//printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
+ //no direction
+ case 2:
+ pip[0].video->startclk = (*clockw);
+ break;
//right movement
case 3:
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- pip[0].video->startclk = (*clockw);
if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
mapScrollRight(pip, player, 0, pn);
mapScrollRight(pip, player, 1, pn);
ScrollRight(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; pip[0].video->clk = (float)((*clockw)-pip[0].video->startclk)/18.2; }
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
{
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- pip[0].video->startclk = (*clockw);
if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
mapScrollLeft(pip, player, 0, pn);
mapScrollLeft(pip, player, 1, pn);
ScrollLeft(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; pip[0].video->clk = (float)((*clockw)-pip[0].video->startclk)/18.2; }
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
{
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- pip[0].video->startclk = (*clockw);
if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
mapScrollDown(pip, player, 0, pn);
mapScrollDown(pip, player, 1, pn);
ScrollDown(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; pip[0].video->clk = (float)((*clockw)-pip[0].video->startclk)/18.2; }
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
{
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- pip[0].video->startclk = (*clockw);
if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
mapScrollUp(pip, player, 0, pn);
mapScrollUp(pip, player, 1, pn);
ScrollUp(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; pip[0].video->clk = (float)((*clockw)-pip[0].video->startclk)/18.2; }
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
{
modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
gv->video.p=!gv->video.p;
gv->video.r=!gv->video.r;
+ gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
}
}
}