]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
Documented 16_vrs files
[16.git] / src / lib / scroll16.c
index fd75f5c47d895c47f8bff7d311ce39e0d630a53c..eb83157e71866405efb4d4bb62b6c7d697556d74 100755 (executable)
@@ -46,7 +46,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                        animatePlayer(pip, player, pn, 1);
                                        ScrollRight(pip, player, 3, pn);
                                        ScrollRight(pip, player, 2, pn);
-                                       if(!pageploop) mapScrollRight(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollRight(pip, player, !(pip[0].video->p), pn);
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
@@ -68,7 +68,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
 #endif
@@ -90,7 +90,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                        animatePlayer(pip, player, pn, 1);
                                        ScrollLeft(pip, player, 3, pn);
                                        ScrollLeft(pip, player, 2, pn);
-                                       if(!pageploop) mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollLeft(pip, player, !(pip[0].video->p), pn);
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
@@ -112,7 +112,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
 #endif
@@ -134,7 +134,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                        animatePlayer(pip, player, pn, 1);
                                        ScrollDown(pip, player, 3, pn);
                                        ScrollDown(pip, player, 2, pn);
-                                       if(!pageploop) mapScrollDown(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollDown(pip, player, !(pip[0].video->p), pn);
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
@@ -156,7 +156,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
 #endif
@@ -178,7 +178,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                        animatePlayer(pip, player, pn, 1);
                                        ScrollUp(pip, player, 3, pn);
                                        ScrollUp(pip, player, 2, pn);
-                                       if(!pageploop) mapScrollUp(pip, player, !(pip[0].video->p), pn);
+                                       mapScrollUp(pip, player, !(pip[0].video->p), pn);
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
@@ -200,7 +200,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
 #ifdef SPRITE
-                               PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
 #endif
@@ -374,6 +374,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        mv[id].tx++;
        /* Snap the origin forward */
        mv[id].page->data += 4;
+
        mv[id].page->dx = mv[id].map->tiles->tileWidth;
        }
 
@@ -383,7 +384,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
                else
-                       if(!pageflipflop)
+                       if(!pageflipflop && !pageploop)
                                modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
        mv[0].video->r=1;
 }
@@ -403,6 +404,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        mv[id].tx--;
        /* Snap the origin backward */
        mv[id].page->data -= 4;
+
        mv[id].page->dx = mv[id].map->tiles->tileWidth;
        }
 
@@ -412,7 +414,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
                if(id==0)
                        mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
                else
-                       if(!pageflipflop)
+                       if(!pageflipflop && !pageploop)
                                modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
        mv[0].video->r=1;
 }
@@ -431,7 +433,8 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* go down one tile */
        mv[id].ty--;
        /* Snap the origin downward */
-       mv[id].page->data -= mv[id].page->width*4;
+       mv[id].page->data -= mv[id].page->pi;
+
        mv[id].page->dy = mv[id].map->tiles->tileHeight;
        }
 
@@ -441,7 +444,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
                else
-                       if(!pageflipflop)
+                       if(!pageflipflop && !pageploop)
                                modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
        mv[0].video->r=1;
 }
@@ -459,7 +462,8 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        /* go down one tile */
        mv[id].ty++;
        /* Snap the origin downward */
-       mv[id].page->data += mv[id].page->width*4;
+       mv[id].page->data += mv[id].page->pi;
+
        mv[id].page->dy = mv[id].map->tiles->tileHeight;
        }
 
@@ -469,7 +473,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
                if(id==0)
                        mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
                else
-                       if(!pageflipflop)
+                       if(!pageflipflop && !pageploop)
                                modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
        mv[0].video->r=1;
 }
@@ -479,104 +483,68 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* increment the pixel position and update the page */
-       mv[0].video->page[id].dx += player[plid].speed;
+       mv[id].page->dx += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+       if(mv[id].page->dx >= mv[0].dxThresh )
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data+4;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += 4;
-               mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+               mv[id].page->data += 4;
+               mv[id].page->dx = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* decrement the pixel position and update the page */
-       mv[0].video->page[id].dx -= player[plid].speed;
+       mv[id].page->dx -= player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dx == 0)
+       if(mv[id].page->dx == 0)
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data-4;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= 4;
-               mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+               mv[id].page->data -= 4;
+               mv[id].page->dx = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* decrement the pixel position and update the page */
-       mv[0].video->page[id].dy -= player[plid].speed;
+       mv[id].page->dy -= player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dy == 0)
+       if(mv[id].page->dy == 0)
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= mv[0].video->page[id].pi;
-               mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+               mv[id].page->data -= mv[id].page->pi;
+               mv[id].page->dy = mv[0].map->tiles->tileWidth;
        }
 }
 
