//printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
+ //no direction
+ case 2:
+ pip[0].video->startclk = (*clockw);
+ break;
//right movement
case 3:
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
- mapScrollRight(pip, player, 0, pn);
- mapScrollRight(pip, player, 1, pn);
+ mapScrollRight(pip, player, !(pip[0].video->p), pn);
+ mapScrollRight(pip, player, (pip[0].video->p), pn);
ScrollRight(pip, player, 2, pn);
- ScrollRight(pip, player, 3, pn); }
+ ScrollRight(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
- mapScrollLeft(pip, player, 0, pn);
- mapScrollLeft(pip, player, 1, pn);
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);
ScrollLeft(pip, player, 2, pn);
- ScrollLeft(pip, player, 3, pn); }
+ ScrollLeft(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
- mapScrollDown(pip, player, 0, pn);
- mapScrollDown(pip, player, 1, pn);
+ mapScrollDown(pip, player, !(pip[0].video->p), pn);
+ mapScrollDown(pip, player, (pip[0].video->p), pn);
ScrollDown(pip, player, 2, pn);
- ScrollDown(pip, player, 3, pn); }
+ ScrollDown(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
- mapScrollUp(pip, player, 0, pn);
- mapScrollUp(pip, player, 1, pn);
+ mapScrollUp(pip, player, !(pip[0].video->p), pn);
+ mapScrollUp(pip, player, (pip[0].video->p), pn);
ScrollUp(pip, player, 2, pn);
- ScrollUp(pip, player, 3, pn); }
+ ScrollUp(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
/* draw the next column */
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
/* draw the next column */
x= 0;
if(player[plid].q%4)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
/* draw the next row */
y= 0;
if(player[plid].q%3)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
/* draw the next row */
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
mapDrawWRow(&mv[0], tx-1, ty, py);
i+=mv->map->width - tx;
}
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
}
case 0:
#ifndef TILERENDER
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
- modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
+ //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
}*/
unsigned char shinku_fps_indicator_page = 2;
-boolean pageflipflop=0;
+boolean pageflipflop;
//gv->video.p
/* sync */
break;
case 1:
//turn this off if XT
- modexWaitBorder();
- //vga_wait_for_vsync();
+ //modexWaitBorder();
+ vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
if(pageflipflop){
+ if(gv->video.r){
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ modexShowPage(&(gv->video.page[gv->video.p]));
gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
+ }
}
}
break;
}
+ //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
#ifdef SPRITE
// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
#endif
-// if(pageflipflop)
+ if(!pageflipflop)
+ modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
- modexCopyPageRegion(pip[pip->video->p].page,
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);
+ //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
+ /*modexCopyPageRegion(pip[pip->video->p].page,
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
- //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
if(2>ls && ls>=1) { FRAME1 }else
if(3>ls && ls>=2) { FRAME2 }else
if(4>ls && ls>=3) { FRAME3 }else
if(5>ls && ls>=4) { FRAME4 }
+ pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);