]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
Revert "too tired to continue"
[16.git] / src / lib / scroll16.c
index 77d3d4d0f8ad18c56dffd3b4d55ed59c8de5f516..9a4708abedfe2daf0e7ec74287c36db2849cd680 100755 (executable)
@@ -37,7 +37,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //right movement\r
                case 3:\r
                        if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
+                       !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))    //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -48,7 +48,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
-                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -70,7 +70,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //left movement\r
                case 1:\r
                        if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
+                       !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -81,7 +81,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
-                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+                       else if(player[pn].enti.tx > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -103,7 +103,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //down movement\r
                case 4:\r
                        if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
+                       !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))    //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -114,7 +114,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
-                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
+                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -136,7 +136,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                //up movement\r
                case 0:\r
                        if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
+                       !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -147,7 +147,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
-                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
+                       else if(player[pn].enti.ty > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
@@ -305,6 +305,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        // do PEL panning here\r
        outp(AC_INDEX, 0x33);\r
        outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew;\r
 }\r
 \r
 void\r
@@ -317,8 +318,8 @@ initMap(map_t *map) {
        i=0;\r
        for(y=0; y<map->height; y++) {\r
                for(x=0; x<map->width; x++) {\r
-                       map->data[i]=255;\r
-//                     printf("[%d]", map->data[i]);\r
+                       map->MAPDATAPTR[i]=255;\r
+//                     printf("[%d]", map->MAPDATAPTR[i]);\r
                        tile = tile ? 0 : 1;\r
                        i++;\r
                }\r
@@ -336,7 +337,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        ScrollRight(mv, player, id, plid);\r
 \r
        /* draw the next column */\r
-       x= mv[0].page->sw + mv[0].map->tiles->tileWidth;\r
+       x= mv[0].page->sw + mv[0].map->MAPTILESPTR->tileWidth;\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
@@ -346,8 +347,8 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->dorender=1;\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height);\r
+       //mv[0].video->dorender=1;//ScrollRight\r
 }\r
 \r
 \r
@@ -368,8 +369,8 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->dorender=1;\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height);\r
+       //mv[0].video->dorender=1;//ScrollLeft\r
 }\r
 \r
 \r
@@ -390,8 +391,8 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->dorender=1;\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight);\r
+       //mv[0].video->dorender=1;//ScrollUp\r
 }\r
 \r
 \r
@@ -402,7 +403,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        ScrollDown(mv, player, id, plid);\r
 \r
        /* draw the next row */\r
-       y= mv[0].page->sh + mv[0].map->tiles->tileHeight;\r
+       y= mv[0].page->sh + mv[0].map->MAPTILESPTR->tileHeight;\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
@@ -412,8 +413,8 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
                        mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);\r
 //             else\r
 //                     if(mv[0].video->bgps)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->dorender=1;\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight);\r
+       //mv[0].video->dorender=1;//ScrollDown\r
 }\r
 \r
 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
@@ -448,7 +449,7 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
                        if(b)   mapScrollUp(mv, player, (1), pn);\r
                break;\r
        }\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ZC_mapScroll\r
 }\r
 \r
 //===========================================================================\r
@@ -497,25 +498,25 @@ sword chkmap(map_t *map, word q)
                //initiate a null map!\r
                map->width=MAPW;///2;\r
                map->height=MAPH;///2;\r
-//             map->data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
-               map->data = &x;\r
-               map->tiles = malloc(sizeof(tiles_t));\r
+//             map->MAPDATAPTR = malloc(((map->width*map->height)+1)*sizeof(byte));\r
+               map->MAPDATAPTR = &x;\r
+               map->MAPTILESPTR = malloc(sizeof(tiles_t));\r
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
-//             map->tiles->data = &bp;\r
