]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
[16.git] / src / lib / scroll16.c
index 06c7fe957142d27bff756850dbeb8e4a30da9369..8ad0156a0e1cf5baa622efb3fed43462c0c320e4 100755 (executable)
 */\r
 #include "src/lib/scroll16.h"\r
 \r
-void walk(map_view_t *pip, player_t *player, word pn)\r
+#define INC_PER_FRAME_PRINT    sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define WALKTYPE_FRAM_PRINT    walktypeinfo(player, pn);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\\r
+INC_PER_FRAME_PRINT\r
+\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+\r
+void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
-//                     modexLeave();\r
-//                     IN_Shutdown();\r
-//                     exit(-5);\r
+       switch(player[pn].enti.d)\r
+       {\r
+               //no direction\r
+               case 2:\r
+                       //0000pip[0].video->startclk = (*clockw);\r
+               break;\r
+               //right movement\r
+               case 3:\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
+                       {\r
+                               player[pn].walktype=2;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ScrollRight(pip, player, 3, pn);\r
+                                       ScrollRight(pip, player, 2, pn);\r
+                                       mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].enti.q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                       }\r
+                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       {\r
+                               player[pn].walktype=1;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].enti.x+=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                       }\r
+                       else\r
+                       {\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
+//#endif\r
+                               player[pn].enti.d = 2;\r
+                       }\r
+                       player[pn].enti.triggerx = player[pn].enti.tx+1;\r
+                       player[pn].enti.triggery = player[pn].enti.ty;\r
+                       WALKTYPE_FRAM_PRINT\r
+               break;\r
+               //left movement\r
+               case 1:\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
+                       {\r
+                               player[pn].walktype=2;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ScrollLeft(pip, player, 3, pn);\r
+                                       ScrollLeft(pip, player, 2, pn);\r
+                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].enti.q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                       }\r
+                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       {\r
+                               player[pn].walktype=1;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].enti.x-=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                       }\r
+                       else\r
+                       {\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
+//#endif\r
+                               player[pn].enti.d = 2;\r
+                       }\r
+                       player[pn].enti.triggerx = player[pn].enti.tx-1;\r
+                       player[pn].enti.triggery = player[pn].enti.ty;\r
+                       WALKTYPE_FRAM_PRINT\r
+               break;\r
+               //down movement\r
+               case 4:\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
+                       {\r
+                               player[pn].walktype=2;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ScrollDown(pip, player, 3, pn);\r
+                                       ScrollDown(pip, player, 2, pn);\r
+                                       mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].enti.q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                       }\r
+                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
+                       {\r
+                               player[pn].walktype=1;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].enti.y+=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                       }\r
+                       else\r
+                       {\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
+//#endif\r
+                               player[pn].enti.d = 2;\r
+                       }\r
+                       player[pn].enti.triggerx = player[pn].enti.tx;\r
+                       player[pn].enti.triggery = player[pn].enti.ty+1;\r
+                       WALKTYPE_FRAM_PRINT\r
+               break;\r
+               //up movement\r
+               case 0:\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
+                       {\r
+                               player[pn].walktype=2;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ScrollUp(pip, player, 3, pn);\r
+                                       ScrollUp(pip, player, 2, pn);\r
+                                       mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].enti.q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                       }\r
+                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
+                       {\r
+                               player[pn].walktype=1;\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].enti.y-=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                       }\r
+                       else\r
