*/\r
#include "src/lib/scroll16.h"\r
\r
-void walk(map_view_t *pip, player_t *player, word pn)\r
+#define INC_PER_FRAME_PRINT sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define WALKTYPE_FRAM_PRINT INC_PER_FRAME_PRINT\r
+//walktypeinfo(player, pn);\r
+//modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define PERSIST_ANIFRAME_INIT 1\r
+#define Q_INIT PERSIST_ANIFRAME_INIT\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = PERSIST_ANIFRAME_INIT;\r
+\r
+void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
{\r
- #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
- //printf("player[%d].d=%d\n", pn, player[pn].d);\r
- switch(player[pn].d)\r
+ switch(player[pn].enti.d)\r
+ {\r
+ //no direction\r
+ case 2:\r
+ //0000pip[0].video->startclk = (*clockw);\r
+ break;\r
+ //right movement\r
+ case 3:\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
+ {\r
+ player[pn].walktype=2;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ScrollRight(pip, player, 3, pn);\r
+ ScrollRight(pip, player, 2, pn);\r
+ mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+ player[pn].enti.q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ }\r
+ else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+ {\r
+ player[pn].walktype=1;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].enti.x+=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ }\r
+ else\r
+ {\r
+ player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
+//#endif\r
+ player[pn].enti.d = 2;\r
+ }\r
+ player[pn].enti.triggerx = player[pn].enti.tx+1;\r
+ player[pn].enti.triggery = player[pn].enti.ty;\r
+ //WALKTYPE_FRAM_PRINT\r
+ break;\r
+ //left movement\r
+ case 1:\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
+ {\r
+ player[pn].walktype=2;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ScrollLeft(pip, player, 3, pn);\r
+ ScrollLeft(pip, player, 2, pn);\r
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+ player[pn].enti.q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ }\r
+ else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+ {\r
+ player[pn].walktype=1;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].enti.x-=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ }\r
+ else\r
+ {\r
+ player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
+//#endif\r
+ player[pn].enti.d = 2;\r
+ }\r
+ player[pn].enti.triggerx = player[pn].enti.tx-1;\r
+ player[pn].enti.triggery = player[pn].enti.ty;\r
+ //WALKTYPE_FRAM_PRINT\r
+ break;\r
+ //down movement\r
+ case 4:\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
+ {\r
+ player[pn].walktype=2;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ScrollDown(pip, player, 3, pn);\r
+ ScrollDown(pip, player, 2, pn);\r
+ mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+ player[pn].enti.q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ }\r
+ else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
+ {\r
+ player[pn].walktype=1;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].enti.y+=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ }\r
+ else\r
+ {\r
+ player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
+//#endif\r
+ player[pn].enti.d = 2;\r
+ }\r
+ player[pn].enti.triggerx = player[pn].enti.tx;\r
+ player[pn].enti.triggery = player[pn].enti.ty+1;\r
+ //WALKTYPE_FRAM_PRINT\r
+ break;\r
+ //up movement\r
+ case 0:\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
+ {\r
+ player[pn].walktype=2;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ScrollUp(pip, player, 3, pn);\r
+ ScrollUp(pip, player, 2, pn);\r
+ mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+ player[pn].enti.q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ }\r
+ else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))\r
+ {\r
+ player[pn].walktype=1;\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].enti.y-=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, 0, pn);\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ }\r
+ else\r
+ {\r
+ player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
+//#endif\r
+ player[pn].enti.d = 2;\r
+ }\r
+ player[pn].enti.triggerx = player[pn].enti.tx;\r
+ player[pn].enti.triggery = player[pn].enti.ty-1;\r
+ //WALKTYPE_FRAM_PRINT\r
+ break;\r
+ }\r
+ //if(player[pn].enti.d!=2 && pip[0].video->rs) IN_UserInput(1,1);\r
+ //else if(!pip[0].video->rs) delay(500);\r
+}\r
+\r
+\r
+/*\r
+src/lib/scroll16.c: mv[0].video->r=1;\r
+src/lib/scroll16.c: mv[0].video->r=1;\r
+src/lib/scroll16.c: mv[0].video->r=1;\r
+src/lib/scroll16.c: mv[0].video->r=1;\r
+src/lib/scroll16.c: pip->video->r=1;\r
+src/lib/scroll16.c: mv->video->r=1;\r
+ */\r
+\r
+void oldwalk(map_view_t *pip, player_t *player, word pn)\r
+{\r
+ //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
+ switch(player[pn].enti.d)\r
{\r
//no direction\r
case 2:\r
//right movement\r
