]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
== taking break still not working ==
[16.git] / src / lib / scroll16.c
index 65f2f5e737a1e6e09f50aece76c2f658259fa66e..95996534a670668bfc13c9a958837594a6ad6ded 100755 (executable)
@@ -37,7 +37,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //right movement\r
                case 3:\r
                        if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
+                       !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -48,7 +48,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
-                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -70,7 +70,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //left movement\r
                case 1:\r
                        if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
+                       !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -81,7 +81,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
-                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       else if(player[pn].enti.tx > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -103,7 +103,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //down movement\r
                case 4:\r
                        if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
+                       !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))     //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -114,7 +114,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
-                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
+                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -136,7 +136,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //up movement\r
                case 0:\r
                        if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
+                       !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -147,7 +147,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
-                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
+                       else if(player[pn].enti.ty > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -318,8 +318,8 @@ initMap(map_t *map) {
        i=0;\r
        for(y=0; y<map->height; y++) {\r
                for(x=0; x<map->width; x++) {\r
-                       map->data[i]=255;\r
-//                     printf("[%d]", map->data[i]);\r
+                       map->layerdata[0].data[i]=255;\r
+//                     printf("[%d]", map->layerdata[0].data[i]);\r
                        tile = tile ? 0 : 1;\r
                        i++;\r
                }\r
@@ -347,7 +347,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
+//                             modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
        //mv[0].video->dorender=1;//ScrollRight\r
 }\r
 \r
@@ -369,7 +369,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
+//                             modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
        //mv[0].video->dorender=1;//ScrollLeft\r
 }\r
 \r
@@ -391,7 +391,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
+//                             modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
        //mv[0].video->dorender=1;//ScrollUp\r
 }\r
 \r
@@ -413,7 +413,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
+//                             modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
        //mv[0].video->dorender=1;//ScrollDown\r
 }\r
 \r
@@ -498,8 +498,8 @@ sword chkmap(map_t *map, word q)
                //initiate a null map!\r
                map->width=MAPW;///2;\r
                map->height=MAPH;///2;\r
-//             map->data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
-               map->data = &x;\r
+//             map->layerdata[0].data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
+               map->layerdata[0].data = &x;\r
                map->tiles = malloc(sizeof(tiles_t));\r
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
@@ -563,57 +563,52 @@ void ZC_mapredraw(map_view_t *mv, int tx, int ty)
 void near\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
-       word rx;\r
-       word ry;\r
+       word rx, ry;\r
        //word textx=0, texty=0;\r
        //if(i==0) i=2;\r
-       if(i==0)\r
+//     printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n");\r
+       switch(i)\r
        {\r
-               //wwww\r
-               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
-       }\r
-       else\r
-       {\r
-               rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
-               ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
-////0000printf("i=%d\n", i);\r
-#ifdef __DEBUG_MAP__\r
-               switch(dbg_maptext)\r
-               {\r
-                       case 0:\r
-#endif\r
+               case 0:\r
+                       //wwww\r
+                       modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
+               break;\r
+               default:\r
+                       rx = (((i-1) % ((t->pcximg->width)/t->tileWidth)) * t->tileWidth);\r
+                       ry = (((i-1) / ((t->pcximg->height)/t->tileHeight)) * t->tileHeight);\r
 #ifndef TILERENDER\r
-                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+                       if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
 #else\r
-                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
-                               /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
-                               //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
-                               //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+                       modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
+                       //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
+                       //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
 #endif\r
 #ifdef __DEBUG_MAP__\r
-                       break;\r
-                       case 1:\r
-                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
-                               sprintf(global_temp_status_text2, "%d", i);\r
-                               modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
-                       break;\r
-               }\r
+                       if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, global_temp_status_text2); }\r
 #endif\r
+               break;\r
        }\r
 }\r
-\r
+#define PALMAPDRAWW 13\r
