]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
going to work on bg draw today!
[16.git] / src / lib / scroll16.c
index 21c3d7415369ef0aa20727b6d4db0a2adb714423..4ad596f0969b2bb1408a48589f3e3c07ffdcee72 100755 (executable)
@@ -36,7 +36,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -73,7 +73,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -110,7 +110,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -147,7 +147,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
@@ -194,7 +194,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -207,7 +207,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -220,7 +220,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -233,7 +233,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -257,7 +257,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
        pip[0].page = &gv->video.page[0];\r
        pip[0].map = map;\r
        pip[0].video = &gv->video;\r
-       pip[0].panp     = &gv->video.panp;\r
+       pip[0].p        = &gv->video.p;\r
+       pip[0].sp       = &gv->video.sp;\r
        ZC_MVInit(pip, 1, 1);\r
 \r
        for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
@@ -265,7 +266,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
                pip[i].page     =       &gv->video.page[i];\r
                pip[i].map      =       pip[0].map;\r
                pip[i].video    =       pip[0].video;\r
-               pip[i].panp     =       pip[0].panp;\r
+               pip[i].p        =       pip[0].p;\r
+               pip[i].sp       =       pip[0].sp;\r
 //             if(i>ZC_MVI) {\r
                pip[i].tx =     1;\r
                pip[i].ty =     1;\r
@@ -287,7 +289,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        byte crtcOffset;\r
 \r
        /* calculate offset */\r
-       offset = (word) moo[moo[0].video->panp].page->data;\r
+       offset = (word) moo[moo[0].video->sp].page->data;\r
        offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
        offset += moo[0].page->dx >> 2;\r
 \r
@@ -295,7 +297,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        switch(sr)\r
        {\r
                case 1:\r
-                       crtcOffset = moo[0].page->sw >> 3;\r
+                       crtcOffset = moo[moo[0].video->sp].page->sw >> 3;\r
                break;\r
                default:\r
                case 0:\r
@@ -434,10 +436,10 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        if(player[plid].enti.q==4)\r
 #endif\r
                if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -469,9 +471,9 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 #endif\r
                if(id==0)\r
                        mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -503,9 +505,9 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 #endif\r
                if(id==0)\r
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -536,10 +538,10 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        if(player[plid].enti.q==4)\r
 #endif\r
                if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, DRAWCOLNUM);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -618,8 +620,8 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 //default player position on the viewable map\r
 void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
 {\r
-       player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
-       player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+       player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx;\r
+       player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny;\r
 }\r
 //===========================================================================\r
 \r
@@ -688,18 +690,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
        }\r
-       if(!pageploop)\r
-               modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
-//     {\r
-//             unsigned int k,j,o;\r
-//             /* fill screen with a distinctive pattern */\r
-//             for (k=0;k < vga_state.vga_width;k++) {\r
-//                     o = k >> 2;\r
-//                     vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
-//                             for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
-//                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
-//             }\r
-//     }\r
+//     if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
        modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
 }\r
 \r
@@ -835,8 +826,8 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        //setkb(0);\r
 }*/\r
 \r
-boolean pageflipflop = 1;\r
-boolean pageploop = 1;\r
+//boolean pageflipflop = 1;\r
+//boolean pageploop = 1;\r
 boolean pagenorendermap = 0;\r
 boolean pagedelayrendermap = 0;\r
 \r
@@ -894,17 +885,17 @@ void shinku(global_game_variables_t *gv)
                break;\r
        }\r
        //render!!\r
-       if(pageflipflop){\r
+//     if(pageflipflop){\r
        if(gv->video.r ){//r=1\r
                //vga_setup_wm1_block_copy();\r
                //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
                //vga_restore_rm0wm0();\r
-               if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
-               VL_ShowPage(&(gv->video.page[gv->video.panp]), gv->kurokku.fpscap, 0);//VL_ShowPage(&(gv->video.page[gv->video.p]), gv->kurokku.fpscap, 0);\r
-               if(!pageploop) gv->video.p=!gv->video.p;\r
+//             if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
+               VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
+//             if(!pageploop) gv->video.p=!gv->video.p;\r
                gv->video.r =!gv->video.r ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
-       }\r
+//     }\r
        }\r
 }\r
 \r
@@ -987,14 +978,13 @@ void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitc
                break;\r
        }\r
 \r
-       if(!pageflipflop)\r
-               modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-       else{\r
-               //copy old bg to page0\r
-               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-               //update buffer\r
-               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-       }\r
+//     if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
+//     else{\r
+//             //copy old bg to page0\r
+//             //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
+//             //update buffer\r
+//             //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
+//     }\r
 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
        //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
        /*modexCopyPageRegion(pip[pip->video->p].page,\r
@@ -1139,7 +1129,7 @@ boolean ZC_walk2(entity_t *enti, map_view_t *map_v)
 \r
 void player_walk(player_t *player, map_view_t *map_v){\r
        int dx=16, dy=16;\r
-       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh))\r
        {\r
                mapScroll(map_v, player);\r
                // (Un)load stuff?\r