+                       {\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
+//#endif\r
+                               player[pn].enti.d = 2;\r
+                       }\r
+                       player[pn].enti.triggerx = player[pn].enti.tx;\r
+                       player[pn].enti.triggery = player[pn].enti.ty-1;\r
+                       WALKTYPE_FRAM_PRINT\r
+               break;\r
+       }\r
+       if(player[pn].enti.d!=2 && pip[0].video->rs)\r
+       {\r
+               IN_UserInput(1,1);\r
+               delay(500);\r
+       }\r
+}\r
+\r
 \r
-       #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
-       //printf("player[%d].d=%d\n", pn, player[pn].d);\r
-       switch(player[pn].d)\r
+/*\r
+src/lib/scroll16.c:    mv[0].video->r=1;\r
+src/lib/scroll16.c:    mv[0].video->r=1;\r
+src/lib/scroll16.c:    mv[0].video->r=1;\r
+src/lib/scroll16.c:    mv[0].video->r=1;\r
+src/lib/scroll16.c:    pip->video->r=1;\r
+src/lib/scroll16.c:    mv->video->r=1;\r
+ */\r
+\r
+void oldwalk(map_view_t *pip, player_t *player, word pn)\r
+{\r
+       //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
+       switch(player[pn].enti.d)\r
        {\r
                //no direction\r
                case 2:\r
@@ -41,240 +243,315 @@ void walk(map_view_t *pip, player_t *player, word pn)
                //right movement\r
                case 3:\r
                        //printf("pip[0].page->tilesw=%d        ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))      //collision detection!\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
-                                       mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
+                                       //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
+                                       player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
-                       else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))\r
+                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       player[pn].x+=(player[pn].speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].enti.x+=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);\r
+                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
-                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);\r
+                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
 #endif\r
                                if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].d = 2;\r
+                               player[pn].enti.d = 2;\r
                        }\r
-                       player[pn].triggerx = player[pn].tx+1;\r
-                       player[pn].triggery = player[pn].ty;\r
+                       player[pn].enti.triggerx = player[pn].enti.tx+1;\r
+                       player[pn].enti.triggery = player[pn].enti.ty;\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))    //collision detection!\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
-                                       mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
+                                       //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
+                                       player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
-                       else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))\r
+                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       player[pn].x-=(player[pn].speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].enti.x-=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);\r
+                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
-                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);\r
+                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
 #endif\r
                                if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].d = 2;\r
+                               player[pn].enti.d = 2;\r
                        }\r
-                       player[pn].triggerx = player[pn].tx-1;\r
-                       player[pn].triggery = player[pn].ty;\r
+                       player[pn].enti.triggerx = player[pn].enti.tx-1;\r
+                       player[pn].enti.triggery = player[pn].enti.ty;\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))      //collision detection!\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
-                                       mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
+                                       //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
+                                       player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
-                       else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))\r
+                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       player[pn].y+=(player[pn].speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].enti.y+=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);\r
+                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
-                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);\r
+                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
 #endif\r
                                if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].d = 2;\r
+                               player[pn].enti.d = 2;\r
                        }\r
-                       player[pn].triggerx = player[pn].tx;\r