 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 {
        /* increment the pixel position and update the page */
-       mv[0].video->page[id].dy += player[plid].speed;
+       mv[id].page->dy += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dy >= mv[0].dxThresh )
+       if(mv[id].page->dy >= mv[0].dxThresh )
        {
-               /* block copy pattern to where we will draw the sprite */
-               vga_setup_wm1_block_copy();
-//             {
-//                     word i;
-//                     byte o,o2;
-//                     o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
-//                     o = *mv[0].video->page[id].data;
-//                     for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-//             }
-               _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-               vga_restore_rm0wm0();
+//             vga_setup_wm1_block_copy();
+//             _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+//             vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += mv[0].video->page[id].pi;
-               mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+               mv[id].page->data += mv[id].page->pi;
+               mv[id].page->dy = mv[0].map->tiles->tileWidth;
        }
 }
 
@@ -658,10 +626,9 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
 //                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
 //             }
 //     }
-       modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 20, 36);
+       modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
 }
 
-
 void near
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 {
@@ -694,7 +661,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
 #endif
                        break;
                        case 1:
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
                                //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
                                /*for(texty=0; texty<2; texty++)
                                {
@@ -794,14 +761,8 @@ void shinku(global_game_variables_t *gv)
 {
        word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
        word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
-       word w = 64;
-       word h = 8;
-       word col = 7;
-       word bgcol = 0;
-       word type = 1;
+       word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
        byte o,o2,i;
-       //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
-       //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
        /* block copy to visible RAM from offscreen */
 //     vga_setup_wm1_block_copy();
@@ -836,8 +797,8 @@ void shinku(global_game_variables_t *gv)
                break;
                case 1:
                        //turn this off if XT
-                       modexWaitBorder();
-                       //vga_wait_for_vsync();
+                       //modexWaitBorder();
+                       vga_wait_for_vsync();
                        gv->kurokku.frames_per_second=60;
                break;
        }
@@ -859,6 +820,8 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 {
        sword x = player[pn].x;
        sword y = player[pn].y;
+       sword bx = x+16;        //buffer's x
+       sword by = y+16;        //buffer's y
        word dire=32; //direction
        sword qq; //scroll offset
        word ls = player[pn].persist_aniframe;
@@ -873,18 +836,20 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                break;
        }
        //x-=4;
-       y-=TILEWH;
+       y-=pip[0].map->tiles->tileHeight;
        switch (player[pn].d)
        {
                case 0:
                        //up
                        dire*=player[pn].d;
                        y-=qq;
+                       by-=4;
                break;
                case 3:
                        // right
                        dire*=(player[pn].d-2);
                        x+=qq;
+                       bx+=4;
                break;
                case 2:
                break;
@@ -892,19 +857,17 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                        //down
                        dire*=(player[pn].d-2);
                        y+=qq;
+                       by+=4;
                break;
                case 1:
                        //left
                        dire*=(player[pn].d+2);
                        x-=qq;
+                       bx-=4;
                break;
        }
-       //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
+
 #ifdef SPRITE
-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32,        PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
 #define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32,        PLAYERBMPDATA);
 #define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32,        PLAYERBMPDATA);
 #define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
@@ -914,9 +877,15 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
-       #endif
+#endif
        if(!pageflipflop)
                modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+       else{
+               //copy old bg to page0
+               //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);
+               //update buffer
+               //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);
+       }
 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
        //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
        /*modexCopyPageRegion(pip[pip->video->p].page,
@@ -941,8 +910,7 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
 //     if(3>ls && ls>=2) { FRAME2 }else
 //     if(4>ls && ls>=3) { FRAME3 }else
 //     if(5>ls && ls>=4) { FRAME4 }
+       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
+       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);
        pip->video->r=1;
-       //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
-       //modexClearRegion(top->page, 66, 66, 2, 40, 0);
-       //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
 }