case 3:\r
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
- !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- animatePlayer(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
ScrollRight(pip, player, 3, pn);\r
ScrollRight(pip, player, 2, pn);\r
- mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
mapScrollRight(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
+ player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
- else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))\r
+ else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- player[pn].x+=(player[pn].speed);\r
- animatePlayer(pip, player, pn, 0);\r
+ player[pn].enti.x+=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else\r
{\r
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
#ifdef SPRITE\r
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);\r
+ modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
#else\r
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);\r
+ modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
#endif\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].d = 2;\r
+ player[pn].enti.d = 2;\r
}\r
- player[pn].triggerx = player[pn].tx+1;\r
- player[pn].triggery = player[pn].ty;\r
+ player[pn].enti.triggerx = player[pn].enti.tx+1;\r
+ player[pn].enti.triggery = player[pn].enti.ty;\r
break;\r
\r
//left movement\r
case 1:\r
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
- !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- animatePlayer(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
ScrollLeft(pip, player, 3, pn);\r
ScrollLeft(pip, player, 2, pn);\r
- mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
+ player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
- else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))\r
+ else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- player[pn].x-=(player[pn].speed);\r
- animatePlayer(pip, player, pn, 0);\r
+ player[pn].enti.x-=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
else\r
{\r
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
#ifdef SPRITE\r
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);\r
+ modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
#else\r
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);\r
+ modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
#endif\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].d = 2;\r
+ player[pn].enti.d = 2;\r
}\r
- player[pn].triggerx = player[pn].tx-1;\r
- player[pn].triggery = player[pn].ty;\r
+ player[pn].enti.triggerx = player[pn].enti.tx-1;\r
+ player[pn].enti.triggery = player[pn].enti.ty;\r
break;\r
\r
//down movement\r
case 4:\r
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
- !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- animatePlayer(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
ScrollDown(pip, player, 3, pn);\r
ScrollDown(pip, player, 2, pn);\r
- mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
mapScrollDown(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
+ player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
- else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))\r
+ else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- player[pn].y+=(player[pn].speed);\r
- animatePlayer(pip, player, pn, 0);\r
+ player[pn].enti.y+=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
else\r
{\r
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
#ifdef SPRITE\r
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);\r
+ modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
#else\r
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);\r
+ modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
#endif\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].d = 2;\r
+ player[pn].enti.d = 2;\r
}\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty+1;\r
+ player[pn].enti.triggerx = player[pn].enti.tx;\r
+ player[pn].enti.triggery = player[pn].enti.ty+1;\r
break;\r
\r
//up movement\r
case 0:\r
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
- !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- animatePlayer(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
ScrollUp(pip, player, 3, pn);\r
ScrollUp(pip, player, 2, pn);\r
- mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
mapScrollUp(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
+ player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
- else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))\r
+ else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- player[pn].y-=(player[pn].speed);\r
- animatePlayer(pip, player, 0, pn);\r
+ player[pn].enti.y-=(player[pn].enti.speed);\r
+ ANIMATESPRIFUN(pip, player, 0, pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
else\r
{\r
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
