]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
rendering comparisons are made ^^
[16.git] / src / lib / scroll16.c
index 46ba073118d8665cd02239d5905610c705f0e140..94a9d59f08c6ec76b121b441098bf070567014d1 100755 (executable)
@@ -44,11 +44,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
-                                       if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
-                                       mapScrollRight(pip, player, 0, pn);
-                                       mapScrollRight(pip, player, 1, pn);
+                                       mapScrollRight(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollRight(pip, player, (pip[0].video->p), pn);
                                        ScrollRight(pip, player, 2, pn);
-                                       ScrollRight(pip, player, 3, pn); }
+                                       ScrollRight(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -89,11 +88,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
-                                       if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
-                                       mapScrollLeft(pip, player, 0, pn);
-                                       mapScrollLeft(pip, player, 1, pn);
+                                       mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);
                                        ScrollLeft(pip, player, 2, pn);
-                                       ScrollLeft(pip, player, 3, pn); }
+                                       ScrollLeft(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -134,11 +132,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
-                                       if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
-                                       mapScrollDown(pip, player, 0, pn);
-                                       mapScrollDown(pip, player, 1, pn);
+                                       mapScrollDown(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollDown(pip, player, (pip[0].video->p), pn);
                                        ScrollDown(pip, player, 2, pn);
-                                       ScrollDown(pip, player, 3, pn); }
+                                       ScrollDown(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -179,11 +176,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
-                                       if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
-                                       mapScrollUp(pip, player, 0, pn);
-                                       mapScrollUp(pip, player, 1, pn);
+                                       mapScrollUp(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollUp(pip, player, (pip[0].video->p), pn);
                                        ScrollUp(pip, player, 2, pn);
-                                       ScrollUp(pip, player, 3, pn); }
+                                       ScrollUp(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -384,7 +380,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        /* draw the next column */
        x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
        if(player[plid].q%4)
-               if(pageflipflop){
+               if(!pageflipflop){
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
                else
@@ -414,7 +410,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        /* draw the next column */
        x= 0;
        if(player[plid].q%4)
-               if(pageflipflop){
+               if(!pageflipflop){
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
                else
@@ -443,7 +439,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* draw the next row */
        y= 0;
        if(player[plid].q%3)
-               if(pageflipflop){
+               if(!pageflipflop){
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
                else
@@ -471,7 +467,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        /* draw the next row */
        y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
        if(player[plid].q%3)
-               if(pageflipflop){
+               if(!pageflipflop){
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
                else
@@ -607,8 +603,12 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);
        i+=mv->map->width - tx;
        }
-       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-       //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+       //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+       /* block copy pattern to where we will draw the sprite */
+       vga_setup_wm1_block_copy();
+       _fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+       vga_restore_rm0wm0();
        modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
 }
 
@@ -737,7 +737,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
 }*/
 
 unsigned char shinku_fps_indicator_page = 2;
-boolean pageflipflop=0;
+boolean pageflipflop;
 //gv->video.p
 
 /*     sync    */
@@ -792,8 +792,12 @@ void shinku(global_game_variables_t *gv)
        }
        if(pageflipflop){
        if(gv->video.r){
-               modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
-               //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+               //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                modexShowPage(&(gv->video.page[gv->video.p]));
                gv->video.p=!gv->video.p;
                gv->video.r=!gv->video.r;
@@ -860,7 +864,8 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 #define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
 #define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
        #endif
-//     if(pageflipflop)
+       if(!pageflipflop)
+               modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
        //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
        /*modexCopyPageRegion(pip[pip->video->p].page,