//printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);\r
//printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
//printf(" aniframe=%u", player[0].enti.persist_aniframe);\r
-#define SCROLLEXITMESG printf("[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("[1]txy: %dx%d", mv[1].tx, mv[1].ty);\\r
+//printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty);\r
+#define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\\r
printf("\n\n");\\r
printf("player vars:\n");\\r
printf(" xy: %dx%d", player[0].enti.x, player[0].enti.y); printf(" txy: %dx%d", player[0].enti.tx, player[0].enti.ty); printf(" triggxy: %dx%d", player[0].enti.triggerx, player[0].enti.triggery); printf(" value: %d\n", mv[1].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\\r