#ifdef SPRITE\r
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);\r
+ modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
#else\r
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);\r
+ modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
#endif\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
- player[pn].d = 2;\r
+ player[pn].enti.d = 2;\r
}\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty-1;\r
+ player[pn].enti.triggerx = player[pn].enti.tx;\r
+ player[pn].enti.triggery = player[pn].enti.ty-1;\r
break;\r
}\r
}\r
\r
//panning page\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn)\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
{\r
- switch(player[pn].d)\r
+#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);\r
+ switch(player[pn].enti.d)\r
{\r
//right movement\r
case 3:\r
- if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
- pip[pip[0].pan->pn].page->dx+=4;\r
- modexShowPage(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+ pip[0].page->dx+=4;\r
+ SHOWMVFUN_;\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx++; }\r
}\r
break;\r
\r
//left movement\r
case 1:\r
- if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
- pip[pip[0].pan->pn].page->dx-=4;\r
- modexShowPage(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+ pip[0].page->dx-=4;\r
+ SHOWMVFUN_;\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx--; }\r
}\r
break;\r
\r
//down movement\r
case 4:\r
- if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
- pip[pip[0].pan->pn].page->dy+=4;\r
- modexShowPage(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+ pip[0].page->dy+=4;\r
+ SHOWMVFUN_;\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty++; }\r
}\r
break;\r
\r
//up movement\r
case 0:\r
- if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
{\r
- if(player[pn].q<=player[pn].spt)\r
+ if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
- pip[pip[0].pan->pn].page->dy-=4;\r
- modexShowPage(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+ pip[0].page->dy-=4;\r
+ SHOWMVFUN_;\r
+ player[pn].enti.q++;\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty--; }\r
}\r
- break;\r
+ break;\r
+ }\r
+}\r
+\r
+/*\r
+ * modex mv setup\r
+*/\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)\r
+{\r
+#define ZC_MVI 1\r
+ nibble i;\r
+ // 1st page\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].panp = &gv->video.panp;\r
+ ZC_MVInit(pip, 1, 1);\r
+\r
+ for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
+ {\r
+ pip[i].page = &gv->video.page[i];\r
+ pip[i].map = pip[0].map;\r
+ pip[i].video = pip[0].video;\r
+ pip[i].panp = pip[0].panp;\r
+// if(i>ZC_MVI) {\r
+ pip[i].tx = 1;\r
+ pip[i].ty = 1;\r
+// }\r
}\r
- //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
+}\r
+\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty)\r
+{\r
+ pip[0].tx = tx;\r
+ pip[0].ty = ty;\r
+ //pip[0].tx = pip[1].tx = tx;\r
+ //pip[0].ty = pip[1].ty = ty;\r
+}\r
+\r
+void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
+{\r
+ word high_address, low_address, offset;\r
+ byte crtcOffset;\r
+\r
+ /* calculate offset */\r
+ offset = (word) moo[moo[0].video->panp].page->data;\r
+ offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
+ offset += moo[0].page->dx >> 2;\r
+\r
+ /* calculate crtcOffset according to virtual width */\r
+ switch(sr)\r
+ {\r
+ case 1:\r
+ crtcOffset = moo[0].page->sw >> 3;\r
+ break;\r
+ default:\r
+ case 0:\r
+ crtcOffset = moo[0].page->width >> 3;\r
+ break;\r
+ }\r
+\r
+ high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+ low_address = LOW_ADDRESS | (offset << 8);\r
+\r
+ /* wait for appropriate timing and then program CRTC */\r
+ if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+ outpw(CRTC_INDEX, high_address);\r
+ outpw(CRTC_INDEX, low_address);\r
+ outp(CRTC_INDEX, 0x13);\r
+ outp(CRTC_DATA, crtcOffset);\r
+\r
+ /* wait for one retrace */\r
+ if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+\r
+ /* do PEL panning here */\r
+ outp(AC_INDEX, 0x33);\r
+ outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
}\r
\r
/*map_t\r
\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
- word x, y; /* coordinate for drawing */\r
+ word x;//, y; /* coordinate for drawing */\r
\r
/* increment the pixel position and update the page */\r
- mv[id].page->dx += player[plid].speed;\r
+ mv[id].page[0].dx += player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page->dx >= mv[id].dxThresh )\r
+ if(mv[id].page[0].dx >= mv[id].dxThresh )\r
{\r
/* go forward one tile */\r
mv[id].tx++;\r
/* Snap the origin forward */\r
mv[id].page->data += 4;\r
\r
- mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
}\r
\r
/* draw the next column */\r
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
- if(player[plid].q%4)\r
+ if(player[plid].enti.q%4)\r
if(id==0)\r
- mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);\r
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);\r
else\r
if(!pageflipflop && !pageploop)\r
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
- word x, y; /* coordinate for drawing */\r
+ word x;//,y; /* coordinate for drawing */\r
\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dx -= player[plid].speed;\r
+ mv[id].page[0].dx -= player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page->dx == 0)\r
+ if(mv[id].page[0].dx == 0)\r
{\r
/* go backward one tile */\r
mv[id].tx--;\r
/* Snap the origin backward */\r
mv[id].page->data -= 4;\r
\r
- mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
}\r
\r
/* draw the next column */\r
x= 0;\r
- if(player[plid].q%4)\r
+ if(player[plid].enti.q%4)\r
if(id==0)\r
- mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);\r
+ mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);\r
else\r
if(!pageflipflop && !pageploop)\r
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
- word x, y; /* coordinate for drawing */\r
+ word y;//x, /* coordinate for drawing */\r
\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dy -= player[plid].speed;\r
+ mv[id].page[0].dy -= player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page->dy == 0 )\r
+ if(mv[id].page[0].dy == 0 )\r
{\r
/* go down one tile */\r
mv[id].ty--;\r
/* Snap the origin downward */\r
mv[id].page->data -= mv[id].page->pi;\r
\r
- mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
}\r
\r
/* draw the next row */\r
y= 0;\r
- if(player[plid].q%3)\r
+ if(player[plid].enti.q%3)\r
if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);\r
else\r
if(!pageflipflop && !pageploop)\r
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
\r
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
- word x, y; /* coordinate for drawing */\r
+ word y;//x, /* coordinate for drawing */\r
\r
/* increment the pixel position and update the page */\r
- mv[id].page->dy += player[plid].speed;\r
+ mv[id].page[0].dy += player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page->dy >= mv[id].dyThresh )\r
+ if(mv[id].page[0].dy >= mv[id].dyThresh )\r
{\r
/* go down one tile */\r
mv[id].ty++;\r
/* Snap the origin downward */\r
mv[id].page->data += mv[id].page->pi;\r
\r
- mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
}\r
\r
/* draw the next row */\r
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
- if(player[plid].q%3)\r
+ if(player[plid].enti.q%3)\r
if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);\r
else\r
if(!pageflipflop && !pageploop)\r
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page->dx += player[plid].speed;\r
+ mv[id].page->dx += player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dx >= mv[0].dxThresh )\r
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dx -= player[plid].speed;\r
+ mv[id].page->dx -= player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dx == 0)\r
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page->dy -= player[plid].speed;\r
+ mv[id].page->dy -= player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dy == 0)\r
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page->dy += player[plid].speed;\r
+ mv[id].page->dy += player[plid].enti.speed;\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page->dy >= mv[0].dxThresh )\r
}\r
}\r
\r
+//===========================================================================\r
+//TODO: put player in starting position of assigned spot on map\r
+//default player position on the viewable map\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
+{\r
+ player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
+ player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+}\r
+//===========================================================================\r
+\r
sword chkmap(map_t *map, word q)\r
{\r
// bitmap_t bp;\r
//fix this to be far~\r
// bp = bitmapLoadPcx("data/ed.pcx");\r
// map->tiles->data = &bp;\r
- map->tiles->debug_data = map->data;\r
+#ifdef __DEBUG_MAP__\r
+ dbg_mapdata = map->data;\r
+#endif\r
map->tiles->tileHeight = 16;\r
map->tiles->tileWidth = 16;\r
map->tiles->rows = 1;\r
map->tiles->cols = 1;\r
- map->tiles->debug_text = true;\r
+#ifdef __DEBUG_MAP__\r
+ dbg_maptext = true;\r
+#endif\r
}\r
- else map->tiles->debug_text = false;\r
+#ifdef __DEBUG_MAP__\r
+ else dbg_maptext = false;\r
+#endif\r
return 0;\r
}\r
\r
//TODO: player position here\r
void mapGoTo(map_view_t *mv, int tx, int ty)\r
{\r
- int px, py;\r
+ int py;//px,\r
unsigned int i;\r
\r
- /* set up the coordinates */\r
- mv[0].tx = mv[1].tx = tx;\r
- mv[0].ty = mv[1].ty = ty;\r
- mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
- mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+ mapinitmapview(mv, tx, ty);\r
\r
/* draw the tiles */\r
modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
