]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
Documented 16_vrs files
[16.git] / src / lib / scroll16.c
index 27471055f20a7e1e0a5cfa731722d9a08dc0c983..eb83157e71866405efb4d4bb62b6c7d697556d74 100755 (executable)
@@ -68,7 +68,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
 #endif
@@ -112,7 +112,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
 #endif
@@ -156,7 +156,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
 #endif
@@ -200,7 +200,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
 #endif
@@ -374,18 +374,19 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        mv[id].tx++;
        /* Snap the origin forward */
        mv[id].page->data += 4;
+
        mv[id].page->dx = mv[id].map->tiles->tileWidth;
        }
 
        /* draw the next column */
        x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
        if(player[plid].q%4)
-               if(!pageflipflop){
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
                else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
-               }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
+                       if(!pageflipflop && !pageploop)
+                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+       mv[0].video->r=1;
 }
 
 
@@ -401,21 +402,21 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        {
        /* go backward one tile */
        mv[id].tx--;
-
        /* Snap the origin backward */
        mv[id].page->data -= 4;
+
        mv[id].page->dx = mv[id].map->tiles->tileWidth;
        }
 
        /* draw the next column */
        x= 0;
        if(player[plid].q%4)
-               if(!pageflipflop){
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
                else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
-       }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
+                       if(!pageflipflop && !pageploop)
+                               modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+       mv[0].video->r=1;
 }
 
 
@@ -432,19 +433,20 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* go down one tile */
        mv[id].ty--;
        /* Snap the origin downward */
-       mv[id].page->data -= mv[id].page->width*4;
+       mv[id].page->data -= mv[id].page->pi;
+
        mv[id].page->dy = mv[id].map->tiles->tileHeight;
        }
 
        /* draw the next row */
        y= 0;
        if(player[plid].q%3)
-               if(!pageflipflop){
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
                else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
-       }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
+                       if(!pageflipflop && !pageploop)
+                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+       mv[0].video->r=1;
 }
 
 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
@@ -460,19 +462,20 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        /* go down one tile */
        mv[id].ty++;
        /* Snap the origin downward */
-       mv[id].page->data += mv[id].page->width*4;
+       mv[id].page->data += mv[id].page->pi;
+
        mv[id].page->dy = mv[id].map->tiles->tileHeight;
        }
 
        /* draw the next row */
        y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
        if(player[plid].q%3)
-               if(!pageflipflop){
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
                else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
-       }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
+                       if(!pageflipflop && !pageploop)
+                               modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+       mv[0].video->r=1;
 }
 
 
@@ -480,104 +483,68 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* increment the pixel position and update the page */
-       mv[0].video->page[id].dx += player[plid].speed;
+       mv[id].page->dx += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+       if(mv[id].page->dx >= mv[0].dxThresh )
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data+4;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += 4;
-               mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+               mv[id].page->data += 4;
+               mv[id].page->dx = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* decrement the pixel position and update the page */
-       mv[0].video->page[id].dx -= player[plid].speed;
+       mv[id].page->dx -= player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dx == 0)
+       if(mv[id].page->dx == 0)
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data-4;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= 4;
-               mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+               mv[id].page->data -= 4;
+               mv[id].page->dx = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* decrement the pixel position and update the page */
-       mv[0].video->page[id].dy -= player[plid].speed;
+       mv[id].page->dy -= player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dy == 0)
+       if(mv[id].page->dy == 0)
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= mv[0].video->page[id].pi;
-               mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+               mv[id].page->data -= mv[id].page->pi;
+               mv[id].page->dy = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* increment the pixel position and update the page */
-       mv[0].video->page[id].dy += player[plid].speed;
+       mv[id].page->dy += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dy >= mv[0].dxThresh )
+       if(mv[id].page->dy >= mv[0].dxThresh )
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += mv[0].video->page[id].pi;
-               mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+               mv[id].page->data += mv[id].page->pi;
+               mv[id].page->dy = mv[0].map->tiles->tileWidth;
        }
 }
 
@@ -648,21 +615,20 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);
        i+=mv->map->width - tx;
        }
-       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-       {
-               unsigned int k,j,o;
-               /* fill screen with a distinctive pattern */
-               for (k=0;k < vga_state.vga_width;k++) {
-                       o = k >> 2;
-                       vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
-                               for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
-                                       vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
-               }
-       }
-       modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 20, 36);
+       if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+//     {
+//             unsigned int k,j,o;
+//             /* fill screen with a distinctive pattern */
+//             for (k=0;k < vga_state.vga_width;k++) {
+//                     o = k >> 2;
+//                     vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+//                             for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+//                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+//             }
+//     }
+       modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
 }
 