-#ifdef __DEBUG_MAP__\r
-               dbg_mapdata = map->data;\r
-#endif\r
-               map->tiles->tileHeight = 16;\r
-               map->tiles->tileWidth = 16;\r
-               map->tiles->rows = 1;\r
-               map->tiles->cols = 1;\r
+//             map->MAPTILESPTR->data = &bp;\r
+               map->MAPTILESPTR->tileHeight = 16;\r
+               map->MAPTILESPTR->tileWidth = 16;\r
+               map->MAPTILESPTR->rows = 1;\r
+               map->MAPTILESPTR->cols = 1;\r
 #ifdef __DEBUG_MAP__\r
                dbg_maptext = true;\r
 #endif\r
        }\r
 #ifdef __DEBUG_MAP__\r
-       else dbg_maptext = false;\r
+       else\r
+       {\r
+               dbg_maptext = false;\r
+       }\r
 #endif\r
        return 0;\r
 }\r
@@ -523,26 +524,12 @@ sword chkmap(map_t *map, word q)
 //TODO: player position here\r
 void mapGoTo(map_view_t *mv, int tx, int ty)\r
 {\r
-       int py;//px,\r
-       unsigned int i;\r
-\r
        ZC_mapinitMV(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
-       py=0;\r
-       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
-       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
-               mapDrawWRow(&mv[0], tx-1, ty, py);\r
-               mapDrawWRow(&mv[1], tx-1, ty, py);\r
-               i+=mv->map->width - tx;\r
-       }\r
-//     py=0;\r
-//     i=mv[1].ty * mv[1].map->width + mv[1].tx;\r
-//     for(ty=mv[1].ty-1; py < mv[1].page->sh+mv->dyThresh && ty < mv[1].map->height; ty++, py+=mv[1].map->tiles->tileHeight) {\r
-//             mapDrawWRow(&mv[1], tx-1, ty, py);\r
-//             i+=mv->map->width - tx;\r
-//     }\r
+       ZC_mapredraw(mv, tx, ty);\r
+\r
        //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 }\r
 \r
@@ -551,12 +538,26 @@ void ZC_mapinitMV(map_view_t *mv, int tx, int ty)
        /* set up the coordinates */\r
        mv[0].tx = mv[1].tx = tx;\r
        mv[0].ty = mv[1].ty = ty;\r
-       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
-       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->MAPTILESPTR->tileWidth;\r
+       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->MAPTILESPTR->tileHeight;\r
 \r
        /* set up the thresholds */\r
-       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
-       mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2;\r
+       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->MAPTILESPTR->tileWidth * 2;\r
+       mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->MAPTILESPTR->tileHeight * 2;\r
+}\r
+\r
+void ZC_mapredraw(map_view_t *mv, int tx, int ty)\r
+{\r
+       int py;//px,\r
+       unsigned int i;\r
+\r
+       py=0;\r
+       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
+       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->MAPTILESPTR->tileHeight) {\r
+               mapDrawWRow(&mv[0], tx-1, ty, py);\r
+               mapDrawWRow(&mv[1], tx-1, ty, py);\r
+               i+=mv->map->width - tx;\r
+       }\r
 }\r
 \r
 void near\r
@@ -582,10 +583,9 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        case 0:\r
 #endif\r
 #ifndef TILERENDER\r
-                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
-                               //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
+                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
 #else\r
-                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
                                /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
                                //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
                                //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
@@ -593,15 +593,9 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 #ifdef __DEBUG_MAP__\r
                        break;\r
                        case 1:\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
-                               //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
-                               /*for(texty=0; texty<2; texty++)\r
-                               {\r
-                                       for(textx=0; textx<2; textx++)\r
-                                       {*/\r
-//                                             modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));\r
-/*                                     }\r
-                               }*/\r
+                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+                               sprintf(global_temp_status_text2, "%d", i);\r
+                               modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
                        break;\r
                }\r
 #endif\r
@@ -617,12 +611,12 @@ if(pagedelayrendermap)            if(!y)  y+=TILEWH;      else    y-=TILEWH;
 if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
-       for(    mv->dx=poopoffset;      mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;       mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
-               if(i>=0)        /* we are in the map, so copy away! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+       for(    mv->dx=poopoffset;      mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;       mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) {\r
+               if(i>=0)\r
+                       mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y);\r
                i++; /* next! */\r
        }\r
-//if(pagedelayrendermap) delay(200);\r
+if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
@@ -636,12 +630,12 @@ if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexp
        i=ty * mv->map->width + tx;\r