-                       player[pn].triggery = player[pn].ty+1;\r
+                       player[pn].enti.triggerx = player[pn].enti.tx;\r
+                       player[pn].enti.triggery = player[pn].enti.ty+1;\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))    //collision detection!\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
-                                       mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
+                                       //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
+                                       player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
-                       else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX &&  player[pn].ty-1 == TRIGGY))\r
+                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       player[pn].y-=(player[pn].speed);\r
-                                       animatePlayer(pip, player, 0, pn);\r
+                                       player[pn].enti.y-=(player[pn].enti.speed);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);\r
+                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
-                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);\r
+                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
 #endif\r
                                if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].d = 2;\r
+                               player[pn].enti.d = 2;\r
                        }\r
-                       player[pn].triggerx = player[pn].tx;\r
-                       player[pn].triggery = player[pn].ty-1;\r
+                       player[pn].enti.triggerx = player[pn].enti.tx;\r
+                       player[pn].enti.triggery = player[pn].enti.ty-1;\r
                break;\r
        }\r
 }\r
 \r
 //panning page\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn)\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
-       switch(player[pn].d)\r
+#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);\r
+       switch(player[pn].enti.d)\r
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page->dx+=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+                                       pip[0].page->dx+=4;\r
+                                       SHOWMVFUN_;\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }\r
                        }\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page->dx-=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+                                       pip[0].page->dx-=4;\r
+                                       SHOWMVFUN_;\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }\r
                        }\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page->dy+=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+                                       pip[0].page->dy+=4;\r
+                                       SHOWMVFUN_;\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }\r
                        }\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
                        {\r
-                               if(player[pn].q<=player[pn].spt)\r
+                               if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page->dy-=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+                                       pip[0].page->dy-=4;\r
+                                       SHOWMVFUN_;\r
+                                       player[pn].enti.q++;\r
+                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }\r
                        }\r
-                       break;\r
+               break;\r
+       }\r
+}\r
+\r
+/*\r
+ * modex mv setup\r
+*/\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)\r
+{\r
+#define ZC_MVI 1\r
+       nibble i;\r
+       // 1st page\r
+       pip[0].page = &gv->video.page[0];\r
+       pip[0].map = map;\r
+       pip[0].video = &gv->video;\r
+       pip[0].panp     = &gv->video.panp;\r
+       ZC_MVInit(pip, 1, 1);\r
+\r
+       for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
+       {\r
+               pip[i].page     =       &gv->video.page[i];\r
+               pip[i].map      =       pip[0].map;\r
+               pip[i].video    =       pip[0].video;\r
+               pip[i].panp     =       pip[0].panp;\r
+//             if(i>ZC_MVI) {\r
+               pip[i].tx =     1;\r
+               pip[i].ty =     1;\r
+//             }\r
+       }\r
+}\r
+\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty)\r
+{\r
+       pip[0].tx = tx;\r
+       pip[0].ty = ty;\r
+       //pip[0].tx = pip[1].tx = tx;\r
+       //pip[0].ty = pip[1].ty = ty;\r
+}\r
+\r
+void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
+{\r
+       word high_address, low_address, offset;\r
+       byte crtcOffset;\r
+\r
+       /* calculate offset */\r
+       offset = (word) moo[moo[0].video->panp].page->data;\r
+       offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
+       offset += moo[0].page->dx >> 2;\r
+\r
+       /* calculate crtcOffset according to virtual width */\r
+       switch(sr)\r
+       {\r
+               case 1:\r
+                       crtcOffset = moo[0].page->sw >> 3;\r
+               break;\r
+               default:\r
+               case 0:\r
+                       crtcOffset = moo[0].page->width >> 3;\r
+               break;\r
        }\r
-       //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
+\r
+       high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+       low_address  = LOW_ADDRESS  | (offset << 8);\r
