]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
palllist not being worked on right now... i will work on sprite animation VERY soon
[16.git] / src / lib / scroll16.c
index 7dd71342986882da77e2d47db62931b7e588ac85..d4a34e5ccc4879134b3a9242d10d54700c96efff 100755 (executable)
@@ -24,6 +24,8 @@
 */\r
 #include "src/lib/scroll16.h"\r
 \r
+#define ANIMATESPRIFUN ZC_animatePlayer\r
+\r
 void oldwalk(map_view_t *pip, player_t *player, word pn)\r
 {\r
        #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
@@ -43,7 +45,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
                                        //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
@@ -59,7 +61,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
@@ -87,7 +89,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
                                        //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
@@ -103,7 +105,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
@@ -131,7 +133,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
                                        //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
@@ -147,7 +149,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
@@ -175,7 +177,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
                                        //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
@@ -191,7 +193,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, 0, pn);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
@@ -240,7 +242,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
@@ -254,7 +256,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
@@ -278,7 +280,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
@@ -292,7 +294,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
@@ -316,7 +318,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
@@ -330,7 +332,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
@@ -354,7 +356,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       animatePlayer(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
@@ -368,7 +370,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       animatePlayer(pip, player, 0, pn);\r
+                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
@@ -1196,9 +1198,11 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 }\r
 \r
 /*\r
+void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
 {\r
-#define VMEMPAGESIZE2  gv->video.page[0].pagesize+gv->video.page[1].pagesize\r
-#define VMEMPAGEDATA2  gv->video.page[2].data\r
+#define GVARVIDEO gv->video\r
+#define VMEMPAGESIZE2  GVARVIDEO.page[0].pagesize+GVARVIDEO.page[1].pagesize\r
+#define VMEMPAGEDATA2  GVARVIDEO.page[2].data\r
        unsigned int i,o,o2; int j;\r
        int x,y,rx,ry,w,h;\r
        int overdraw = 1;       // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
@@ -1221,25 +1225,25 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 \r
        // render box bounds. y does not need modification, but x and width must be multiple of 4\r
        if (x >= overdraw) rx = (x - overdraw) & (~3);\r
-               else rx = -(gv->video.page[0].dx);\r
+               else rx = -(GVARVIDEO.page[0].dx);\r
        if (y >= overdraw) ry = (y - overdraw);\r
-               else ry = -(gv->video.page[0].dy);\r
+               else ry = -(GVARVIDEO.page[0].dy);\r
        h = spri->sprite_vrl_cont->vrl_header->height + overdraw + y - ry;\r
        w = (x + spri->sprite_vrl_cont->vrl_header->width + (overdraw*2) + 3 - rx) & (~3);//round up\r
-       if ((rx+w) > gv->video.page[0].width) w = gv->video.page[0].width-rx;\r
-       if ((ry+h) > gv->video.page[0].height) h = gv->video.page[0].height-ry;\r
+       if ((rx+w) > GVARVIDEO.page[0].width) w = GVARVIDEO.page[0].width-rx;\r
+       if ((ry+h) > GVARVIDEO.page[0].height) h = GVARVIDEO.page[0].height-ry;\r
 \r
        // block copy pattern to where we will draw the sprite\r
        vga_setup_wm1_block_copy();\r
        o2 = VMEMPAGESIZE2;\r
-       o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * gv->video.page[0].stridew) + (rx >> 2); // source offscreen\r
-       for (i=0;i < h;i++,o += gv->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+       o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * GVARVIDEO.page[0].stridew) + (rx >> 2); // source offscreen\r
+       for (i=0;i < h;i++,o += GVARVIDEO.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
 \r
        // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
        vga_restore_rm0wm0();\r
 \r
        // replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0)\r
-       vga_state.vga_draw_stride_limit = (gv->video.page[0].width + 3 - x) >> 2;//round up\r
+       vga_state.vga_draw_stride_limit = (GVARVIDEO.page[0].width + 3 - x) >> 2;//round up\r
        vga_state.vga_draw_stride = w >> 2;\r
        vga_state.vga_graphics_ram = omemptr + VMEMPAGESIZE2;\r
 \r
