\r
void walk(map_view_t *pip, player_t *player, word pn)\r
{\r
-// modexLeave();\r
-// IN_Shutdown();\r
-// exit(-5);\r
-\r
#define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
//printf("player[%d].d=%d\n", pn, player[pn].d);\r
switch(player[pn].d)\r
}\r
\r
//panning page\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn)\r
+void panPageManual(map_view_t *pip, player_t *player, word pn)\r
{\r
switch(player[pn].d)\r
{\r
//if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
}\r
\r
+//panning vmem\r
+void panVmemManual(map_view_t *pip, player_t *player, word pn)\r
+{\r
+ switch(player[pn].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dx+=4;\r
+ modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+ }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dx-=4;\r
+ modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+ }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dy+=4;\r
+ modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+ }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dy-=4;\r
+ modexShowPageVsync(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+ }\r
+ break;\r
+ }\r
+ //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
+}\r
+\r
+/*\r
+ * modex mv setup\r
+*/\r
+void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
+{\r
+ nibble i;\r
+ // 1st page\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].pan = pan;\r
+ modexMVInit(pip, 1, 1);\r
+\r
+ for(i=1;i<gv->video.num_of_pages;i++)\r
+ {\r
+ pip[i].page = &gv->video.page[i];\r
+ pip[i].map = pip[0].map;\r
+ pip[i].video = pip[0].video;\r
+ pip[i].pan = pip[0].pan;\r
+ pip[i].tx = 1;\r
+ pip[i].ty = 1;\r
+ }\r
+}\r
+\r
+void modexMVInit(map_view_t *pip, int tx, int ty)\r
+{\r
+ pip[0].tx = tx;\r
+ pip[0].ty = ty;\r
+}\r
+\r
/*map_t\r
allocMap(int w, int h) {\r
map_t result;\r
//fix this to be far~\r
// bp = bitmapLoadPcx("data/ed.pcx");\r
// map->tiles->data = &bp;\r
- map->tiles->debug_data = map->data;\r
+#ifdef __DEBUG_MAP__\r
+ dbg_mapdata = map->data;\r
+#endif\r
map->tiles->tileHeight = 16;\r
map->tiles->tileWidth = 16;\r
map->tiles->rows = 1;\r
map->tiles->cols = 1;\r
- map->tiles->debug_text = true;\r
+#ifdef __DEBUG_MAP__\r
+ dbg_maptext = true;\r
+#endif\r
}\r
- else map->tiles->debug_text = false;\r
+#ifdef __DEBUG_MAP__\r
+ else dbg_maptext = false;\r
+#endif\r
return 0;\r
}\r
\r
int py;//px,\r
unsigned int i;\r
\r
- /* set up the coordinates */\r
- mv[0].tx = mv[1].tx = tx;\r
- mv[0].ty = mv[1].ty = ty;\r
- mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
- mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+ mapinitmapview(mv, tx, ty);\r
\r
/* draw the tiles */\r
modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
}\r
\r
+void mapinitmapview(map_view_t *mv, int tx, int ty)\r
+{\r
+ /* set up the coordinates */\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+}\r
+\r
void near\r
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
{\r
rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
////0000printf("i=%d\n", i);\r
- switch(t->debug_text)\r
+#ifdef __DEBUG_MAP__\r
+ switch(dbg_maptext)\r
{\r
case 0:\r
+#endif\r
#ifndef TILERENDER\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
//modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
#else\r
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
//draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
#endif\r
+#ifdef __DEBUG_MAP__\r
break;\r
case 1:\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
/*for(texty=0; texty<2; texty++)\r
{\r
}*/\r
break;\r
}\r
+#endif\r
}\r
}\r
\r