]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
going to work on bg draw today!
[16.git] / src / lib / scroll16.c
index df5af21ddfeebf270c86c6ba16b35768287f8bf0..4ad596f0969b2bb1408a48589f3e3c07ffdcee72 100755 (executable)
 */\r
 #include "src/lib/scroll16.h"\r
 \r
-#define INC_PER_FRAME_PRINT    sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
-modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
-\r
-//#define WALKTYPE_FRAM_PRINT INC_PER_FRAME_PRINT\r
-//walktypeinfo(player, pn);\r
-//modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
-\r
-#define PERSIST_ANIFRAME_INIT 1\r
-#define Q_INIT PERSIST_ANIFRAME_INIT\r
-#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = PERSIST_ANIFRAME_INIT;\r
+//#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
 \r
 void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -45,31 +36,31 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
@@ -82,31 +73,31 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
@@ -119,31 +110,31 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
@@ -156,31 +147,31 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
@@ -195,203 +186,6 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
 }\r
 \r
 \r
-/*\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    pip->video->r=1;\r
-src/lib/scroll16.c:    mv->video->r=1;\r
- */\r
-\r
-void oldwalk(map_view_t *pip, player_t *player, word pn)\r
-{\r
-       //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
-       switch(player[pn].enti.d)\r
-       {\r
-               //no direction\r
-               case 2:\r
-                       //0000pip[0].video->startclk = (*clockw);\r
-               break;\r
-               //right movement\r
-               case 3:\r
-                       //printf("pip[0].page->tilesw=%d        ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollRight(pip, player, 3, pn);\r
-                                       ScrollRight(pip, player, 2, pn);\r
-                                       //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollRight(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
-                       }\r
-                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx+1;\r
-                       player[pn].enti.triggery = player[pn].enti.ty;\r
-               break;\r
-\r
-               //left movement\r
-               case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollLeft(pip, player, 3, pn);\r
-                                       ScrollLeft(pip, player, 2, pn);\r
-                                       //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
-                       }\r
-                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx-1;\r
-                       player[pn].enti.triggery = player[pn].enti.ty;\r
-               break;\r
-\r
-               //down movement\r
-               case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollDown(pip, player, 3, pn);\r
-                                       ScrollDown(pip, player, 2, pn);\r
-                                       //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollDown(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
-                       }\r
-                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx;\r
-                       player[pn].enti.triggery = player[pn].enti.ty+1;\r
-               break;\r
-\r
-               //up movement\r
-               case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollUp(pip, player, 3, pn);\r
-                                       ScrollUp(pip, player, 2, pn);\r
-                                       //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollUp(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
-                       }\r
-                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx;\r
-                       player[pn].enti.triggery = player[pn].enti.ty-1;\r
-               break;\r
-       }\r
-}\r
-\r
 //panning page\r
 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -400,53 +194,53 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        pip[0].page->dx+=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }\r
                        }\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        pip[0].page->dx-=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }\r
                        }\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        pip[0].page->dy+=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }\r
                        }\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        pip[0].page->dy-=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }\r
                        }\r
                break;\r
        }\r
@@ -463,7 +257,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
        pip[0].page = &gv->video.page[0];\r
        pip[0].map = map;\r
        pip[0].video = &gv->video;\r
-       pip[0].panp     = &gv->video.panp;\r
+       pip[0].p        = &gv->video.p;\r
+       pip[0].sp       = &gv->video.sp;\r
        ZC_MVInit(pip, 1, 1);\r
 \r
        for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
@@ -471,7 +266,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
                pip[i].page     =       &gv->video.page[i];\r
                pip[i].map      =       pip[0].map;\r
                pip[i].video    =       pip[0].video;\r
-               pip[i].panp     =       pip[0].panp;\r
+               pip[i].p        =       pip[0].p;\r
+               pip[i].sp       =       pip[0].sp;\r
 //             if(i>ZC_MVI) {\r