+\r
+       /* wait for appropriate timing and then program CRTC */\r
+       if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+       outpw(CRTC_INDEX, high_address);\r
+       outpw(CRTC_INDEX, low_address);\r
+       outp(CRTC_INDEX, 0x13);\r
+       outp(CRTC_DATA, crtcOffset);\r
+\r
+       /* wait for one retrace */\r
+       if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+\r
+       /* do PEL panning here */\r
+       outp(AC_INDEX, 0x33);\r
+       outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
 }\r
 \r
 /*map_t\r
@@ -369,24 +646,24 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        word x;//, y;  /* coordinate for drawing */\r
 \r
        /* increment the pixel position and update the page */\r
-       mv[id].page->dx += player[plid].speed;\r
+       mv[id].page[0].dx += player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv[id].page->dx >= mv[id].dxThresh )\r
+       if(mv[id].page[0].dx >= mv[id].dxThresh )\r
        {\r
        /* go forward one tile */\r
        mv[id].tx++;\r
        /* Snap the origin forward */\r
        mv[id].page->data += 4;\r
 \r
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+       mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
        }\r
 \r
        /* draw the next column */\r
        x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
-       if(player[plid].q%4)\r
+       if(player[plid].enti.q%4)\r
                if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);\r
+                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);\r
                else\r
                        if(!pageflipflop && !pageploop)\r
                                modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
@@ -399,24 +676,24 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        word x;//,y;  /* coordinate for drawing */\r
 \r
        /* decrement the pixel position and update the page */\r
-       mv[id].page->dx -= player[plid].speed;\r
+       mv[id].page[0].dx -= player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv[id].page->dx == 0)\r
+       if(mv[id].page[0].dx == 0)\r
        {\r
        /* go backward one tile */\r
        mv[id].tx--;\r
        /* Snap the origin backward */\r
        mv[id].page->data -= 4;\r
 \r
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+       mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
        }\r
 \r
        /* draw the next column */\r
        x= 0;\r
-       if(player[plid].q%4)\r
+       if(player[plid].enti.q%4)\r
                if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);\r
+                       mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);\r
                else\r
                        if(!pageflipflop && !pageploop)\r
                                modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
@@ -429,24 +706,24 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        word y;//x,  /* coordinate for drawing */\r
 \r
        /* decrement the pixel position and update the page */\r
-       mv[id].page->dy -= player[plid].speed;\r
+       mv[id].page[0].dy -= player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv[id].page->dy == 0 )\r
+       if(mv[id].page[0].dy == 0 )\r
        {\r
        /* go down one tile */\r
        mv[id].ty--;\r
        /* Snap the origin downward */\r
        mv[id].page->data -= mv[id].page->pi;\r
 \r
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+       mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
        }\r
 \r
        /* draw the next row */\r
        y= 0;\r
-       if(player[plid].q%3)\r
+       if(player[plid].enti.q%3)\r
                if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);\r
+                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);\r
                else\r
                        if(!pageflipflop && !pageploop)\r
                                modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
@@ -458,24 +735,24 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        word y;//x,  /* coordinate for drawing */\r
 \r
        /* increment the pixel position and update the page */\r
-       mv[id].page->dy += player[plid].speed;\r
+       mv[id].page[0].dy += player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
-       if(mv[id].page->dy >= mv[id].dyThresh )\r
+       if(mv[id].page[0].dy >= mv[id].dyThresh )\r
        {\r
        /* go down one tile */\r
        mv[id].ty++;\r
        /* Snap the origin downward */\r
        mv[id].page->data += mv[id].page->pi;\r
 \r
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+       mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
        }\r
 \r
        /* draw the next row */\r
        y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
-       if(player[plid].q%3)\r
+       if(player[plid].enti.q%3)\r
                if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);\r
+                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);\r
                else\r
                        if(!pageflipflop && !pageploop)\r
                                modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
@@ -487,7 +764,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        /* increment the pixel position and update the page */\r
-       mv[id].page->dx += player[plid].speed;\r
+       mv[id].page->dx += player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
        if(mv[id].page->dx >= mv[0].dxThresh )\r
