}
else
{
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
else
{
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
else
{
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
else
{
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
/* draw the next column */
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
- if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
- }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ else mv[0].video->r=1;
}
{
/* go backward one tile */
mv[id].tx--;
-
/* Snap the origin backward */
mv[id].page->data -= 4;
mv[id].page->dx = mv[id].map->tiles->tileWidth;
/* draw the next column */
x= 0;
if(player[plid].q%4)
- if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
- }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ else mv[0].video->r=1;
}
/* draw the next row */
y= 0;
if(player[plid].q%3)
- if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
- }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ else mv[0].video->r=1;
}
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
/* draw the next row */
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
- if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
- }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ else mv[0].video->r=1;
}
{
/* block copy pattern to where we will draw the sprite */
vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data+4;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
_fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
vga_restore_rm0wm0();
}
}
-
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
{
/* block copy pattern to where we will draw the sprite */
vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data-4;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
_fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
vga_restore_rm0wm0();
{
/* block copy pattern to where we will draw the sprite */
vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
_fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
vga_restore_rm0wm0();
{
/* block copy pattern to where we will draw the sprite */
vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
_fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
vga_restore_rm0wm0();
i+=mv->map->width - tx;
}
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
- {
- unsigned int k,j,o;
- /* fill screen with a distinctive pattern */
- for (k=0;k < vga_state.vga_width;k++) {
- o = k >> 2;
- vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
- for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
- vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
- }
- }
- modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 20, 36);
}
switch(gv->kurokku.fpscap)
{
case 0:
- modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
+ //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
gv->kurokku.frames_per_second=1;
break;
case 1:
//turn this off if XT
- //modexWaitBorder();
- vga_wait_for_vsync();
+ modexWaitBorder();
+ //vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
if(pageflipflop){
if(gv->video.r){
- /* block copy pattern to where we will draw the sprite */
//vga_setup_wm1_block_copy();
- //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
- modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
//vga_restore_rm0wm0();
+ modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
modexShowPage(&(gv->video.page[gv->video.p]));
gv->video.p=!gv->video.p;
gv->video.r=!gv->video.r;
{
sword x = player[pn].x;
sword y = player[pn].y;
-#ifdef SPRITE
word dire=32; //direction
-#else
- word dire=8; //direction
-#endif
sword qq; //scroll offset
word ls = player[pn].persist_aniframe;
- if(scrollswitch==0) qq = 0;
- else qq = ((player[pn].q)*(player[pn].speed));
- x-=4;
+ switch(scrollswitch)
+ {
+ case 0:
+ qq = 0;
+ break;
+ default:
+ qq = ((player[pn].q)*(player[pn].speed));
+ break;
+ }
+ //x-=4;
y-=TILEWH;
switch (player[pn].d)
{
x-=qq;
break;
}
-
//modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
#ifdef SPRITE
-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
+// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
+// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
#else
-#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
-#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
+#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, dire);
+#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire);
#endif
if(!pageflipflop)
modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
/*modexCopyPageRegion(pip[pip->video->p].page,
pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { FRAME1 }else
- if(3>ls && ls>=2) { FRAME2 }else
- if(4>ls && ls>=3) { FRAME3 }else
- if(5>ls && ls>=4) { FRAME4 }
+ switch(ls)
+ {
+ case 1:
+ FRAME1
+ break;
+ case 2:
+ FRAME2
+ break;
+ case 3:
+ FRAME3
+ break;
+ case 4:
+ FRAME4
+ break;
+ }
+// if(2>ls && ls>=1) { FRAME1 }else
+// if(3>ls && ls>=2) { FRAME2 }else
+// if(4>ls && ls>=3) { FRAME3 }else
+// if(5>ls && ls>=4) { FRAME4 }
pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);