]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
[16.git] / src / lib / scroll16.c
index 7dd71342986882da77e2d47db62931b7e588ac85..8ad0156a0e1cf5baa622efb3fed43462c0c320e4 100755 (executable)
 */\r
 #include "src/lib/scroll16.h"\r
 \r
-void oldwalk(map_view_t *pip, player_t *player, word pn)\r
+#define INC_PER_FRAME_PRINT    sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define WALKTYPE_FRAM_PRINT    walktypeinfo(player, pn);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\\r
+INC_PER_FRAME_PRINT\r
+\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+\r
+void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
-       #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
-       //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
        switch(player[pn].enti.d)\r
        {\r
                //no direction\r
@@ -36,181 +43,182 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       //printf("pip[0].page->tilesw=%d        ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
                        if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
-                                       //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
+//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
                        player[pn].enti.triggery = player[pn].enti.ty;\r
+                       WALKTYPE_FRAM_PRINT\r
                break;\r
-\r
                //left movement\r
                case 1:\r
                        if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
-                                       //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
+//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
                        player[pn].enti.triggery = player[pn].enti.ty;\r
+                       WALKTYPE_FRAM_PRINT\r
                break;\r
-\r
                //down movement\r
                case 4:\r
                        if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
-                                       //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
+//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
                        player[pn].enti.triggery = player[pn].enti.ty+1;\r
+                       WALKTYPE_FRAM_PRINT\r
                break;\r
-\r
                //up movement\r
                case 0:\r
                        if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
-                                       //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, 0, pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
+                               player[pn].walktype=0;\r
+//#ifdef SPRITE\r
+//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+//#else\r
+//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
+//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
                        player[pn].enti.triggery = player[pn].enti.ty-1;\r
+                       WALKTYPE_FRAM_PRINT\r
                break;\r
        }\r
+       if(player[pn].enti.d!=2 && pip[0].video->rs)\r
+       {\r
+               IN_UserInput(1,1);\r
+               delay(500);\r
+       }\r
 }\r
 \r
 \r
@@ -223,9 +231,9 @@ src/lib/scroll16.c: pip->video->r=1;
 src/lib/scroll16.c:    mv->video->r=1;\r
  */\r
 \r
-void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
+void oldwalk(map_view_t *pip, player_t *player, word pn)\r
 {\r
-       #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+       //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
        switch(player[pn].enti.d)\r
        {\r
                //no direction\r
@@ -234,16 +242,19 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
+                       //printf("pip[0].page->tilesw=%d        ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
                        if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
+                                       //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
@@ -254,22 +265,26 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
                                modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
 #endif\r
+                               if(!pageflipflop) modexShowPage(pip[1].page);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
                        player[pn].enti.triggery = player[pn].enti.ty;\r
                break;\r
+\r
                //left movement\r
                case 1:\r
                        if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
@@ -278,10 +293,12 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
+                                       //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
@@ -292,22 +309,26 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
                                modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
 #endif\r
+                               if(!pageflipflop) modexShowPage(pip[1].page);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
                        player[pn].enti.triggery = player[pn].enti.ty;\r
                break;\r
+\r
                //down movement\r
                case 4:\r
                        if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
@@ -316,10 +337,12 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
+                                       //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
@@ -330,22 +353,26 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