}\r
\r
+void mapinitmapview(map_view_t *mv, int tx, int ty)\r
+{\r
+ /* set up the coordinates */\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+}\r
+\r
void near\r
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
{\r
word rx;\r
word ry;\r
- word textx=0;\r
- word texty=0;\r
+ //word textx=0, texty=0;\r
//if(i==0) i=2;\r
if(i==0)\r
{\r
rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
////0000printf("i=%d\n", i);\r
- switch(t->debug_text)\r
+#ifdef __DEBUG_MAP__\r
+ switch(dbg_maptext)\r
{\r
case 0:\r
+#endif\r
#ifndef TILERENDER\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
//modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
#else\r
- PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+ modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
//draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
#endif\r
+#ifdef __DEBUG_MAP__\r
break;\r
case 1:\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
/*for(texty=0; texty<2; texty++)\r
{\r
}*/\r
break;\r
}\r
+#endif\r
}\r
}\r
\r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
{\r
word x;\r
int i;\r
- poopoffset%=p[0].speed;\r
+ poopoffset%=player[0].enti.speed;\r
//printf("y: %d\n", poopoffset);\r
/* the position within the map array */\r
i=ty * mv->map->width + tx;\r
}\r
}\r
\r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
{\r
int y;\r
int i;\r
- poopoffset%=p[0].speed;\r
+ poopoffset%=player[0].enti.speed;\r
//printf("x: %d\n", poopoffset);\r
/* location in the map array */\r
i=ty * mv->map->width + tx;\r
//setkb(0);\r
}*/\r
\r
-unsigned char shinku_fps_indicator_page = 2;\r
boolean pageflipflop = 1;\r
boolean pageploop = 1;\r
\r
{\r
word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
- word w = 64, h = 8, col = 7, bgcol = 0, type = 1;\r
- byte o,o2,i;\r
+ word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,\r
+ //byte o,o2,i;\r
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
/* block copy to visible RAM from offscreen */\r
// vga_setup_wm1_block_copy();\r
-// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);\r
+// modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);\r
// o = *(gv->video.page[2].data); // source offscreen\r
-// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
+// o2 = *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
// vga_restore_rm0wm0();\r
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
{\r
- sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
- //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);\r
- modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);\r
+ // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
+ // though it should be. Instead it's NULL as a near pointer but contains a non-null\r
+ // segment value, so testing against NULL doesn't work. It is initialized properly if\r
+ // you call start_timer() though which uses near malloc. Rather than fight with that,\r
+ // I decided it would be better to declare a temp buffer statically and sprintf to that.\r
+ //\r
+ // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
+ sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
+ //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);\r
+ modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
gv->kurokku.tiku=0;\r
/* block copy to visible RAM from offscreen */\r
// vga_setup_wm1_block_copy();\r
-// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen\r
+// o = *(gv->video.page[gv->video->sfip].data); // source offscreen\r
// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);\r
+// modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);\r
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
// vga_restore_rm0wm0();\r
}else //copy dat sheet\r
switch(gv->kurokku.fpscap)\r
{\r
case 0:\r
- //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");\r
+ //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");\r
gv->kurokku.frames_per_second=1;\r
break;\r
case 1:\r
}\r
}\r
\r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word sw)\r
+{\r
+ switch(pip[0].video->rs)\r
+ {\r
+ case 0:\r
+ animate_spri(player[pn].ent->spri, pip->video);\r
+ break;\r
+ case 1:\r
+ oldanimate_spri(player[pn].ent->spri, pip->video);\r
+ break;\r
+ case 2:\r
+ modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
+ break;\r
+ }\r
+}\r
+\r
+#ifdef SPRITE\r
+#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#else\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
+#endif\r
+\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
{\r
- sword x = player[pn].x;\r
- sword y = player[pn].y;\r
+ sword x = player[pn].enti.x;\r
+ sword y = player[pn].enti.y;\r
sword bx = x+16; //buffer's x\r
sword by = y+16; //buffer's y\r
- word dire=32; //direction\r
sword qq; //scroll offset\r
- word ls = player[pn].persist_aniframe;\r
