]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
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[16.git] / src / lib / scroll16.c
index a60d13ea7e80821531e63b8d471b30cd336631b4..ec8c7d41a136d0a89bc38383df72e56566ed0067 100755 (executable)
@@ -60,11 +60,8 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
 #ifdef SPRITE
-#ifdef BMPTYPE
-                               modexDrawPBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data, 1);
+                               PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
 #else
-                               modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data);
-#endif
                                modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
 #endif
                                modexShowPage(pip[1].page);
@@ -104,11 +101,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
 #ifdef SPRITE
-#ifdef BMPTYPE
-                               modexDrawPBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data, 1);
-#else
-                               modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data);
-#endif
+                               PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
 #endif
@@ -149,11 +142,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
 #ifdef SPRITE
-#ifdef BMPTYPE
-                               modexDrawPBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data, 1);
-#else
-                               modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data);
-#endif
+                               PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
 #endif
@@ -194,11 +183,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {
                                modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
 #ifdef SPRITE
-#ifdef BMPTYPE
-                               modexDrawPBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data, 1);
-#else
-                               modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data);
-#endif
+                               PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
 #else
                                modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
 #endif
@@ -499,20 +484,16 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                switch(t->debug_text)
                {
                        case 0:
-#ifndef SPRITE
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)*2);
+#ifndef TILERENDER
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
                                //cannot print number value du to it being slow as bakapee
 #else
-#ifdef BMPTYPE
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)*2);
-                               //modexDrawPBufRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data), 0);
-#else
-                               modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-#endif
+                               PBUFBFUN                (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+                               //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
 #endif
                        break;
                        case 1:
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
+                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
                                //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
                                /*for(texty=0; texty<2; texty++)
                                {
@@ -617,7 +598,7 @@ void shinku(map_view_t *pip, global_game_variables_t *gv)
                word type = 1;
                //t=(((*(gv->clock))-gv->clock_start) /18.2);
                sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
-               modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee);
+               modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1);
                //(gv->clock_start)=*(gv->clock);
                gv->kurokku.tiku=0;
        }
@@ -637,60 +618,53 @@ void shinku(map_view_t *pip, global_game_variables_t *gv)
        }
 }
 
-void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch)
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
 {
-       sword x = player[playnum].x;
-       sword y = player[playnum].y;
+       sword x = player[pn].x;
+       sword y = player[pn].y;
 #ifdef SPRITE
        word dire=32; //direction
 #else
        word dire=8; //direction
 #endif
        sword qq; //scroll offset
-       word ls = player[playnum].persist_aniframe;
+       word ls = player[pn].persist_aniframe;
 
        if(scrollswitch==0) qq = 0;
-       else qq = ((player[playnum].q)*(player[playnum].speed));
+       else qq = ((player[pn].q)*(player[pn].speed));
        x-=4;
        y-=TILEWH;
-       switch (player[playnum].d)
+       switch (player[pn].d)
        {
                case 0:
                        //up
-                       dire*=player[playnum].d;
+                       dire*=player[pn].d;
                        y-=qq;
                break;
                case 3:
                        // right
-                       dire*=(player[playnum].d-2);
+                       dire*=(player[pn].d-2);
                        x+=qq;
                break;
                case 2:
                break;
                case 4:
                        //down
-                       dire*=(player[playnum].d-2);
+                       dire*=(player[pn].d-2);
                        y+=qq;
                break;
                case 1:
                        //left
-                       dire*=(player[playnum].d+2);
+                       dire*=(player[pn].d+2);
                        x-=qq;
                break;
        }
 
 #ifdef SPRITE
-#ifdef BMPTYPE
-#define FRAME1 modexDrawPBufRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data, 1);
-#define FRAME2 modexDrawPBufRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data, 1);
-#define FRAME3 modexDrawPBufRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data, 1);
-#define FRAME4 modexDrawPBufRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data, 1);
-#else
-#define FRAME1 modexDrawSpriteRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data);
-#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
-#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
-#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
-#endif
+#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32,   PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32,    PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATA);
 #else
 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);