                                modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
 #endif\r
+                               if(!pageflipflop) modexShowPage(pip[1].page);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
                        player[pn].enti.triggery = player[pn].enti.ty+1;\r
                break;\r
+\r
                //up movement\r
                case 0:\r
                        if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
@@ -354,10 +381,12 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
+                                       //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
@@ -368,17 +397,20 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, 0, pn);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
+                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
+                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
                                modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
 #endif\r
+                               if(!pageflipflop) modexShowPage(pip[1].page);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -1095,16 +1127,57 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw)\r
+{\r
+       pip->video->sprifilei=0;\r
+\r
+       switch(sw)\r
+       {\r
+               case 1:\r
+                       dire+=2;\r
+               break;\r
+               case 2:\r
+                       dire+=1;\r
+               break;\r
+//             case 3:\r
+//                     dire=dire;\r
+//             break;\r
+               case 4:\r
+                       dire+=2;\r
+               break;\r
+       }\r
+\r
+       switch(pip[0].video->rs)\r
+       {\r
+               case 0:\r
+                       pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, dire);     if(pip->video->sprifilei == -1) return;\r
+                       animate_spri(player[pn].ent->spri, pip->video);\r
+               break;\r
+               case 1:\r
+                       pip->video->sprifilei = set_anim_by_id(player[pn].ent->spri, dire);     if(pip->video->sprifilei == -1) return;\r
+                       oldanimate_spri(player[pn].ent->spri, pip->video);\r
+               break;\r
+               case 2:\r
+                       modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, dire);\r
+               break;\r
+       }\r
+}\r
+\r
+/*void ZC_odrawframe()\r
+{\r
+\r
+}*/\r
+\r
 #ifdef SPRITE\r
 #define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,   PLAYERBMPDATAPTR);\r
 #define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
 #define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32,    PLAYERBMPDATAPTR);\r
 #define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
 #else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
 #endif\r
 \r
 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
@@ -1195,110 +1268,11 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        pip->video->r=1;\r
 }\r
 \r
-/*\r
-{\r
-#define VMEMPAGESIZE2  gv->video.page[0].pagesize+gv->video.page[1].pagesize\r
-#define VMEMPAGEDATA2  gv->video.page[2].data\r
-       unsigned int i,o,o2; int j;\r
-       int x,y,rx,ry,w,h;\r
-       int overdraw = 1;       // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
-                                               // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
-       VGA_RAM_PTR omemptr;\r
-\r
-       // Events go here\r
-\r
-\r
-       omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
-       x=spri->x-4;\r
-       y=spri->y;\r
-\r
-       // Draw sprite\r
-       j = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont);\r
-       if(j < 0)\r
-       {\r
-               Quit (gv, "Error retriving required sprite");\r
-       }\r
-\r
-       // render box bounds. y does not need modification, but x and width must be multiple of 4\r
-       if (x >= overdraw) rx = (x - overdraw) & (~3);\r
-               else rx = -(gv->video.page[0].dx);\r
-       if (y >= overdraw) ry = (y - overdraw);\r
-               else ry = -(gv->video.page[0].dy);\r
-       h = spri->sprite_vrl_cont->vrl_header->height + overdraw + y - ry;\r
-       w = (x + spri->sprite_vrl_cont->vrl_header->width + (overdraw*2) + 3 - rx) & (~3);//round up\r
-       if ((rx+w) > gv->video.page[0].width) w = gv->video.page[0].width-rx;\r
-       if ((ry+h) > gv->video.page[0].height) h = gv->video.page[0].height-ry;\r
-\r
-       // block copy pattern to where we will draw the sprite\r
-       vga_setup_wm1_block_copy();\r
-       o2 = VMEMPAGESIZE2;\r
-       o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * gv->video.page[0].stridew) + (rx >> 2); // source offscreen\r
-       for (i=0;i < h;i++,o += gv->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-\r
-       // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
-       vga_restore_rm0wm0();\r
-\r
-       // replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0)\r
-       vga_state.vga_draw_stride_limit = (gv->video.page[0].width + 3 - x) >> 2;//round up\r
-       vga_state.vga_draw_stride = w >> 2;\r
-       vga_state.vga_graphics_ram = omemptr + VMEMPAGESIZE2;\r
-\r
-       // then the sprite. note modding ram ptr means we just draw to (x&3,0)\r
-       draw_vrl1_vgax_modex(\r
-               x-rx,\r
-               y-ry,\r
-               spri->sprite_vrl_cont->vrl_header,\r
-               spri->sprite_vrl_cont->line_offsets,\r
-               spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),\r
