]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / scroll16.c
index b4523474b50547d84b693ebc3ebc0e88d6cdd997..be058acba0b1bbb3718b9ecf7c0c56f399303a0c 100755 (executable)
@@ -459,7 +459,7 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
 //===========================================================================\r
 //TODO: put player in starting position of assigned spot on map\r
 //default player position on the viewable map\r
-void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
 {\r
        player[pn].enti.tx = x + pip[0].tx;\r
        player[pn].enti.ty = y + pip[0].ty;\r
@@ -741,6 +741,7 @@ void shinku(global_game_variables_t *gv)
                gv->video.dorender =!gv->video.dorender ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
        }\r
+       PM_NextFrame(gv);\r
 }\r
 \r
 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r