]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
just pushing before i use ZC_mapscroll
[16.git] / src / lib / scroll16.c
index c11f49bfd6ba86c482f79303308f2449607e66d0..45f4709a7b3d26c0c454815e791218d4cb62c7e6 100755 (executable)
 #include "src/lib/scroll16.h"\r
 \r
 //#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+#define ZC_WALKR       ScrollRight(pip, player, 3, pn); \\r
+                               ScrollRight(pip, player, 2, pn); \\r
+                               mapScrollRight(pip, player, (0), pn); \\r
+if(pip[0].video->bgps) mapScrollRight(pip, player, (1), pn);\r
+#define ZC_WALKL       ScrollLeft(pip, player, 3, pn); \\r
+                               ScrollLeft(pip, player, 2, pn); \\r
+                               mapScrollLeft(pip, player, (0), pn); \\r
+if(pip[0].video->bgps) mapScrollLeft(pip, player, (1), pn);\r
+#define ZC_WALKD       ScrollDown(pip, player, 3, pn); \\r
+                               ScrollDown(pip, player, 2, pn); \\r
+                               mapScrollDown(pip, player, (0), pn); \\r
+if(pip[0].video->bgps) mapScrollDown(pip, player, (1), pn);\r
+#define ZC_WALKU       ScrollUp(pip, player, 3, pn); \\r
+                               ScrollUp(pip, player, 2, pn); \\r
+                               mapScrollUp(pip, player, (0), pn); \\r
+if(pip[0].video->bgps) mapScrollUp(pip, player, (1), pn);\r
 \r
 void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -42,12 +58,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollRight(pip, player, 3, pn);\r
-                                       ScrollRight(pip, player, 2, pn);\r
-                                                                       mapScrollRight(pip, player, (0), pn);\r
-                                       if(pip[0].video->bgps)  mapScrollRight(pip, player, (1), pn);\r
+                                       ZC_animatePlayer(pip, player, pn, 2);\r
+                                       ZC_WALKR\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
@@ -57,16 +69,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn, 0);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
@@ -80,12 +91,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollLeft(pip, player, 3, pn);\r
-                                       ScrollLeft(pip, player, 2, pn);\r
-                                                                       mapScrollLeft(pip, player, (0), pn);\r
-                                       if(pip[0].video->bgps)  mapScrollLeft(pip, player, (1), pn);\r
+                                       ZC_animatePlayer(pip, player, pn, 2);\r
+                                       ZC_WALKL\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
@@ -95,16 +102,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn, 0);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
@@ -118,12 +124,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollDown(pip, player, 3, pn);\r
-                                       ScrollDown(pip, player, 2, pn);\r
-                                                                       mapScrollDown(pip, player, (0), pn);\r
-                                       if(pip[0].video->bgps)  mapScrollDown(pip, player, (1), pn);\r
+                                       ZC_animatePlayer(pip, player, pn, 2);\r
+                                       ZC_WALKD\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
@@ -133,16 +135,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn, 0);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -156,12 +157,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollUp(pip, player, 3, pn);\r
-                                       ScrollUp(pip, player, 2, pn);\r
-                                                                       mapScrollUp(pip, player, (0), pn);\r
-                                       if(pip[0].video->bgps)  mapScrollUp(pip, player, (1), pn);\r
+                                       ZC_animatePlayer(pip, player, pn, 2);\r
+                                       ZC_WALKU\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
@@ -171,16 +168,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn, 0);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -347,6 +343,8 @@ initMap(map_t *map) {
        }\r
 }\r
 \r
+//===========================================================================//\r
+\r
 \r
 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
@@ -406,7 +404,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        if(player[plid].enti.q==4)\r
 #endif\r
 //             if(id==0)\r
-                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM);\r
+                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
@@ -428,14 +426,48 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        if(player[plid].enti.q==4)\r
 #endif\r
 //             if(id==0)\r
-                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWCOLNUM);\r
+                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
        mv[0].video->r=1;\r
 }\r
 \r
-\r
+void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
+{\r
+       word b = mv[0].video->bgps;\r
+       switch(player[pn].enti.d)\r
+       {\r
+               case 2://none\r
+               break;\r
+               case 3://right\r
+                               ScrollRight(mv, player, 3, pn);\r
+                               ScrollRight(mv, player, 2, pn);\r
+                               mapScrollRight(mv, player, (0), pn);\r
+                       if(b)   mapScrollRight(mv, player, (1), pn);\r
+               break;\r
+               case 4://left\r
+                               ScrollLeft(mv, player, 3, pn);\r
+                               ScrollLeft(mv, player, 2, pn);\r
+                               mapScrollLeft(mv, player, (0), pn);\r
+                       if(b)   mapScrollLeft(mv, player, (1), pn);\r
+               break;\r
+               case 1://down\r
+                               ScrollDown(mv, player, 3, pn);\r
+                               ScrollDown(mv, player, 2, pn);\r
+                               mapScrollDown(mv, player, (0), pn);\r
+                       if(b)   mapScrollDown(mv, player, (1), pn);\r
+               break;\r
+               case 0://up\r
+                               ScrollUp(mv, player, 3, pn);\r
+                               ScrollUp(mv, player, 2, pn);\r
+                               mapScrollUp(mv, player, (0), pn);\r
+                       if(b)   mapScrollUp(mv, player, (1), pn);\r
+               break;\r
+       }\r