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
-       for(    mv->dy=poopoffset;      mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;      mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
-               if(i>=0)        /* we are in the map, so copy away! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+       for(    mv->dy=poopoffset;      mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;      mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) {\r
+               if(i>=0)\r
+                       mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy);\r
                i += mv->map->width;\r
        }\r
-//if(pagedelayrendermap) delay(200);\r
+if(pagedelayrendermap) delay(200);\r
 }\r
 \r
 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
@@ -650,9 +644,9 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
 \r
        /* the position within the map array */\r
        i=ty * mv->map->width + tx;\r
-       for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+       for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) {\r
                if(i>=0)        /* we are in the map, so copy! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+                       mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y);\r
                i++; /* next! */\r
        }\r
 }\r
@@ -666,26 +660,21 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
 \r
        /* We'll copy all of the columns in the screen,\r
           i + 1 row above and one below */\r
-       for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+       for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) {\r
                if(i>=0)        /* we are in the map, so copy away! */\r
-                       mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+                       mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy);\r
                i += mv->map->width;\r
        }\r
 }\r
 \r
-/*void qclean()\r
-{\r
-       //setkb(0);\r
-}*/\r
-\r
 boolean pagenorendermap = 0;\r
 boolean pagedelayrendermap = 0;\r
 \r
 /*     sync    */\r
 void shinku(global_game_variables_t *gv)\r
 {\r
-       word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
-       word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
+       word x = gv->video.page[/*!*/(gv->video.p)].dx; //(gv->video.page[(gv->video.p)].tlx) - // follow the screen\r
+       word y = gv->video.page[/*!*/(gv->video.p)].dy; //(gv->video.page[(gv->video.p)].tly) - // follow the screen\r
        word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
@@ -697,21 +686,30 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
+               //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+               modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1],\r
+                       gv->video.page[/*!*/(gv->video.p)].dx,\r
+                       gv->video.page[/*!*/(gv->video.p)].dy,\r
+                       gv->video.page[/*!*/(gv->video.p)].dx,\r
+                       gv->video.page[/*!*/(gv->video.p)].dy,\r
+                       96, 16);\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+//0000printf("dx=%u    dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);\r
                gv->kurokku.tiku=0;\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
 \r
        switch(gv->kurokku.fpscap)\r
        {\r
-               case 0:\r
+               case 0: //turn this off if XT\r
                        //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
-                       //turn this off if XT\r
-                       modexWaitBorder_start();\r
+                       //modexWaitBorder();\r
+                       //modexWaitBorder_start();\r
                        //vga_wait_for_vsync();\r
+                       vga_wait_for_vsync_end();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
@@ -730,7 +728,7 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
@@ -753,7 +751,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)
                break;\r
        }\r
        x-=4;\r
-       y-=pip[0].map->tiles->tileHeight;\r
+       y-=pip[0].map->MAPTILESPTR->tileHeight;\r
        switch (player[pn].enti.d)\r
        {\r
                case 0:\r
@@ -780,23 +778,30 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)
                break;\r
        }\r
        player[pn].enti.dire+=dd;\r
-       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+       //setting xy position\r
+       player[pn].enti.spri->x = x;\r
+       player[pn].enti.spri->y = y;\r
+\r
+       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction\r
        {\r
                //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
                set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
+               if(!dd)//changed direction while NOT moving!\r
+               {\r
+                       modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
+                       animate_spri(&player[pn].enti, pip[0].video);\r
+               }\r
        }\r
 \r
-       //setting xy position\r
-       player[pn].enti.spri->x = x;\r
-       player[pn].enti.spri->y = y;\r
-\r
-       if(pip[0].video->bgps)\r
+       if(pip[0].video->bgps && dd)//if moving wwww\r
+       {\r
                modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
-       //draw sprite\r
-       animate_spri(&player[pn].enti, pip[0].video);\r
+\r
+               //draw sprite\r
+               animate_spri(&player[pn].enti, pip[0].video);\r
+       }\r
 //0000if(player[pn].enti.q<4) delay(200);\r
-       pip[0].video->dorender = 1;\r
 }\r
 \r
 /*\r