-
 void near
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 {
@@ -695,7 +661,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 #endif
                        break;
                        case 1:
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
                                //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
                                /*for(texty=0; texty<2; texty++)
                                {
@@ -788,21 +754,15 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
 
 unsigned char shinku_fps_indicator_page = 2;
 boolean pageflipflop;
-//gv->video.p
+boolean pageploop = 1;
 
 /*     sync    */
 void shinku(global_game_variables_t *gv)
 {
-       word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen
-       word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen
-       word w = 64;
-       word h = 8;
-       word col = 7;
-       word bgcol = 0;
-       word type = 1;
+       word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
+       word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
+       word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
        byte o,o2,i;
-       //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
-       //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
        /* block copy to visible RAM from offscreen */
 //     vga_setup_wm1_block_copy();
@@ -816,7 +776,7 @@ void shinku(global_game_variables_t *gv)
        {
                sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
                //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
-               modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
+               modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
                gv->kurokku.tiku=0;
                /* block copy to visible RAM from offscreen */
 //             vga_setup_wm1_block_copy();
@@ -832,13 +792,13 @@ void shinku(global_game_variables_t *gv)
        switch(gv->kurokku.fpscap)
        {
                case 0:
-                       modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
+                       //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
                        gv->kurokku.frames_per_second=1;
                break;
                case 1:
                        //turn this off if XT
-                       modexWaitBorder();
-                       //vga_wait_for_vsync();
+                       //modexWaitBorder();
+                       vga_wait_for_vsync();
                        gv->kurokku.frames_per_second=60;
                break;
        }
@@ -847,9 +807,9 @@ void shinku(global_game_variables_t *gv)
                //vga_setup_wm1_block_copy();
                //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
                //vga_restore_rm0wm0();
-               modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+               if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
                modexShowPage(&(gv->video.page[gv->video.p]));
-               gv->video.p=!gv->video.p;
+               if(!pageploop) gv->video.p=!gv->video.p;
                gv->video.r=!gv->video.r;
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
        }
@@ -860,25 +820,36 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 {
        sword x = player[pn].x;
        sword y = player[pn].y;
+       sword bx = x+16;        //buffer's x
+       sword by = y+16;        //buffer's y
        word dire=32; //direction
        sword qq; //scroll offset
        word ls = player[pn].persist_aniframe;
 
-       if(scrollswitch==0) qq = 0;
-       else qq = ((player[pn].q)*(player[pn].speed));
+       switch(scrollswitch)
+       {
+               case 0:
+                       qq = 0;
+               break;
+               default:
+                       qq = ((player[pn].q)*(player[pn].speed));
+               break;
+       }
        //x-=4;
-       y-=TILEWH;
+       y-=pip[0].map->tiles->tileHeight;
        switch (player[pn].d)
        {
                case 0:
                        //up
                        dire*=player[pn].d;
                        y-=qq;
+                       by-=4;
                break;
                case 3:
                        // right
                        dire*=(player[pn].d-2);
                        x+=qq;
+                       bx+=4;
                break;
                case 2:
                break;
@@ -886,31 +857,35 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                        //down
                        dire*=(player[pn].d-2);
                        y+=qq;
+                       by+=4;
                break;
                case 1:
                        //left
                        dire*=(player[pn].d+2);
                        x-=qq;
+                       bx-=4;
                break;
        }
-       //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
+
 #ifdef SPRITE
-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32,        PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
-#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 32, dire, 16, 32,    PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32,    PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 16, 32,     PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32,    PLAYERBMPDATA);
+#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32,        PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
 #else
-#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, dire);
-#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire);
-       #endif
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#endif
        if(!pageflipflop)
                modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+       else{
+               //copy old bg to page0
+               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);
+               //update buffer
+               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);
+       }
 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
        //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
        /*modexCopyPageRegion(pip[pip->video->p].page,
@@ -935,8 +910,7 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 //     if(3>ls && ls>=2) { FRAME2 }else
 //     if(4>ls && ls>=3) { FRAME3 }else
 //     if(5>ls && ls>=4) { FRAME4 }
+       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
+       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);
        pip->video->r=1;
-       //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
-       //modexClearRegion(top->page, 66, 66, 2, 40, 0);
-       //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
 }