@@ -504,7 +781,7 @@ void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        /* decrement the pixel position and update the page */\r
-       mv[id].page->dx -= player[plid].speed;\r
+       mv[id].page->dx -= player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
        if(mv[id].page->dx == 0)\r
@@ -521,7 +798,7 @@ void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        /* decrement the pixel position and update the page */\r
-       mv[id].page->dy -= player[plid].speed;\r
+       mv[id].page->dy -= player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
        if(mv[id].page->dy == 0)\r
@@ -538,7 +815,7 @@ void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        /* increment the pixel position and update the page */\r
-       mv[id].page->dy += player[plid].speed;\r
+       mv[id].page->dy += player[plid].enti.speed;\r
 \r
        /* check to see if this changes the tile */\r
        if(mv[id].page->dy >= mv[0].dxThresh )\r
@@ -552,6 +829,16 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        }\r
 }\r
 \r
+//===========================================================================\r
+//TODO: put player in starting position of assigned spot on map\r
+//default player position on the viewable map\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
+{\r
+       player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
+       player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+}\r
+//===========================================================================\r
+\r
 sword chkmap(map_t *map, word q)\r
 {\r
 //     bitmap_t bp;\r
@@ -584,14 +871,20 @@ sword chkmap(map_t *map, word q)
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
 //             map->tiles->data = &bp;\r
-               map->tiles->debug_data = map->data;\r
+#ifdef __DEBUG_MAP__\r
+               dbg_mapdata = map->data;\r
+#endif\r
                map->tiles->tileHeight = 16;\r
                map->tiles->tileWidth = 16;\r
                map->tiles->rows = 1;\r
                map->tiles->cols = 1;\r
-               map->tiles->debug_text = true;\r
+#ifdef __DEBUG_MAP__\r
+               dbg_maptext = true;\r
+#endif\r
        }\r
-       else map->tiles->debug_text = false;\r
+#ifdef __DEBUG_MAP__\r
+       else dbg_maptext = false;\r
+#endif\r
        return 0;\r
 }\r
 \r
@@ -601,15 +894,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        int py;//px,\r
        unsigned int i;\r
 \r
-       /* set up the coordinates */\r
-       mv[0].tx = mv[1].tx = tx;\r
-       mv[0].ty = mv[1].ty = ty;\r
-       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
-       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
-\r
-       /* set up the thresholds */\r
-       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
-       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+       mapinitmapview(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
@@ -633,6 +918,19 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
 }\r
 \r
+void mapinitmapview(map_view_t *mv, int tx, int ty)\r
+{\r
+       /* set up the coordinates */\r
+       mv[0].tx = mv[1].tx = tx;\r
+       mv[0].ty = mv[1].ty = ty;\r
+       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+       /* set up the thresholds */\r
+       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+}\r
+\r
 void near\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
@@ -650,21 +948,24 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
                ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
 ////0000printf("i=%d\n", i);\r
-               switch(t->debug_text)\r
+#ifdef __DEBUG_MAP__\r
+               switch(dbg_maptext)\r
                {\r
                        case 0:\r
+#endif\r
 #ifndef TILERENDER\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));\r
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
                                //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
 #else\r
-                               PBUFBFUN                (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
                                /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
                                //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
                                //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
 #endif\r
+#ifdef __DEBUG_MAP__\r
                        break;\r
                        case 1:\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);\r
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
                                //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
                                /*for(texty=0; texty<2; texty++)\r
                                {\r
@@ -675,14 +976,15 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                                }*/\r
                        break;\r
                }\r
+#endif\r
        }\r
 }\r
 \r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
 {\r
        word x;\r
        int i;\r
-       poopoffset%=p[0].speed;\r
+       poopoffset%=player[0].enti.speed;\r
 //printf("y: %d\n", poopoffset);\r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
@@ -695,11 +997,11 @@ void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word p
        }\r
 }\r
 \r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
 {\r
        int y;\r
        int i;\r
-       poopoffset%=p[0].speed;\r
+       poopoffset%=player[0].enti.speed;\r
