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[16.git] / src / lib / scroll16.c
index 45f4709a7b3d26c0c454815e791218d4cb62c7e6..a9d4e98f687cb11817538acb18359c5cde306a55 100755 (executable)
 #include "src/lib/scroll16.h"\r
 \r
 //#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
-#define ZC_WALKR       ScrollRight(pip, player, 3, pn); \\r
-                               ScrollRight(pip, player, 2, pn); \\r
-                               mapScrollRight(pip, player, (0), pn); \\r
-if(pip[0].video->bgps) mapScrollRight(pip, player, (1), pn);\r
-#define ZC_WALKL       ScrollLeft(pip, player, 3, pn); \\r
-                               ScrollLeft(pip, player, 2, pn); \\r
-                               mapScrollLeft(pip, player, (0), pn); \\r
-if(pip[0].video->bgps) mapScrollLeft(pip, player, (1), pn);\r
-#define ZC_WALKD       ScrollDown(pip, player, 3, pn); \\r
-                               ScrollDown(pip, player, 2, pn); \\r
-                               mapScrollDown(pip, player, (0), pn); \\r
-if(pip[0].video->bgps) mapScrollDown(pip, player, (1), pn);\r
-#define ZC_WALKU       ScrollUp(pip, player, 3, pn); \\r
-                               ScrollUp(pip, player, 2, pn); \\r
-                               mapScrollUp(pip, player, (0), pn); \\r
-if(pip[0].video->bgps) mapScrollUp(pip, player, (1), pn);\r
 \r
 void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -58,8 +42,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       ZC_animatePlayer(pip, player, pn, 2);\r
-                                       ZC_WALKR\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
@@ -70,14 +54,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ZC_animatePlayer(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ZC_animatePlayer(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
@@ -91,8 +75,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       ZC_animatePlayer(pip, player, pn, 2);\r
-                                       ZC_WALKL\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
@@ -103,14 +87,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ZC_animatePlayer(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ZC_animatePlayer(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
@@ -124,8 +108,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       ZC_animatePlayer(pip, player, pn, 2);\r
-                                       ZC_WALKD\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
@@ -136,14 +120,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ZC_animatePlayer(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ZC_animatePlayer(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -157,8 +141,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       ZC_animatePlayer(pip, player, pn, 2);\r
-                                       ZC_WALKU\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
@@ -169,14 +153,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ZC_animatePlayer(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ZC_animatePlayer(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -285,7 +269,6 @@ void ZC_MVInit(map_view_t *pip, int tx, int ty)
 \r
 void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
 {\r
-       //VL_ShowPage(moo[moo[0].video->sp].page, vsync, sr);\r
        word high_address, low_address, offset;\r
        byte crtcOffset;\r
 \r
@@ -322,6 +305,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        // do PEL panning here\r
        outp(AC_INDEX, 0x33);\r
        outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew;\r
 }\r
 \r
 void\r
@@ -364,7 +348,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->r=1;\r
+       //mv[0].video->dorender=1;//ScrollRight\r
 }\r
 \r
 \r
@@ -386,7 +370,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->r=1;\r
+       //mv[0].video->dorender=1;//ScrollLeft\r
 }\r
 \r
 \r
@@ -408,7 +392,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->r=1;\r
+       //mv[0].video->dorender=1;//ScrollUp\r
 }\r
 \r
 \r
@@ -430,7 +414,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->r=1;\r
+       //mv[0].video->dorender=1;//ScrollDown\r
 }\r
 \r
 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
@@ -446,13 +430,13 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
                                mapScrollRight(mv, player, (0), pn);\r
                        if(b)   mapScrollRight(mv, player, (1), pn);\r
                break;\r
-               case 4://left\r
+               case 1://left\r
                                ScrollLeft(mv, player, 3, pn);\r
                                ScrollLeft(mv, player, 2, pn);\r
                                mapScrollLeft(mv, player, (0), pn);\r
                        if(b)   mapScrollLeft(mv, player, (1), pn);\r
                break;\r
-               case 1://down\r
+               case 4://down\r
                                ScrollDown(mv, player, 3, pn);\r
                                ScrollDown(mv, player, 2, pn);\r
                                mapScrollDown(mv, player, (0), pn);\r
@@ -465,17 +449,26 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
                        if(b)   mapScrollUp(mv, player, (1), pn);\r
                break;\r
        }\r
-       printf("player[pn].enti.d=%u\n", player[pn].enti.d);\r
-       mv->video->r=1;\r
+       //mv[0].video->dorender=1;//ZC_mapScroll\r
 }\r
 \r
 //===========================================================================\r
 //TODO: put player in starting position of assigned spot on map\r
 //default player position on the viewable map\r
-void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
+void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
 {\r
-       player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx;\r
-       player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny;\r
+       player[pn].enti.tx = x + pip[0].tx;\r
+       player[pn].enti.ty = y + pip[0].ty;\r
+\r
+       switch(defaultsw)\r
+       {\r
+               case 1:\r
+                       player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx;\r
+                       player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny;\r
+               break;\r
+               case 0:\r
+               break;\r
+       }\r
 }\r
 //===========================================================================\r
 \r
@@ -511,9 +504,6 @@ sword chkmap(map_t *map, word q)
                //fix this to be far~\r
 //             bp = bitmapLoadPcx("data/ed.pcx");\r
 //             map->tiles->data = &bp;\r
-#ifdef __DEBUG_MAP__\r
-               dbg_mapdata = map->data;\r
-#endif\r
                map->tiles->tileHeight = 16;\r
                map->tiles->tileWidth = 16;\r
                map->tiles->rows = 1;\r
@@ -523,7 +513,10 @@ sword chkmap(map_t *map, word q)
 #endif\r
        }\r
 #ifdef __DEBUG_MAP__\r
-       else dbg_maptext = false;\r
+       else\r
+       {\r
+               dbg_maptext = false;\r
+       }\r
 #endif\r
        return 0;\r
 }\r
