/*\r
* modex mv setup\r
*/\r
-void modexMVSetup(map_view_t *mv, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
+void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
{\r
nibble i;\r
// 1st page\r
- mv[0].page = &gv->video.page[0];\r
- mv[0].map = map;\r
- mv[0].video = &gv->video;\r
- mv[0].pan = pan;\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].pan = pan;\r
+ modexMVInit(pip, 1, 1);\r
\r
for(i=1;i<gv->video.num_of_pages;i++)\r
{\r
- mv[i].page = &gv->video.page[i];\r
- mv[i].map = mv[0].map;\r
- mv[i].video = mv[0].video;\r
- mv[i].pan = mv[0].pan;\r
+ pip[i].page = &gv->video.page[i];\r
+ pip[i].map = pip[0].map;\r
+ pip[i].video = pip[0].video;\r
+ pip[i].pan = pip[0].pan;\r
+ pip[i].tx = 1;\r
+ pip[i].ty = 1;\r
}\r
}\r
\r
+void modexMVInit(map_view_t *pip, int tx, int ty)\r
+{\r
+ pip[0].tx = tx;\r
+ pip[0].ty = ty;\r
+}\r
+\r
/*map_t\r
allocMap(int w, int h) {\r
map_t result;\r