 //printf("x: %d\n", poopoffset);\r
        /* location in the map array */\r
        i=ty * mv->map->width + tx;\r
@@ -755,7 +1057,6 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        //setkb(0);\r
 }*/\r
 \r
-unsigned char shinku_fps_indicator_page = 2;\r
 boolean pageflipflop = 1;\r
 boolean pageploop = 1;\r
 \r
@@ -769,9 +1070,9 @@ void shinku(global_game_variables_t *gv)
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
        /* block copy to visible RAM from offscreen */\r
 //     vga_setup_wm1_block_copy();\r
-//     modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);\r
+//     modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);\r
 //     o =     *(gv->video.page[2].data); // source offscreen\r
-//     o2 =    *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
+//     o2 =    *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
 //     for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
        /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
 //     vga_restore_rm0wm0();\r
@@ -785,15 +1086,15 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
-               //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);\r
+               //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
                gv->kurokku.tiku=0;\r
                /* block copy to visible RAM from offscreen */\r
 //             vga_setup_wm1_block_copy();\r
-//             o =     *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen\r
+//             o =     *(gv->video.page[gv->video->sfip].data); // source offscreen\r
 //             o2 =    *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
 //             for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-//             modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);\r
+//             modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);\r
                /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
 //             vga_restore_rm0wm0();\r
        }else //copy dat sheet\r
@@ -802,7 +1103,7 @@ void shinku(global_game_variables_t *gv)
        switch(gv->kurokku.fpscap)\r
        {\r
                case 0:\r
-                       //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");\r
+                       //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
@@ -826,15 +1127,68 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw)\r
+{\r
+       pip->video->sprifilei=0;\r
+\r
+       switch(sw)\r
+       {\r
+               case 1:\r
+                       dire+=2;\r
+               break;\r
+               case 2:\r
+                       dire+=1;\r
+               break;\r
+//             case 3:\r
+//                     dire=dire;\r
+//             break;\r
+               case 4:\r
+                       dire+=2;\r
+               break;\r
+       }\r
+\r
+       switch(pip[0].video->rs)\r
+       {\r
+               case 0:\r
+                       pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, dire);     if(pip->video->sprifilei == -1) return;\r
+                       animate_spri(player[pn].ent->spri, pip->video);\r
+               break;\r
+               case 1:\r
+                       pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, dire);     if(pip->video->sprifilei == -1) return;\r
+                       oldanimate_spri(player[pn].ent->spri, pip->video);\r
+               break;\r
+               case 2:\r
+                       modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, dire);\r
+               break;\r
+       }\r
+}\r
+\r
+/*void ZC_odrawframe()\r
+{\r
+\r
+}*/\r
+\r
+#ifdef SPRITE\r
+#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32,    PLAYERBMPDATAPTR);\r
+#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#else\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#endif\r
+\r
 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
-       sword x = player[pn].x;\r
-       sword y = player[pn].y;\r
+       sword x = player[pn].enti.x;\r
+       sword y = player[pn].enti.y;\r
        sword bx = x+16;        //buffer's x\r
        sword by = y+16;        //buffer's y\r
        word dire=32; //direction\r
        sword qq; //scroll offset\r
-       word ls = player[pn].persist_aniframe;\r
+       word ls = player[pn].enti.persist_aniframe;\r
 \r
        switch(scrollswitch)\r
        {\r
@@ -842,22 +1196,22 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                        qq = 0;\r
                break;\r
                default:\r
-                       qq = ((player[pn].q)*(player[pn].speed));\r
+                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
                break;\r
        }\r
        //x-=4;\r
        y-=pip[0].map->tiles->tileHeight;\r
-       switch (player[pn].d)\r
+       switch (player[pn].enti.d)\r
        {\r
                case 0:\r
                        //up\r
-                       dire*=player[pn].d;\r
+                       dire*=player[pn].enti.d;\r
                        y-=qq;\r
                        by-=4;\r
                break;\r
                case 3:\r
                        // right\r
-                       dire*=(player[pn].d-2);\r
+                       dire*=(player[pn].enti.d-2);\r
                        x+=qq;\r
                        bx+=4;\r
                break;\r
@@ -865,29 +1219,18 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                break;\r
                case 4:\r
                        //down\r
-                       dire*=(player[pn].d-2);\r
