animatePlayer(pip, player, pn, 1);\r
ScrollRight(pip, player, 3, pn);\r
ScrollRight(pip, player, 2, pn);\r
- mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
mapScrollRight(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].q++;\r
animatePlayer(pip, player, pn, 1);\r
ScrollLeft(pip, player, 3, pn);\r
ScrollLeft(pip, player, 2, pn);\r
- mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].q++;\r
animatePlayer(pip, player, pn, 1);\r
ScrollDown(pip, player, 3, pn);\r
ScrollDown(pip, player, 2, pn);\r
- mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
mapScrollDown(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].q++;\r
animatePlayer(pip, player, pn, 1);\r
ScrollUp(pip, player, 3, pn);\r
ScrollUp(pip, player, 2, pn);\r
- mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
+ //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
mapScrollUp(pip, player, (pip[0].video->p), pn);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].q++;\r
//if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
}\r
\r
-//panning vmem\r
-void panVmemManual(map_view_t *pip, player_t *player, word pn)\r
-{\r
- switch(player[pn].d)\r
- {\r
- //right movement\r
- case 3:\r
- if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
- {\r
- if(player[pn].q<=player[pn].spt)\r
- {\r
- pip[pip[0].pan->pn].page[0].dx+=4;\r
- modexShowPageVsync(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
- }\r
- break;\r
-\r
- //left movement\r
- case 1:\r
- if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
- {\r
- if(player[pn].q<=player[pn].spt)\r
- {\r
- pip[pip[0].pan->pn].page[0].dx-=4;\r
- modexShowPageVsync(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
- }\r
- break;\r
-\r
- //down movement\r
- case 4:\r
- if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
- {\r
- if(player[pn].q<=player[pn].spt)\r
- {\r
- pip[pip[0].pan->pn].page[0].dy+=4;\r
- modexShowPageVsync(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
- }\r
- break;\r
-\r
- //up movement\r
- case 0:\r
- if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
- {\r
- if(player[pn].q<=player[pn].spt)\r
- {\r
- pip[pip[0].pan->pn].page[0].dy-=4;\r
- modexShowPageVsync(pip[pip[0].pan->pn].page);\r
- player[pn].q++;\r
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
- }\r
- break;\r
- }\r
- //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
-}\r
-\r
/*\r
* modex mv setup\r
*/\r
-void modexMVSetup(map_view_t *mv, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
+void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
{\r
- byte i;\r
+ nibble i;\r
// 1st page\r
- mv[0].page = &gv->video.page[0];\r
- mv[0].map = map;\r
- mv[0].video = &gv->video;\r
- mv[0].pan = pan;\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].pan = pan;\r
+ modexMVInit(pip, 1, 1);\r
\r
for(i=1;i<gv->video.num_of_pages;i++)\r
{\r
- mv[i].page = &gv->video.page[i];\r
- mv[i].map = mv[0].map;\r
- mv[i].video = mv[0].video;\r
- mv[i].pan = mv[0].pan;\r
+ pip[i].page = &gv->video.page[i];\r
+ pip[i].map = pip[0].map;\r
+ pip[i].video = pip[0].video;\r
+ pip[i].pan = pip[0].pan;\r
+ //pip[i].tx = 1;\r
+ //pip[i].ty = 1;\r
}\r
}\r
\r
+void modexMVInit(map_view_t *mv, int tx, int ty)\r
+{\r
+ //mv[0].tx = tx;\r
+ //mv[0].ty = ty;\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+}\r
+\r
/*map_t\r
allocMap(int w, int h) {\r
map_t result;\r
void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page[0].dx += player[plid].speed;\r
+ mv[id].page->dx += player[plid].speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page[0].dx >= mv[0].dxThresh )\r
+ if(mv[id].page->dx >= mv[0].dxThresh )\r
{\r
// vga_setup_wm1_block_copy();\r
// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);\r
// vga_restore_rm0wm0();\r
/* Snap the origin forward */\r
mv[id].page->data += 4;\r
- mv[id].page[0].dx = mv[0].map->tiles->tileWidth;\r
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
}\r
}\r
\r
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page[0].dx -= player[plid].speed;\r
+ mv[id].page->dx -= player[plid].speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page[0].dx == 0)\r
+ if(mv[id].page->dx == 0)\r
{\r
// vga_setup_wm1_block_copy();\r
// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);\r
// vga_restore_rm0wm0();\r
/* Snap the origin backward */\r
mv[id].page->data -= 4;\r
- mv[id].page[0].dx = mv[0].map->tiles->tileWidth;\r
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
}\r
}\r
\r
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* decrement the pixel position and update the page */\r
- mv[id].page[0].dy -= player[plid].speed;\r
+ mv[id].page->dy -= player[plid].speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page[0].dy == 0)\r
+ if(mv[id].page->dy == 0)\r
{\r
// vga_setup_wm1_block_copy();\r
// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
// vga_restore_rm0wm0();\r
/* Snap the origin backward */\r
mv[id].page->data -= mv[id].page->pi;\r
- mv[id].page[0].dy = mv[0].map->tiles->tileWidth;\r
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
}\r
}\r
\r
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
/* increment the pixel position and update the page */\r
- mv[id].page[0].dy += player[plid].speed;\r
+ mv[id].page->dy += player[plid].speed;\r
\r
/* check to see if this changes the tile */\r
- if(mv[id].page[0].dy >= mv[0].dxThresh )\r
+ if(mv[id].page->dy >= mv[0].dxThresh )\r
{\r
// vga_setup_wm1_block_copy();\r
// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
// vga_restore_rm0wm0();\r
/* Snap the origin forward */\r
mv[id].page->data += mv[id].page->pi;\r
- mv[id].page[0].dy = mv[0].map->tiles->tileWidth;\r
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
}\r
}\r
\r
+//===========================================================================\r
+//TODO: put player in starting position of assigned spot on map\r
+//default player position on the viewable map\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
+{\r
+ player[pn].tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
+ player[pn].ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+}\r
+//===========================================================================\r
+\r
sword chkmap(map_t *map, word q)\r
{\r
// bitmap_t bp;\r
/* set up the coordinates */\r
mv[0].tx = mv[1].tx = tx;\r
mv[0].ty = mv[1].ty = ty;\r
- mv[0].page[0].dx = mv[1].page[0].dx = mv[2].page[0].dx = mv[3].page[0].dx = mv->map->tiles->tileWidth;\r
- mv[0].page[0].dy = mv[1].page[0].dy = mv[2].page[0].dy = mv[3].page[0].dy = mv->map->tiles->tileHeight;\r
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
\r
/* set up the thresholds */\r
mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r