-               spri->sprite_vrl_cont->data_size\r
-       );\r
-\r
-       // restore ptr\r
-       vga_state.vga_graphics_ram = omemptr;\r
-\r
-       // block copy to visible RAM from offscreen\r
-       vga_setup_wm1_block_copy();\r
-       o = VMEMPAGESIZE2; // source offscreen\r
-       o2 = (ry * gv->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
-       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gv->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-       // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
-       vga_restore_rm0wm0();\r
-\r
-       // restore stride\r
-       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gv->video.page[0].stridew;\r
-\r
-       // Depending on delay, update indices\r
-       switch(spri->delay){\r
-               // Delay = 0 means that sprite should loop. Nothing to change here\r
-               case 0:\r
-                       break;\r
-\r
-               // Delay = 1 means that on next time unit sprite should be changed\r
-               case 1:\r
-                       spri->curr_anim_spri++;\r
-\r
-                       // If we hit the end of an animation sequence, restart it\r
-                       if(!(spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id)){\r
-                               spri->curr_anim_spri = 0;\r
-                               spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id;\r
-                       }\r
-                       spri->delay = spri->curr_anim_list[spri->curr_anim_spri].delay;\r
-\r
-               // Delay > 1 means that we should not change sprite yet. Decrease delay\r
-               default:\r
-                       spri->delay--;\r
-                       break;\r
-       }\r
-}\r
-*/\r
-//void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
-       sword bx = x+16;        //buffer's x\r
-       sword by = y+16;        //buffer's y\r
-       word dire=32; //direction\r
+       word dire=10; //direction\r
        sword qq; //scroll offset\r
        word ls = player[pn].enti.persist_aniframe;\r
 \r
@@ -1311,78 +1285,54 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                        qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
                break;\r
        }\r
-       //x-=4;\r
+       if(pip[0].video->rs<2)\r
+               x-=4;\r
        y-=pip[0].map->tiles->tileHeight;\r
        switch (player[pn].enti.d)\r
        {\r
                case 0:\r
                        //up\r
-                       dire*=player[pn].enti.d;\r
+                       dire*=player[pn].enti.d+1;\r
                        y-=qq;\r
-                       by-=4;\r
                break;\r
                case 3:\r
                        // right\r
-                       dire*=(player[pn].enti.d-2);\r
+                       dire*=(player[pn].enti.d-1);\r
                        x+=qq;\r
-                       bx+=4;\r
                break;\r
                case 2:\r
                break;\r
                case 4:\r
                        //down\r
-                       dire*=(player[pn].enti.d-2);\r
+                       dire*=(player[pn].enti.d-1);\r
                        y+=qq;\r
-                       by+=4;\r
                break;\r
                case 1:\r
                        //left\r
-                       dire*=(player[pn].enti.d+2);\r
+                       dire*=(player[pn].enti.d+3);\r
                        x-=qq;\r
-                       bx-=4;\r
                break;\r
        }\r
 \r
-       //if(!pageflipflop)\r
-       //      modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-       //else{\r
-               //copy old bg to page0\r
-               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-               //update buffer\r
-               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-       //}\r
-//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
-       //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
-       /*modexCopyPageRegion(pip[pip->video->p].page,\r
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/\r
-//     else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
-\r
-//#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-//#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-//#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-//#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+       //setting xy position\r
+       player[pn].ent->spri->x = x;\r
+       player[pn].ent->spri->y = y;\r
 \r
        switch(ls)\r
        {\r
                case 1:\r
-                       FRAME1\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
                break;\r
                case 2:\r
-                       FRAME2\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
                break;\r
                case 3:\r
-                       FRAME3\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
                break;\r
                case 4:\r
-                       FRAME4\r
+                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
                break;\r
        }\r
-//     if(2>ls && ls>=1) { FRAME1 }else\r
-//     if(3>ls && ls>=2) { FRAME2 }else\r
-//     if(4>ls && ls>=3) { FRAME3 }else\r
-//     if(5>ls && ls>=4) { FRAME4 }\r
-       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);\r
-       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
        pip->video->r=1;\r
 }\r
 \r