
break;
case 4:
//down
- dire*=(player[playnum].d-2);
+ dire*=(player[pn].d-2);
y+=qq;
break;
case 1:
//left
- dire*=(player[playnum].d+2);
+ dire*=(player[pn].d+2);
x-=qq;
break;
}
#ifdef SPRITE
-#ifdef BMPTYPE
-#define FRAME1 oldDrawBmp(VGA, x, y, &player[playnum].data, 1);
-#define FRAME2 oldDrawBmp(VGA, x, y, &player[playnum].data, 1);
-#define FRAME3 oldDrawBmp(VGA, x, y, &player[playnum].data, 1);
-#define FRAME4 oldDrawBmp(VGA, x, y, &player[playnum].data, 1);
-#else
-#define FRAME1 modexDrawSpriteRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data);
-#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
-#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
-#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
-#endif
+#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#else
#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);