@@ -531,25 +524,12 @@ sword chkmap(map_t *map, word q)
 //TODO: player position here\r
 void mapGoTo(map_view_t *mv, int tx, int ty)\r
 {\r
-       int py;//px,\r
-       unsigned int i;\r
-\r
        ZC_mapinitMV(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
-       py=0;\r
-       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
-       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
-               mapDrawWRow(&mv[0], tx-1, ty, py);\r
-               i+=mv->map->width - tx;\r
-       }\r
-       py=0;\r
-       i=mv[1].ty * mv[1].map->width + mv[1].tx;\r
-       for(ty=mv[1].ty-1; py < mv[1].page->sh+mv->dyThresh && ty < mv[1].map->height; ty++, py+=mv[1].map->tiles->tileHeight) {\r
-               mapDrawWRow(&mv[1], tx-1, ty, py);\r
-               i+=mv->map->width - tx;\r
-       }\r
+       ZC_mapredraw(mv, tx, ty);\r
+\r
        //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 }\r
 \r
@@ -566,6 +546,20 @@ void ZC_mapinitMV(map_view_t *mv, int tx, int ty)
        mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2;\r
 }\r
 \r
+void ZC_mapredraw(map_view_t *mv, int tx, int ty)\r
+{\r
+       int py;//px,\r
+       unsigned int i;\r
+\r
+       py=0;\r
+       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
+       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
+               mapDrawWRow(&mv[0], tx-1, ty, py);\r
+               mapDrawWRow(&mv[1], tx-1, ty, py);\r
+               i+=mv->map->width - tx;\r
+       }\r
+}\r
+\r
 void near\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
@@ -589,10 +583,11 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        case 0:\r
 #endif\r
 #ifndef TILERENDER\r
-                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
-                               //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
+                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+                               sprintf(global_temp_status_text2, "%d", i);\r
+                               modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
 #else\r
-                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+                               modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
                                /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
                                //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
                                //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
@@ -600,7 +595,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 #ifdef __DEBUG_MAP__\r
                        break;\r
                        case 1:\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
                                //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
                                /*for(texty=0; texty<2; texty++)\r
                                {\r
@@ -691,8 +686,8 @@ boolean pagedelayrendermap = 0;
 /*     sync    */\r
 void shinku(global_game_variables_t *gv)\r
 {\r
-       word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
-       word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
+       word x = gv->video.page[/*!*/(gv->video.p)].dx - (gv->video.page[(gv->video.p)].tlx); // follow the screen\r
+       word y = gv->video.page[/*!*/(gv->video.p)].dy - (gv->video.page[(gv->video.p)].tly); // follow the screen\r
        word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
@@ -705,25 +700,27 @@ void shinku(global_game_variables_t *gv)
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+//0000printf("dx=%u    dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);\r
                gv->kurokku.tiku=0;\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
 \r
        switch(gv->kurokku.fpscap)\r
        {\r
-               case 0:\r
-                       modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
+               case 0: //turn this off if XT\r
+                       //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
-                       //turn this off if XT\r
-                       modexWaitBorder_start();\r
+                       //modexWaitBorder();\r
+                       //modexWaitBorder_start();\r
                        //vga_wait_for_vsync();\r
+                       vga_wait_for_vsync_end();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
        //render!!\r
-       if(gv->video.r )\r
+       if(gv->video.dorender )\r
        {//r=1\r
                /*if(video->bgp s)\r
                {\r
@@ -732,20 +729,19 @@ void shinku(global_game_variables_t *gv)
                        //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32);\r
                }*/\r
                VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
-               gv->video.r =!gv->video.r ;\r
+               gv->video.dorender =!gv->video.dorender ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
-//     }\r
        }\r
 }\r
 \r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
        sword qq,dd; //scroll offset\r
        player[pn].enti.dire=10; //direction\r
 \r
-       switch(scrollswitch)\r
+       switch(player[pn].walktype)\r
        {\r
                case 0:\r
                        dd = 0;\r
@@ -757,7 +753,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                break;\r
                case 2:\r
                        dd = 1;\r
-                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
+                       qq = player[pn].enti.q*player[pn].enti.speed;\r
                break;\r
        }\r
        x-=4;\r
@@ -788,22 +784,30 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                break;\r
        }\r
        player[pn].enti.dire+=dd;\r
-       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+       //setting xy position\r
+       player[pn].enti.spri->x = x;\r
+       player[pn].enti.spri->y = y;\r
+\r
+       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction\r
        {\r
+               //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
                set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
+               if(!dd)//changed direction while NOT moving!\r
+               {\r
+                       modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
+                       animate_spri(&player[pn].enti, pip[0].video);\r
+               }\r
        }\r
 \r
-       //setting xy position\r
-       player[pn].enti.spri->x = x;\r
-       player[pn].enti.spri->y = y;\r
-\r
-       if(pip[0].video->bgps)\r
+       if(pip[0].video->bgps && dd)//if moving wwww\r
+       {\r
                modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
-       //draw sprite\r
-       animate_spri(&player[pn].enti, pip->video);\r
-//0000if(player[pn].enti.q<2) delay(200);\r
-       pip->video->r=1;\r
+\r
+               //draw sprite\r
+               animate_spri(&player[pn].enti, pip[0].video);\r
+       }\r
+//0000if(player[pn].enti.q<4) delay(200);\r
 }\r
 \r
 /*\r