#define __SCROLL16_H_
#include "src/lib/16_head.h"
+#include "src/lib/bakapee.h"
#include "src/lib/modex16.h"
#include "src/lib/16_in.h"
#include "src/lib/bitmap.h"
#define TILEWH 16
#define QUADWH TILEWH/2
//for null map!
-#define MAPW 40
-#define MAPH 30
+#define MAPW 20
+#define MAPH 15
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
-void pdump(page_t *pee);
void qclean();
void shinku(page_t *page, global_game_variables_t *gv);
void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);