]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
joncampbell123 i tried ww
[16.git] / src / lib / scroll16.c
index 5c8c4dd282d4981a19a3880314da2a1eb932e7da..69ec872019731d132630dfa6ffd67b8c2443956b 100755 (executable)
@@ -488,8 +488,9 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                                modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
                                //cannot print number value du to it being slow as bakapee
 #else
-                               //PBUFBFUN              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-
+                               PBUFBFUN                (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+                               /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+                               //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
                                //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
 #endif
                        break;
@@ -599,6 +600,8 @@ void shinku(map_view_t *pip, global_game_variables_t *gv)
                word type = 1;
                //t=(((*(gv->clock))-gv->clock_start) /18.2);
                //sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
+               vga_moveto(x,y);
+               vga_sync_bios_cursor();
                printf("%f fps", (double)gv->kurokku.tiku/ticktock(gv));
                //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1);
                //(gv->clock_start)=*(gv->clock);