 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
 {\r
-       int i;\r
+       int i; nibble z;\r
 if(pagedelayrendermap)         if(!y)  y+=TILEWH;      else    y-=TILEWH;\r
        poopoffset%=player[0].enti.speed;\r
 //printf("y: %d\n", poopoffset);\r
-if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); }\r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
        for(    mv->dx=poopoffset;      mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;       mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
-               if(i>=0)\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+               if(i>=0){\r
+                       mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
+                       for(z=1;z<=2;z++){\r
+                               if(mv->map->layerdata[z].data[i]){\r
+                                       sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+                                       //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
+                               }\r
+                       }\r
+               }\r
                i++; /* next! */\r
        }\r
 if(pagedelayrendermap) delay(200);\r
@@ -621,18 +616,25 @@ if(pagedelayrendermap) delay(200);
 \r
 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
 {\r
-       int i;\r
+       int i; nibble z;\r
 if(pagedelayrendermap)         if(!x)  x+=TILEWH;              else    x-=TILEWH;\r
        poopoffset%=player[0].enti.speed;\r
 //printf("x: %d\n", poopoffset);\r
-if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); }\r
        /* location in the map array */\r
        i=ty * mv->map->width + tx;\r
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
        for(    mv->dy=poopoffset;      mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;      mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
-               if(i>=0)\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+               if(i>=0){\r
+                       mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
+                       for(z=1;z<=2;z++){\r
+                               if(mv->map->layerdata[z].data[i]){\r
+                                       sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+                                       //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
+                               }\r
+                       }\r
+               }\r
                i += mv->map->width;\r
        }\r
 if(pagedelayrendermap) delay(200);\r
@@ -640,20 +642,27 @@ if(pagedelayrendermap) delay(200);
 \r
 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
 {\r
-       int i;\r
+       int i; nibble z;\r
 \r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
        for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
-               if(i>=0)        /* we are in the map, so copy! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+               if(i>=0){       /* we are in the map, so copy! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
+                       for(z=1;z<=2;z++){\r
+                               if(mv->map->layerdata[z].data[i]){\r
+                                       sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+                                       //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
+                               }\r
+                       }\r
+               }\r
                i++; /* next! */\r
        }\r
 }\r
 \r
 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)\r
 {\r
-       int i;\r
+       int i; nibble z;\r
 \r
        /* location in the map array */\r
        i=ty * mv->map->width + tx;\r
@@ -661,25 +670,27 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
        for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
-               if(i>=0)        /* we are in the map, so copy away! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+               if(i>=0){       /* we are in the map, so copy away! */\r
+                       mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
+                       for(z=1;z<=2;z++){\r
+                               if(mv->map->layerdata[z].data[i]){\r
+                                       sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+                                       //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
+                               }\r
+                       }\r
+               }\r
                i += mv->map->width;\r
        }\r
 }\r
 \r
-/*void qclean()\r
-{\r
-       //setkb(0);\r
-}*/\r
-\r
 boolean pagenorendermap = 0;\r
 boolean pagedelayrendermap = 0;\r
 \r
 /*     sync    */\r
 void shinku(global_game_variables_t *gv)\r
 {\r
-       word x = gv->video.page[/*!*/(gv->video.p)].dx - (gv->video.page[(gv->video.p)].tlx); // follow the screen\r
-       word y = gv->video.page[/*!*/(gv->video.p)].dy - (gv->video.page[(gv->video.p)].tly); // follow the screen\r
+       word x = gv->video.page[/*!*/(gv->video.p)].dx; //(gv->video.page[(gv->video.p)].tlx) - // follow the screen\r
+       word y = gv->video.page[/*!*/(gv->video.p)].dy; //(gv->video.page[(gv->video.p)].tly) - // follow the screen\r
        word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
@@ -691,8 +702,18 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
-               modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+               //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text);\r
+               if(gv->kurokku.wcpu)\r
+               {\r
+                       modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1],\r
+                               gv->video.page[/*!*/(gv->video.p)].dx,\r
+                               gv->video.page[/*!*/(gv->video.p)].dy,\r
+                               gv->video.page[/*!*/(gv->video.p)].dx,\r
+                               gv->video.page[/*!*/(gv->video.p)].dy,\r
+                               96, 16);\r
+                       modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text);\r
 //0000printf("dx=%u    dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);\r
+               }\r
                gv->kurokku.tiku=0;\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
@@ -700,7 +721,7 @@ void shinku(global_game_variables_t *gv)
        switch(gv->kurokku.fpscap)\r
        {\r
                case 0: //turn this off if XT\r
-                       //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
+                       //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r