                pip[i].tx =     1;\r
                pip[i].ty =     1;\r
@@ -493,7 +289,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        byte crtcOffset;\r
 \r
        /* calculate offset */\r
-       offset = (word) moo[moo[0].video->panp].page->data;\r
+       offset = (word) moo[moo[0].video->sp].page->data;\r
        offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
        offset += moo[0].page->dx >> 2;\r
 \r
@@ -501,7 +297,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        switch(sr)\r
        {\r
                case 1:\r
-                       crtcOffset = moo[0].page->sw >> 3;\r
+                       crtcOffset = moo[moo[0].video->sp].page->sw >> 3;\r
                break;\r
                default:\r
                case 0:\r
@@ -634,12 +430,16 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
+#ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
+#else\r
+       if(player[plid].enti.q==4)\r
+#endif\r
                if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -664,12 +464,16 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next column */\r
        x= 0;\r
+#ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
+#else\r
+       if(player[plid].enti.q==4)\r
+#endif\r
                if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+                       mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -684,9 +488,9 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */\r
        if(mv[id].page[0].dy == 0 )\r
        {\r
-       /* go down one tile */\r
+       /* go up one tile */\r
        mv[id].ty--;\r
-       /* Snap the origin downward */\r
+       /* Snap the origin upward */\r
        mv[id].page->data -= mv[id].page->pi;\r
 \r
        mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
@@ -694,15 +498,20 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= 0;\r
+#ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
+#else\r
+       if(player[plid].enti.q==4)\r
+#endif\r
                if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
        mv[0].video->r=1;\r
 }\r
 \r
+\r
 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        word y;//x,  /* coordinate for drawing */\r
@@ -723,12 +532,16 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 \r
        /* draw the next row */\r
        y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
+#ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
+#else\r
+       if(player[plid].enti.q==4)\r
+#endif\r
                if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);\r
-               else\r
-                       if(!pageflipflop && !pageploop)\r
-                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(!pageflipflop && !pageploop)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
        mv[0].video->r=1;\r
 }\r
 \r
@@ -807,8 +620,8 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 //default player position on the viewable map\r
 void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
 {\r
-       player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
-       player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+       player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx;\r
+       player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny;\r
 }\r
 //===========================================================================\r
 \r
@@ -877,18 +690,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
        }\r
-       //if(!pageploop)\r
-               modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
-//     {\r
-//             unsigned int k,j,o;\r
-//             /* fill screen with a distinctive pattern */\r
-//             for (k=0;k < vga_state.vga_width;k++) {\r
-//                     o = k >> 2;\r
-//                     vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
-//                             for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
-//                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
-//             }\r
-//     }\r
+//     if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
        modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
 }\r
 \r
@@ -915,7 +717,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
        if(i==0)\r
        {\r
                //wwww\r
-               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
        }\r
        else\r
        {\r
@@ -928,7 +730,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        case 0:\r
 #endif\r
 #ifndef TILERENDER\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
+                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
                                //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
 #else\r
                                modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
@@ -956,60 +758,55 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 \r
 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
 {\r
-       word x;\r
        int i;\r
+if(pagedelayrendermap)         if(!y)  y+=TILEWH;      else    y-=TILEWH;\r
        poopoffset%=player[0].enti.speed;\r
 //printf("y: %d\n", poopoffset);\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
-       for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i++; /* next! */\r
+       for(    mv->dx=poopoffset;      mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;       mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+               if(i>=0)        /* we are in the map, so copy away! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+               i++; /* next! */\r
