map->tiles->cols = 1;
map->tiles->debug_text = true;
}
+ else map->tiles->debug_text = false;
return 0;
}
}
}
-void qclean()
+/*void qclean()
{
modexLeave();
//setkb(0);
-}
+}*/
//sync!
-void shinku(page_t *page, global_game_variables_t *gv)
+/*void shinku(page_t *page, global_game_variables_t *gv)
{
byte *pee;
word x = (16);
// pee = malloc(sizeof(double));
// sprintf(pee, "%f", ((*gv->clock) /18.2));
//++++ modexprint(page, x, y, type, col, bgcol, pee);
- //sprintf(pee, "%f", /*gv->tiku/*/time_in_seconds(gv));
+ //sprintf(pee, "%f", *gv->tiku/\*time_in_seconds(gv));
//modexprint(page, x, y+8, type, col, bgcol, pee);
//}
-}
+}*/
void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch)
{
#define FRAME4 oldDrawBmp(VGA, x, y, &player[playnum].data, 1);
#else
#define FRAME1 modexDrawSpriteRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data);
-#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data)
+#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
#endif
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
//turn this off if XT
- //XTif(detectcpu() > 0)
+ if(detectcpu() > 0)
modexWaitBorder();
}