+       printf("player[pn].enti.d=%u\n", player[pn].enti.d);\r
+       mv->video->r=1;\r
+}\r
 \r
 //===========================================================================\r
 //TODO: put player in starting position of assigned spot on map\r
@@ -661,17 +693,7 @@ void shinku(global_game_variables_t *gv)
 {\r
        word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
        word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
-       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, //col7bgcol0\r
-       //byte o,o2,i;\r
-       //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
-       /* block copy to visible RAM from offscreen */\r
-//     vga_setup_wm1_block_copy();\r
-//     modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);\r
-//     o =     *(gv->video.page[2].data); // source offscreen\r
-//     o2 =    *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
-//     for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
-//     vga_restore_rm0wm0();\r
+       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
@@ -682,29 +704,20 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
-               //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
                gv->kurokku.tiku=0;\r
-               /* block copy to visible RAM from offscreen */\r
-//             vga_setup_wm1_block_copy();\r
-//             o =     *(gv->video.page[gv->video->sfip].data); // source offscreen\r
-//             o2 =    *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
-//             for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-//             modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);\r
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
-//             vga_restore_rm0wm0();\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
 \r
        switch(gv->kurokku.fpscap)\r
        {\r
                case 0:\r
-                       //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");\r
+                       modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
                        //turn this off if XT\r
-                       //modexWaitBorder();\r
+                       modexWaitBorder_start();\r
                        //vga_wait_for_vsync();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
@@ -725,121 +738,6 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)\r
-{\r
-       switch(pip[0].video->rss)\r
-       {\r
-               case 0:\r
-                       animate_spri(enti, pip->video);\r
-               break;\r
-               case 1:\r
-                       animate_spri(enti, pip->video);\r
-               break;\r
-//             case 2:\r
-//                     modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
-//             break;\r
-       }\r
-}\r
-\r
-#ifdef SPRITE\r
-#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32,    PLAYERBMPDATAPTR);\r
-#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
-#endif\r
-\r
-void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
-{\r
-       sword x = player[pn].enti.x;\r
-       sword y = player[pn].enti.y;\r
-       sword bx = x+16;        //buffer's x\r
-       sword by = y+16;        //buffer's y\r
-       sword qq; //scroll offset\r
-       word ls = 0;//player[pn].enti.persist_aniframe;\r
-       player[pn].enti.dire=32; //direction\r
-\r
-       switch(scrollswitch)\r
-       {\r
-               case 0:\r
-                       qq = 0;\r
-               break;\r
-               default:\r
-                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
-               break;\r
-       }\r
-       //x-=4;\r
-       y-=pip[0].map->tiles->tileHeight;\r
-       switch (player[pn].enti.d)\r
-       {\r
-               case 0:\r
-                       //up\r
-                       player[pn].enti.dire*=player[pn].enti.d;\r
-                       y-=qq;\r
-                       by-=4;\r
-               break;\r
-               case 3:\r
-                       // right\r
-                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
-                       x+=qq;\r
-                       bx+=4;\r
-               break;\r
-               case 2:\r
-               break;\r
-               case 4:\r
-                       //down\r
-                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
-                       y+=qq;\r
-                       by+=4;\r
-               break;\r
-               case 1:\r
-                       //left\r
-                       player[pn].enti.dire*=(player[pn].enti.d+2);\r
-                       x-=qq;\r
-                       bx-=4;\r
-               break;\r
-       }\r
-\r
-//     if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-//     else{\r
-//             //copy old bg to page0\r
-//             //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-//             //update buffer\r
-//             //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-//     }\r
-//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
-       //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
-       /*modexCopyPageRegion(pip[pip->video->p].page,\r
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/\r
-//     else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
-       switch(ls)\r
-       {\r
-               case 1:\r
-                       FRAME1\r
-               break;\r
-               case 2:\r
-                       FRAME2\r
-               break;\r
-               case 3:\r
-                       FRAME3\r
-               break;\r
-               case 4:\r
-                       FRAME4\r
-               break;\r
-       }\r
-//     if(2>ls && ls>=1) { FRAME1 }else\r
-//     if(3>ls && ls>=2) { FRAME2 }else\r
-//     if(4>ls && ls>=3) { FRAME3 }else\r
-//     if(5>ls && ls>=4) { FRAME4 }\r
-       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);\r
-       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
-       pip->video->r=1;\r
-}\r
-\r
 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].enti.x;\r
@@ -903,7 +801,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
        if(pip[0].video->bgps)\r
                modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
        //draw sprite\r
-       ZC_drawframe(pip, &player[pn].enti, x, y);\r
+       animate_spri(&player[pn].enti, pip->video);\r
 //0000if(player[pn].enti.q<2) delay(200);\r
        pip->video->r=1;\r
 }\r
@@ -996,6 +894,4 @@ void mapScroll(map_view_t *mv, player_t *player)
                default:\r
                        break;\r
        }\r
-\r
-       mv->video->r=1;\r
 }\r