]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.h
16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / scroll16.h
index 6a36737c52772ecc9396d95fb37be1f5e1fc3d97..67641fac320daa329762209762e2e937a9d13089 100755 (executable)
@@ -115,7 +115,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);\r
-void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw);\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);\r
 sword chkmap(map_t *map, word q);\r
 void mapGoTo(map_view_t *mv, int tx, int ty);\r
 void ZC_mapinitMV(map_view_t *mv, int tx, int ty);\r
@@ -208,4 +208,6 @@ void walk_player(player_t *player, map_view_t *map_v);
 // Scroll map in one direction (assumed from gvar.player's movement)\r
 void mapScroll(map_view_t *mv, player_t *player);\r
 \r
+void ZC_GirdChk (global_game_variables_t *gvar, player_t *player);\r
+\r
 #endif /*__SCROLL16_H_*/\r