//printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
+ //no direction
+ case 2:
+ pip[0].video->startclk = (*clockw);
+ break;
//right movement
case 3:
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
animatePlayer(pip, player, pn, 1);
if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
mapScrollRight(pip, player, 0, pn);
- mapScrollRight(pip, player, 1, pn);
+ //mapScrollRight(pip, player, 1, pn);
ScrollRight(pip, player, 2, pn);
ScrollRight(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
ScrollLeft(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
ScrollDown(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
ScrollUp(pip, player, 3, pn); }
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
break;
case 1:
//turn this off if XT
- modexWaitBorder();
- //vga_wait_for_vsync();
+ //modexWaitBorder();
+ vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
if(pageflipflop){
+ if(gv->video.r){
modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
+ }
}
}
#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
#endif
// if(pageflipflop)
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
modexCopyPageRegion(pip[pip->video->p].page,
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);
// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
//modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
if(2>ls && ls>=1) { FRAME1 }else
if(3>ls && ls>=2) { FRAME2 }else
if(4>ls && ls>=3) { FRAME3 }else
if(5>ls && ls>=4) { FRAME4 }
+ pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);