        }\r
+//if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
 {\r
-       int y;\r
        int i;\r
+if(pagedelayrendermap)         if(!x)  x+=TILEWH;              else    x-=TILEWH;\r
        poopoffset%=player[0].enti.speed;\r
 //printf("x: %d\n", poopoffset);\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
        /* location in the map array */\r
        i=ty * mv->map->width + tx;\r
-\r
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
-       for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy away! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i += mv->map->width;\r
+       for(    mv->dy=poopoffset;      mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;      mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+               if(i>=0)        /* we are in the map, so copy away! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+               i += mv->map->width;\r
        }\r
+//if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
 {\r
-       word x;\r
        int i;\r
 \r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
-       for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i++; /* next! */\r
+       for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+               if(i>=0)        /* we are in the map, so copy! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+               i++; /* next! */\r
        }\r
 }\r
 \r
 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)\r
 {\r
-       int y;\r
        int i;\r
 \r
        /* location in the map array */\r
@@ -1017,12 +814,10 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
 \r
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
-       for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
-       if(i>=0) {\r
-               /* we are in the map, so copy away! */\r
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
-       }\r
-       i += mv->map->width;\r
+       for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+               if(i>=0)        /* we are in the map, so copy away! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+               i += mv->map->width;\r
        }\r
 }\r
 \r
@@ -1031,15 +826,17 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        //setkb(0);\r
 }*/\r
 \r
-boolean pageflipflop = 1;\r
-boolean pageploop = 1;\r
+//boolean pageflipflop = 1;\r
+//boolean pageploop = 1;\r
+boolean pagenorendermap = 0;\r
+boolean pagedelayrendermap = 0;\r
 \r
 /*     sync    */\r
 void shinku(global_game_variables_t *gv)\r
 {\r
        word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
        word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
-       word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,\r
+       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, //col7bgcol0\r
        //byte o,o2,i;\r
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
        /* block copy to visible RAM from offscreen */\r
@@ -1053,9 +850,9 @@ void shinku(global_game_variables_t *gv)
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
-        //      though it should be. Instead it's NULL as a near pointer but contains a non-null\r
+        //      though it should be. Instead it's NULL as a neAr pointer but contains a non-null\r
         //      segment value, so testing against NULL doesn't work. It is initialized properly if\r
-        //      you call start_timer() though which uses near malloc. Rather than fight with that,\r
+        //      you call start_timer() though which uses neAr malloc. Rather than fight with that,\r
         //      I decided it would be better to declare a temp buffer statically and sprintf to that.\r
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
@@ -1083,37 +880,38 @@ void shinku(global_game_variables_t *gv)
                case 1:\r
                        //turn this off if XT\r
                        //modexWaitBorder();\r
-                       vga_wait_for_vsync();\r
+                       //vga_wait_for_vsync();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
-       if(pageflipflop){\r
-       if(gv->video.r){\r
+       //render!!\r
+//     if(pageflipflop){\r
+       if(gv->video.r ){//r=1\r
                //vga_setup_wm1_block_copy();\r
                //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
                //vga_restore_rm0wm0();\r
-               if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
-               modexShowPage(&(gv->video.page[gv->video.p]));\r
-               if(!pageploop) gv->video.p=!gv->video.p;\r
-               gv->video.r=!gv->video.r;\r
+//             if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
+               VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
+//             if(!pageploop) gv->video.p=!gv->video.p;\r
+               gv->video.r =!gv->video.r ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
-       }\r
+//     }\r
        }\r
 }\r
 \r
-void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word sw)\r
+void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)\r
 {\r
-       switch(pip[0].video->rs)\r
+       switch(pip[0].video->rss)\r
        {\r
                case 0:\r
-                       animate_spri(player[pn].ent->spri, pip->video);\r
+                       animate_spri(enti, pip->video);\r
                break;\r
                case 1:\r
-                       oldanimate_spri(player[pn].ent->spri, pip->video);\r
-               break;\r
-               case 2:\r
-                       modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