+ word ls = player[pn].enti.persist_aniframe;\r
+ player[pn].enti.dire=32; //direction\r
\r
switch(scrollswitch)\r
{\r
qq = 0;\r
break;\r
default:\r
- qq = ((player[pn].q)*(player[pn].speed));\r
+ qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
break;\r
}\r
//x-=4;\r
y-=pip[0].map->tiles->tileHeight;\r
- switch (player[pn].d)\r
+ switch (player[pn].enti.d)\r
{\r
case 0:\r
//up\r
- dire*=player[pn].d;\r
+ player[pn].enti.dire*=player[pn].enti.d;\r
y-=qq;\r
by-=4;\r
break;\r
case 3:\r
// right\r
- dire*=(player[pn].d-2);\r
+ player[pn].enti.dire*=(player[pn].enti.d-2);\r
x+=qq;\r
bx+=4;\r
break;\r
break;\r
case 4:\r
//down\r
- dire*=(player[pn].d-2);\r
+ player[pn].enti.dire*=(player[pn].enti.d-2);\r
y+=qq;\r
by+=4;\r
break;\r
case 1:\r
//left\r
- dire*=(player[pn].d+2);\r
+ player[pn].enti.dire*=(player[pn].enti.d+2);\r
x-=qq;\r
bx-=4;\r
break;\r
}\r
\r
-#ifdef SPRITE\r
-#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);\r
-#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);\r
-#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);\r
-#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);\r
-#else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#endif\r
if(!pageflipflop)\r
modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
else{\r
//printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);\r
pip->video->r=1;\r
}\r
+\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+{\r
+ sword x = player[pn].enti.x;\r
+ sword y = player[pn].enti.y;\r
+ sword qq; //scroll offset\r
+ word ls = player[pn].enti.persist_aniframe;\r
+ player[pn].enti.dire=10; //direction\r
+\r
+ switch(scrollswitch)\r
+ {\r
+ case 0:\r
+ qq = 0;\r
+ break;\r
+ default:\r
+ qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
+ break;\r
+ }\r
+ if(pip[0].video->rs<2)\r
+ x-=4;\r
+ y-=pip[0].map->tiles->tileHeight;\r
+ switch (player[pn].enti.d)\r
+ {\r
+ case 0:\r
+ //up\r
+ player[pn].enti.dire*=player[pn].enti.d+1;\r
+ y-=qq;\r
+ break;\r
+ case 3:\r
+ // right\r
+ player[pn].enti.dire*=(player[pn].enti.d-1);\r
+ x+=qq;\r
+ break;\r
+ case 2:\r
+ break;\r
+ case 4:\r
+ //down\r
+ player[pn].enti.dire*=(player[pn].enti.d-1);\r
+ y+=qq;\r
+ break;\r
+ case 1:\r
+ //left\r
+ player[pn].enti.dire*=(player[pn].enti.d+3);\r
+ x-=qq;\r
+ break;\r
+ }\r
+ player[pn].enti.dire++;\r
+ player[pn].ent->spri->delay=1;\r
+ if(player[pn].enti.q==1)\r
+ set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire);\r
+ //pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+\r
+ //setting xy position\r
+ player[pn].ent->spri->x = x;\r
+ player[pn].ent->spri->y = y;\r
+\r
+ switch(ls)\r
+ {\r
+ case 1:\r
+ ZC_drawframe(pip, player, pn, x, y, ls);\r
+ break;\r
+ case 2:\r
+ ZC_drawframe(pip, player, pn, x, y, ls);\r
+ break;\r
+ case 3:\r
+ ZC_drawframe(pip, player, pn, x, y, ls);\r
+ break;\r
+ case 4:\r
+ ZC_drawframe(pip, player, pn, x, y, ls);\r
+ break;\r
+ }\r
+ pip->video->r=1;\r
+ //WALKTYPE_FRAM_PRINT;\r
+ //sprintf(global_temp_status_text, " %u", player[pn].enti.dire);\r
+ //modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+}\r
+\r
+/*\r
+ * from zcroll16.c\r
+*/\r
+\r
+boolean boundary_check(int x, int y, int dx, int dy, int h, int w)\r
+{\r
+ return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);\r
+}\r
+\r
+boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)\r
+{\r
+ // Assume everything crosses at most 1 tile at once\r
+ return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
+}\r
+\r
+boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
+{\r
+ //return 1;\r
+ int dx = 1;\r
+ int dy = 1;\r
+ switch(ent->d)\r
+ {\r
+ case 2:\r
+ return 0;\r
+ case 1:\r
+ dx = -dx;\r
+ case 3:\r
+ dy = 0;\r
+ break;\r
+ case 0:\r
+ dy = -dy;\r
+ case 4:\r
+ dx = 0;\r
+ break;\r
+ }\r
+ if(coll_check(ent->x, ent->y, dx, dy, map_v))\r
+ {\r
+ // Allow movement\r
+ // Set speed\r
+ // Start animation\r
+ // Mark next tile as occupied\r
+ // Mark this tile as vacant\r
+ return 1;\r
+ }\r
+ return 0;\r
+}\r
+\r
+void player_walk(player_t *player, map_view_t *map_v){\r
+ int dx=16, dy=16;\r
+ if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+ {\r
+ mapScroll(map_v, player);\r
+ // (Un)load stuff?\r
+ }\r
+}\r
+\r
+void near mapScroll(map_view_t *mv, player_t *player)\r
+{\r
+ //word x, y; /* coordinate for drawing */\r
+ int c = 1;\r
+ int delta;\r
+ mv->delta += player->dx | player->dy;\r
+ delta = mv->delta;\r
+ mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;\r
+ switch(mv->d){\r
+ case 4:\r
+ c = -1;\r
+ delta = -delta;\r
+ case 0:\r
+ if(!(delta + mv->dxThresh))\r
+ {\r
+ mv->delta = 0;\r
+ mv->ty += c;\r
+ }\r
+ break;\r
+ case 3:\r
+ c = -1;\r
+ delta = -delta;\r
+ case 1:\r
+ if(!(delta + mv->dyThresh))\r
+ {\r
+ mv->delta = 0;\r
+ mv->tx += c;\r
+ }\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+\r
+ mv->video->r=1;\r
+}\r