+                       dire*=(player[pn].enti.d-2);\r
                        y+=qq;\r
                        by+=4;\r
                break;\r
                case 1:\r
                        //left\r
-                       dire*=(player[pn].d+2);\r
+                       dire*=(player[pn].enti.d+2);\r
                        x-=qq;\r
                        bx-=4;\r
                break;\r
        }\r
 \r
-#ifdef SPRITE\r
-#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,        PLAYERBMPDATA);\r
-#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATA);\r
-#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);\r
-#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATA);\r
-#else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#endif\r
        if(!pageflipflop)\r
                modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
        else{\r
@@ -924,3 +1267,163 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
        pip->video->r=1;\r
 }\r
+\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+{\r
+       sword x = player[pn].enti.x;\r
+       sword y = player[pn].enti.y;\r
+       word dire=10; //direction\r
+       sword qq; //scroll offset\r
+       word ls = player[pn].enti.persist_aniframe;\r
+\r
+       switch(scrollswitch)\r
+       {\r
+               case 0:\r
+                       qq = 0;\r
+               break;\r
+               default:\r
+                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
+               break;\r
+       }\r
+       if(pip[0].video->rs<2)\r
+               x-=4;\r
+       y-=pip[0].map->tiles->tileHeight;\r
+       switch (player[pn].enti.d)\r
+       {\r
+               case 0:\r
+                       //up\r
+                       dire*=player[pn].enti.d+1;\r
+                       y-=qq;\r
+               break;\r
+               case 3:\r
+                       // right\r
+                       dire*=(player[pn].enti.d-1);\r
+                       x+=qq;\r
+               break;\r
+               case 2:\r
+               break;\r
+               case 4:\r
+                       //down\r
+                       dire*=(player[pn].enti.d-1);\r
+                       y+=qq;\r
+               break;\r
+               case 1:\r
+                       //left\r
+                       dire*=(player[pn].enti.d+3);\r
+                       x-=qq;\r
+               break;\r
+       }\r
+\r
+       //setting xy position\r
+       player[pn].ent->spri->x = x;\r
+       player[pn].ent->spri->y = y;\r
+\r
+       switch(ls)\r
+       {\r
+               case 1:\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
+               break;\r
+               case 2:\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
+               break;\r
+               case 3:\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
+               break;\r
+               case 4:\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
+               break;\r
+       }\r
+       pip->video->r=1;\r
+}\r
+\r
+/*\r
+ * from zcroll16.c\r
+*/\r
+\r
+boolean boundary_check(int x, int y, int dx, int dy, int h, int w)\r
+{\r
+       return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);\r
+}\r
+\r
+boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)\r
+{\r
+       // Assume everything crosses at most 1 tile at once\r
+       return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
+}\r
+\r
+boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
+{\r
+       //return 1;\r
+       int dx = 1;\r
+       int dy = 1;\r
+       switch(ent->d)\r
+       {\r
+               case 2:\r
+                       return 0;\r
+               case 1:\r
+                       dx = -dx;\r
+               case 3:\r
+                       dy = 0;\r
+                       break;\r
+               case 0:\r
+                       dy = -dy;\r
+               case 4:\r
+                       dx = 0;\r
+                       break;\r
+       }\r
+       if(coll_check(ent->x, ent->y, dx, dy,  map_v))\r
+       {\r
+               // Allow movement\r
+               // Set speed\r
+               // Start animation\r
+               // Mark next tile as occupied\r
+               // Mark this tile as vacant\r
+               return 1;\r
+       }\r
+       return 0;\r
+}\r
+\r
+void player_walk(player_t *player, map_view_t *map_v){\r
+       int dx=16, dy=16;\r
+       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       {\r
+               mapScroll(map_v, player);\r
+               // (Un)load stuff?\r
+       }\r
+}\r
+\r
+void near mapScroll(map_view_t *mv, player_t *player)\r
+{\r
+       //word x, y;  /* coordinate for drawing */\r
+       int c = 1;\r
+       int delta;\r
+       mv->delta += player->dx | player->dy;\r
+       delta = mv->delta;\r
+       mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;\r
+       switch(mv->d){\r
+               case 4:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 0:\r
+                       if(!(delta + mv->dxThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->ty += c;\r
+                       }\r
+                       break;\r
+               case 3:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 1:\r
+                       if(!(delta + mv->dyThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->tx += c;\r
+                       }\r
+                       break;\r
+               default:\r
+                       break;\r
+       }\r
+\r
+       mv->video->r=1;\r
+}\r