+                       animate_spri(enti, pip->video);\r
                break;\r
+//             case 2:\r
+//                     modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
+//             break;\r
        }\r
 }\r
 \r
@@ -1129,14 +927,14 @@ void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, swor
 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
 #endif\r
 \r
-void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
        sword bx = x+16;        //buffer's x\r
        sword by = y+16;        //buffer's y\r
        sword qq; //scroll offset\r
-       word ls = player[pn].enti.persist_aniframe;\r
+       word ls = 0;//player[pn].enti.persist_aniframe;\r
        player[pn].enti.dire=32; //direction\r
 \r
        switch(scrollswitch)\r
@@ -1180,14 +978,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                break;\r
        }\r
 \r
-       if(!pageflipflop)\r
-               modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-       else{\r
-               //copy old bg to page0\r
-               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-               //update buffer\r
-               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-       }\r
+//     if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
+//     else{\r
+//             //copy old bg to page0\r
+//             //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
+//             //update buffer\r
+//             //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
+//     }\r
 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
        //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
        /*modexCopyPageRegion(pip[pip->video->p].page,\r
@@ -1222,7 +1019,6 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
        sword qq,dd; //scroll offset\r
-       word ls = player[pn].enti.persist_aniframe;\r
        player[pn].enti.dire=10; //direction\r
 \r
        switch(scrollswitch)\r
@@ -1240,8 +1036,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                        qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
                break;\r
        }\r
-       if(pip[0].video->rs<2)\r
-               x-=4;\r
+       x-=4;\r
        y-=pip[0].map->tiles->tileHeight;\r
        switch (player[pn].enti.d)\r
        {\r
@@ -1269,40 +1064,20 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                break;\r
        }\r
        player[pn].enti.dire+=dd;\r
-       player[pn].ent->spri->delay=1;\r
-       if(player[pn].enti.q==1)\r
-               set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire);\r
-               //pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire);   if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+       {\r
+               set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+               player[pn].enti.pred = player[pn].enti.d;\r
+       }\r
 \r
        //setting xy position\r
-       player[pn].ent->spri->x = x;\r
-       player[pn].ent->spri->y = y;\r
+       player[pn].enti.spri->x = x;\r
+       player[pn].enti.spri->y = y;\r
 \r
-       switch(ls)\r
-       {\r
-               case 1:\r
-                       ZC_drawframe(pip, player, pn, x, y, ls);\r
-               break;\r
-               case 2:\r
-                       ZC_drawframe(pip, player, pn, x, y, ls);\r
-               break;\r
-               case 3:\r
-                       ZC_drawframe(pip, player, pn, x, y, ls);\r
-               break;\r
-               case 4:\r
-                       ZC_drawframe(pip, player, pn, x, y, ls);\r
-               break;\r
-       }\r
+       //draw sprite\r
+       ZC_drawframe(pip, &player[pn].enti, x, y);\r
+//0000if(player[pn].enti.q<2) delay(200);\r
        pip->video->r=1;\r
-       if(player[pn].enti.persist_aniframe!=player[pn].enti.q)\r
-       {\r
-               sprintf(global_temp_status_text, "[%u]%u", player[pn].enti.persist_aniframe, player[pn].enti.q);\r
-               modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
-               delay(500);\r
-       }\r
-       //WALKTYPE_FRAM_PRINT;\r
-       //sprintf(global_temp_status_text, " %u", player[pn].enti.dire);\r
-       //modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
 }\r
 \r
 /*\r
@@ -1320,12 +1095,12 @@ boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
        return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
 }\r
 \r
-boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
+boolean ZC_walk2(entity_t *enti, map_view_t *map_v)\r
 {\r
        //return 1;\r
        int dx = 1;\r
        int dy = 1;\r
-       switch(ent->d)\r
+       switch(enti->d)\r
        {\r
                case 2:\r
                        return 0;\r
@@ -1340,7 +1115,7 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v)
                        dx = 0;\r
                        break;\r
        }\r
-       if(coll_check(ent->x, ent->y, dx, dy,  map_v))\r
+       if(coll_check(enti->x, enti->y, dx, dy,  map_v))\r
        {\r
                // Allow movement\r
                // Set speed\r
@@ -1354,14 +1129,14 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v)
 \r
 void player_walk(player_t *player, map_view_t *map_v){\r
        int dx=16, dy=16;\r
-       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh))\r
        {\r
                mapScroll(map_v, player);\r
                // (Un)load stuff?\r
        }\r
 }\r
 \r
-void near mapScroll(map_view_t *mv, player_t *player)\r
+void mapScroll(map_view_t *mv, player_t *player)\r
 {\r
        //word x, y;  /* coordinate for drawing */\r
        int c = 1;\r