@@ -1259,13 +1263,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        // block copy to visible RAM from offscreen\r
        vga_setup_wm1_block_copy();\r
        o = VMEMPAGESIZE2; // source offscreen\r
-       o2 = (ry * gv->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
-       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gv->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+       o2 = (ry * GVARVIDEO.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
+       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += GVARVIDEO.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
        // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
        vga_restore_rm0wm0();\r
 \r
        // restore stride\r
-       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gv->video.page[0].stridew;\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = GVARVIDEO.page[0].stridew;\r
 \r
        // Depending on delay, update indices\r
        switch(spri->delay){\r
@@ -1292,13 +1296,12 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 }\r
 */\r
 //void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
-       sword bx = x+16;        //buffer's x\r
-       sword by = y+16;        //buffer's y\r
-       word dire=32; //direction\r
+       word dire=10; //direction\r
+       sword i;\r
        sword qq; //scroll offset\r
        word ls = player[pn].enti.persist_aniframe;\r
 \r
@@ -1317,72 +1320,57 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
        {\r
                case 0:\r
                        //up\r
-                       dire*=player[pn].enti.d;\r
+                       dire*=(player[pn].enti.d+1);// dire++;\r
                        y-=qq;\r
-                       by-=4;\r
                break;\r
                case 3:\r
                        // right\r
-                       dire*=(player[pn].enti.d-2);\r
+                       dire*=(player[pn].enti.d-1);// dire++;\r
                        x+=qq;\r
-                       bx+=4;\r
                break;\r
                case 2:\r
                break;\r
                case 4:\r
                        //down\r
-                       dire*=(player[pn].enti.d-2);\r
+                       dire*=(player[pn].enti.d-1);// dire++;\r
                        y+=qq;\r
-                       by+=4;\r
                break;\r
                case 1:\r
                        //left\r
-                       dire*=(player[pn].enti.d+2);\r
+                       dire*=(player[pn].enti.d+3);// dire++;\r
                        x-=qq;\r
-                       bx-=4;\r
                break;\r
        }\r
 \r
-       //if(!pageflipflop)\r
-       //      modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-       //else{\r
-               //copy old bg to page0\r
-               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-               //update buffer\r
-               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-       //}\r
-//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
-       //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
-       /*modexCopyPageRegion(pip[pip->video->p].page,\r
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/\r
-//     else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
+       //setting xy position\r
+       player[pn].ent->spri->x = x;\r
+       player[pn].ent->spri->y = y;\r
 \r
 //#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
 //#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
 //#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
 //#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+#define DRAWFRAME if (i == -1) return; animate_spri(player[pn].ent->spri, pip->video)\r
+#define NFRAME1 i = set_anim_by_id(player[pn].ent->spri, 2+dire);      DRAWFRAME;\r
+#define NFRAME2 i = set_anim_by_id(player[pn].ent->spri, 1+dire);      DRAWFRAME;\r
+#define NFRAME3 i = set_anim_by_id(player[pn].ent->spri, dire);        DRAWFRAME;\r
+#define NFRAME4 i = set_anim_by_id(player[pn].ent->spri, 2+dire);      DRAWFRAME;\r
 \r
        switch(ls)\r
        {\r
                case 1:\r
-                       FRAME1\r
+                       NFRAME1\r
                break;\r
                case 2:\r
-                       FRAME2\r
+                       NFRAME2;\r
                break;\r
                case 3:\r
-                       FRAME3\r
+                       NFRAME3\r
                break;\r
                case 4:\r
-                       FRAME4\r
+                       NFRAME4\r
                break;\r
        }\r
-//     if(2>ls && ls>=1) { FRAME1 }else\r
-//     if(3>ls && ls>=2) { FRAME2 }else\r
-//     if(4>ls && ls>=3) { FRAME3 }else\r
-//     if(5>ls && ls>=4) { FRAME4 }\r
-       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);\r
-       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
        pip->video->r=1;\r
 }\r
 \r